Bending Light To Fit Technology

Solar power is an excellent way of generating electricity, whether that’s for an off-grid home or for the power grid. With no moving parts maintenance is relatively low, and the downsides of burning fuel are eliminated as well. But as much as it’s revolutionized power generation over the last few decades, there’s still some performance gains to be made when it comes to the solar cells themselves. A team at Stanford recently made strides in improving cell efficiency by bending the properties of sunlight itself.

In order to generate electricity directly from sunlight, a photon with a specific amount of energy needs to strike the semiconductor material. Any photons with higher energy will waste some of that energy as heat, and any with lower energy won’t generate electricity. Previous methods to solve this problem involve using something similar to a prism to separate the light out into colors (or energies) that correlate to specific types of cells calibrated specifically for those colors. This method does the opposite: it changes the light itself to an color that fits the semiconductor material. In short, a specialized material converts the energy from two lower-energy photons into a single higher-energy photon, which then strikes the solar panel to create energy.

By adding these color-changing materials as a layer to a photovoltaic solar panel, the panel can generate more energy with a given amount of light than a traditional panel. The major hurdle, as with any research, is whether or not this will be viable when produced at scale, and this shows promise in that regard as well. There are other applications for these materials beyond photovoltaics as well, and the researchers provide an excellent demonstration in 3D printing. By adding these color-change materials to resin, red lasers can be used instead of blue or ultraviolet lasers to cure resin in extremely specific locations, leading to stronger and more accurate prints.

Simulating A Real Perpetual Motion Device

Perpetual motion and notions of ‘free energy’ devices are some of those pseudo-science topics that seem to perpetually hang around, no matter how many times it is explained how this would literally violate the very fabric of the Universe. Even so, the very notion of a device which repeats the same action over and over with no obvious loss of energy is tempting enough that the laws of physics are employed to effect the impossible in a handy desktop format. This includes the intriguing model demonstrated by [Steve Mould] in a recent video, including a transparent version that reveals the secret.

This particular perpetual motion simulator is made by [William Le] and takes the form of metal balls that barrel down a set of metal rails which turn upward so that each metal ball will land back where it started in the top bowl. To the casual informed observer the basic principle ought to be obvious, with magnetism being a prime candidate to add some extra velocity to said metal ball. What’s less obvious is the whole mechanism that makes the system work, including the detection circuit and the tuning of the parameters that tell the device when its electromagnet should be on or off.

When [Steve] figured that he could just make a transparent version using the guts from the one he purchased, he quickly found out that even with [William]’s help, this wasn’t so easy. Ultimately [William] hand-crafted a transparent version that shows the whole system in its entire glory, even if this is somewhat like demonstrating a magic trick in an easy to follow manner.

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Measuring Planck’s Constant (Again)

There are many well-known physical constants, but it always interests us when someone can approximately measure them using equipment you probably have. We could pretend it is because we want to help kids do science projects, but who are we really kidding? It is just the cool factor. [Stoppi] shows us several neat ways to measure Planck’s constant (German language, Google Translate link) using things like LEDs, solar cells, and common test equipment. If you don’t want to translate the web page, you can also see the setup and the math behind it in the video below.

If complex math triggers you, this might not be the video for you. The particular test in the video does require a very low current measurement, but that’s not very hard to arrange these days. There are actually several methods covered in the post, and one of them uses one of those familiar “component testers” that has an Atmel CPU, a socket, and an LCD. These can measure the forward current of LEDs, and if you know the wavelength of the LED, you can determine the constant. There’s even a custom device that integrates several LEDs to do the job.

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Building A DIY Cloud Chamber

[RCLifeOn] happened to come into possession of some radioactive uranium ore. He thus decided to build a cloud chamber to visualize the products of radioactive decay in a pleasing visual manner.

The construction is fairly straightforward stuff. A 3D-printer build plate was used to heat isopropyl alcohol to a vapor, while a bank of thermoelectric coolers then cool the alcohol down to -30 C to create a dense fog. The build uses a glass chamber with a bank of powerful LEDs to illuminate the fog, making it easier to see the trails from radioactive particles passing through. [RCLifeOn] later used a variety of radioactive sources to deliver a bunch of particles into the chamber for more action, too. He also experimented with blocking particles with a variety of materials.

It’s one of the bigger cloud chambers we’ve seen, and seems to work great. You can build a simple version pretty easily, or you could travel to a local museum or science center if you’re too busy to tackle it at home. Video after the break.

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Browser-Based Robot Dog Simulator In ~800 Lines Of Code

[Sergii] has been learning about robot simulation and wrote up a basic simulator for a robodog platform: the Unitree A1. It only took about 800 lines of code to do so, which probably makes it a good place to start if one is headed in a similar direction.

Right now, [Sergii]’s simulator is an interactive physics model than runs in the browser. Software-wise, once the model of the robot exists the Rapier JavaScript physics engine takes care of the physics simulation. The robot’s physical layout comes from the manufacturer’s repository, so it doesn’t need to be created from scratch.

To make the tool useful, the application has two models of the robot, side by side. The one on the left is the control model, and has interactive sliders for limb positions. All movements on the control model are transmitted to the model on the right, which is the simulation model, setting the pose. The simulation model is the one that actually models the physics and gravity of all the desired motions and positions. [Sergii]’s next step is to use the simulator to design and implement a simple walking gait controller, and we look forward to how that turns out.

If Unitree sounds familiar to you, it might be because we recently covered how an unofficial SDK was able to open up some otherwise-unavailable features on the robodogs, so check that out if you want to get a little more out of what you paid for.

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Hackaday Links: June 4, 2023

A report released this week suggests that 50 flights into its five-flight schedule, the Mars helicopter might be starting to show its age. The report details a protracted communications outage Ingenuity’s flight controllers struggled with for six sols after flight 49 back in April. At first attributed to a “communications shadow” caused by the helicopter’s robotic buddy, Perseverance, moving behind a rocky outcrop and denying line of sight, things got a little dicey once the rover repositioned and there was still no joy. Since the helicopter has now graduated from “technology demonstration” to a full-fledged member of the team tasked with scouting locations for the rover while respecting the no-fly zone around it, it was essential to get it flying again. Several attempts to upload a flight plan failed with nothing but an acknowledgment signal from the helicopter, but a final attempt got the program uploaded and flight 50 was a complete if belated success. So that’s good, but the worrying news is that since Sol 685, the helicopter has been switching in and out of nighttime survival mode. What that portends is unclear, but no matter how amazing the engineering is, there’s only so much that can be asked on Ingenuity before something finally gives.

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The Bicycle (and More) Explained

They say a picture is worth a thousand words, but an animation, then, must be worth a million. Make that animation interactive, and… well, we don’t know how many words it is worth, but it is plenty! That’s the idea behind [Bartosz Ciechanowski’s] blog where he uses clever interactive animations to explain the surprisingly complex physics of riding a bicycle.

The first animation lets you view a rider from any angle and control the rider’s pose. Later ones show you how forces act on the rider and bicycle, starting with example wooden boxes and working back up to the original bike rider with force vectors visible. As you move the rider or the bike, the arrows show you the direction and magnitude of force.

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