Impedance Mismatch

There are a few classic physics problems that it can really help to have a mental map of. One is, of course, wave propagation. From big-wave surfing, through loudspeaker positioning, to quantum mechanics, having an intuition for the basic dynamics of constructive and destructive interference is key. Total energy of a system, and how it splits and trades between kinetic and potential, is another.

We were talking about using a bike generator to recharge batteries on the Podcast last night, and we stumbled on a classic impedance mismatch situation. A pedaling person can put out 100 W, and a cell phone battery wants around 5 W to charge. You could pedal extremely lightly for nearly three hours, but I’d bet you’d rather hammer the bike for 10 minutes and get on with your life. The phone wants to be charged lightly — it’s high impedance — and you want to put out all your power at once — you’re a low impedance source.

The same phenomenon explains why you have to downshift your internal combustion automobile as you slow down. In high gear, it presents too high an impedance, and the motor can only turn so slowly before stalling. This is also why all vibrating string acoustic instruments have bridges that press down on big flat flexible surfaces, and why horns are horn shaped. Air is easy to vibrate, but to be audible you want to move a lot of it, so you spread out the power. Lifting a heavy rock with human muscle power is another classic impedance mismatch.

If these are fundamentally all the same problem, then they should all have similar solutions. The gear on the bike or the car, the bridge on a cello, the flared horn on the trumpet, and the lever under the boulder all serve to convert a large force over a short distance or time or area into a lower force over more distance, time, or area.

Pop quiz! What are the common impedance converters in the world of volts and amps? The two that come to my mind are the genafsbezre and the obbfg/ohpx pbairegre (rot13!). What am I missing?

Remoticon 2021 // Jay Bowles Dips Into The Plasmaverse

Every hacker out there is familiar with the zaps and sizzles of the Tesla coil, or the crash and thunder of lighting strikes on our hallowed Earth. These phenomena all involve the physics of plasma, a subject near and dear to Jay Bowles’s heart. Thus, he graced Remoticon 2021 with a enlightening talk taking us on a Dip Into the Plasmaverse.

Jay’s passion for the topic is obvious, having fallen in love with high voltage physics as a teenager. He appreciated how tangible the science was, whether it’s the glow of neon lighting or the heating magic of the common microwave. His talk covers the experiments and science that he’s studied over the past 17 years and in the course of running his Plasma Channel YouTube channel. Continue reading “Remoticon 2021 // Jay Bowles Dips Into The Plasmaverse”

Speed of motion test setup

Simple Setup Answers Complex Question On The Physics Of Solids

Thought experiments can be extremely powerful; after all, pretty much everything that [Einstein] came up with was based on thought experiments. But when a thought experiment turns into a real experiment, that’s when things can get really interesting, and where unexpected insights crop up.

Take [AlphaPhoenix]’s simple question: “Are solid objects really solid?” On the face of it, this seems like a silly and trivial question, but the thought experiment he presents reveals more. He posits that pushing on one end of a solid metal rod a meter or so in length will result in motion at the other end of the rod pretty much instantly. But what if we scale that rod up considerably — say, to one light-second in length. Is a displacement at one end of the rob instantly apparent at the other end? It’s a bit of a mind-boggler.

To answer the question, [AlphaPhoneix] set up a simple experiment with the aforementioned steel rod — the shorter one, of course. The test setup was pretty clever: a piezoelectric sensor at one end of the bar, and a hammer wired to a battery at the other end, to sense when the hammer made contact with the bar. Both sensors were connected to an oscilloscope to set up to capture the pulses and measure the time. It turned out that the test setup was quite a challenge to get right, and troubleshooting the rig took him down a rabbit hole that was just as interesting as answering the original question. We won’t spoil the ending, but suffice it to say we were pleased that our first instinct turned out to be correct, even if for the wrong reasons.

If you haven’t checked out [AlphaPhoenix] yet, you really should. With a doctorate in material science, he’s got an interesting outlook on things, like calculating pi using raindrops or keeping the “ultra” in ultra-high vacuum. Continue reading “Simple Setup Answers Complex Question On The Physics Of Solids”

How Do Capacitors Work?

If you are like [The Science Asylum], you might wonder how a capacitor can work since, at their core, they are nothing more than a gap filled with air or another insulator. He explains how in a recent video you can see below.

Of course, at DC, a capacitor doesn’t conduct any better than the insulator used as its dielectric. However, a DC voltage has to start sometime and when it does, it briefly looks like AC. The video explains it all in simple terms. Of course, if you are math savvy, you can probably get as much out of the normal C=dQ/dV equation.

If that doesn’t speak to you, the explanation in the video about charges will shed some light. He even shows an animation of the classic “hydraulic model”, which is helpful to develop intuition about the process.

Continue reading “How Do Capacitors Work?”

Attack Of The Eighty-Foot String Shooter

String shooters are exciting because they adhere to the laws of physics in that peculiar way that makes us ask, “How?” and “Why?” After a bit of poking and prodding, maybe some light rope burn, we probably have a few ideas on how we’d make our own. [Nick Belsten] and [Joey Rain] saw some desktop models and thought, “Let’s make that puppy eighty feet long!” Video also embedded after the break.

Instead of hobby motors, flashlight batteries, and toy car wheels, they choose a washing machine motor and bike tires, then plug into an extension cord. The three-minute video isn’t a how-to build because once you start welding this kind of hardware together, you are already flying by the seat of your pants. You will see a front yard with people delighting in the absurdity of launching rope continuously over the treetops. There’s plenty of room for observing a wave traveling along the cord or polishing your fingernails in a hurry.

We want to make string shooters for the office and add our personal flavor, like lights or colored string so they’re safe to touch. If you have a unique twist on any physics experiments, drop us a line, but for insurance reasons, we’ll add that you should not make a chainsaw without a guide bar, aka, the forbidden chain-saber.

Continue reading “Attack Of The Eighty-Foot String Shooter”

LED Matrix Hourglass Knows Which Way Is Up

[Fearless Night]’s slick dual hourglass doesn’t just simulate sand with LEDs, it also emulates the effects of gravity on those simulated particles and offers a few different mode options.

The unit uses an Arduino (with ATMEGA328P) and an MPU-6050 accelerometer breakout board to sense orientation and movement, and the rest is just a matter of software. Both the Arduino and the MPU-6050 board are readily available and not particularly expensive, and the LED matrix displays are just 8×8 arrays of red/green LEDs, each driven by a HT16K33 LED controller IC.

The enclosure and stand are both 3D-printed, and a PCB not only mounts the components but also serves as a top cover, with the silkscreen layer of the PCB making for some handy labels. It’s a clever way to make the PCB pull double-duty, which is a technique [Fearless Night] also used on their earlier optical theremin design.

Those looking to make one of their own will find all the design files and source code handily available from the project page. It might not be able to tell time in the classical sense, but seeing the hourglass displays react to the device’s orientation is a really neat effect.

Game Development Hack Chat

Join us on Wednesday, August 18 at noon Pacific for the Game Development Hack Chat with Kyle Donnelly!

Chances are we all have fallen into the time trap of computer games at one point or another. It’s easy to do — the worlds that games put before us can be immersive and addictive, and even if they’re populated by fantastical creatures hell-bent on our virtual destruction, they offer a degree of escapism and relaxation that can be hard to come by with any other form of entertainment.

But what does it take to build these virtual worlds? How exactly does one come up with all the ideas needed to make a game fresh and exciting? And once you’ve got the ideas, how do you turn them into the code needed to make the whole thing work? Kyle Donnelly has quite a bit of experience with the game development process, seeing his idea through from initial prototyping to working with a publisher and even getting the game demonstrated at conventions. Along the way, he picked up a collection of tips and shortcuts to make the process easier, as well as developing a small suite of tools to help set up and test game levels quickly and easily, and to deal with the custom physics of his virtual world.

Join us as Kyle stops by the Hack Chat to talk about game development from an angle that rarely gets much coverage — from the software side.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, August 18 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Banner Art: Video Games Awesome Fanart by sacolin99.