PiFX, The Pi-Powered Pedal Board

Since the beginnings of the Raspberry Pi, [Tibbbbz] has wanted to build a DIY guitar effects board and amp simulator. A device like this, and similar ones sold by Boss and Kemper, put a bunch of processing power inside a metal enclosure with some footswitches and a pair of quarter inch jacks for input and output. Mash some buttons and wicked toanz come out the other end. Now this is actually possible with a Pi, and it’ll sound great too.

Because this is an audio application, latency is critical. It doesn’t really matter if you have 200 milliseconds of latency when scrolling through your Facebook feed, but for real-time audio processing anything over five milliseconds is disorienting and nearly unusable. [Tibbbbz] is using a standard, off-the-shelf USB audio adapter that gets the latency down to about that level. A Raspberry Pi is never going to have latency as low as a handful of transistors in a analog effects pedal, but it’s close enough.

For the audio system, it’s all about JACK audio: a wonderful frontend for the Linux audio system. The actual pedal emulation is happening with Guitarix. For the hardware part of this build, there’s actually not that much going on here apart from a USB sound card and a touch screen display. The footswitches are the most interesting as they’re wired up as buttons in a repurposed USB keyboard controller board. This repurposing of a USB keyboard is rather interesting, because it vastly simplifies the entire build. All of this is wrapped up in a wedge-shaped walnut pedalboard that’s sturdy enough to live on the stage at least part of the time. You can check out the demos here.

Muscle Wire BugBot And A Raspberry Pi Android With Its Eye On You At Maker Faire

I spent a good chunk of Saturday afternoon hanging out at the Homebrew Robotics Club booth at Maker Faire Bay area. They have a ton of really interesting robot builds on display and I just loved hearing about what went into these two in particular.

It’s obvious where BugBot gets its name. The six-legged walker is the creation of [Mark Johnston] who built the beast in a time where components for robots were much harder to come by. Each leg is driven by a very thin strand of muscle wire which contracts when high voltage is run through it. One of the really tricky parts of the build was finding a way to attach this wire. It has a very low melting point, so trying to solder it usually results in melting right through. His technique is to wrap the wire around the leg itself, then slide a small bit of brass tubing over it and make a crimp connection.

At the heart of the little bug is a PIC microcontroller that is point-to-point soldered to the rest of the components. This only caused real problems once, when Mark somehow bricked the chip and had to replace it. Look close and you’ll see there’s a lot of fiddly bits to work around to pull that off. As I said, robot building was more difficult before the explosion of components and breakout modules hit the scene. The wireless control components on this were actually salvaged out of children’s RC toys. They’re not great by any stretch of the imagination, but it was the best source at the time and it works! You can find a demo of the robot embedded after the jump.

Ralph Campbell (left) and Mark Johnston (right)

An Android robot was on display, but of course, I was most interested in seeing what was beneath the skin. In the image above you can see the mask sitting to the left of the “Pat” skeleton. Ralph Campbell has been working on this build, and plans to incorporate interactive features like facial recognition and gesture recognition to affect the gaze of the robot.

Inside each of the ping pong ball eyes is a Raspberry Pi camera (actually the Adafruit Spy Camera because of its small board size). Ralph has a separate demonstration for facial recognition that he’s in the process of incorporating. But for me, it was the mechanical design of the bot that I find fascinating.

The structure of the skull is coat hanger lashed and soldered together using magnet wires. The eyes move thanks to a clever frame made out of paper clips. The servos to the side of each eye move the gaze up and down, while a servo beneath the eye takes care of left and right. A wooden match stick performs double duty — keeping the camera in place as the pupil of the eye, and allowing it to pivot along the paperclip track of the vertical actuator. It’s as simple as it can be and I find it quite clever!

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The Raspberry Pi Portable Console You Wish You Had

A retro game console is a fun all-arounder project. You’ve got electronics, mechanical design, and software considerations. For this year’s Hackaday Prize, is going all in. The Portable Retro Game Console with 7.9-inch Display is a work of art, and everything that a retro console could be.

This build is based on the Raspberry Pi 3 A+ instead of the B model for space-saving considerations. The screen is a beautiful 7.9 inch IPS panel with 2048 x 1536 resolution. Stereo 3 W speakers pump out the tunes, and an 8000 mAh provides somewhere between 3 and 6 hours of play time.

While using a Raspberry Pi 3 for retro gaming is fun, there’s a world of oppurtunity for emulating bigger and badder consoles thanks to more powerful single board computers. The Nvidia Jetson Nano is far more powerful than the Raspberry Pi 3, and could conceivably emulate N64 and PlayStation games. The Atomic Pi, the fantastic computer that totally isn’t industrial surplus repackaged as an educational computer, already is proven to emulate N64 games. Imagine taking a portable console out of your backpack and playing Conker’s Bad Fur Day on the bus. Oh, that’s cheeky, but it is possible thanks to the amazing work of hardware creators.

PocketPi Is Exactly What It Sounds Like

The Raspberry Pi line of single-board computers are remarkably useful things, but they generally require some accessories to be hooked up to become a useful computing platform. [Ramin Assadollahi] wanted a pocket-sized computer to work on without the distractions so common on smartphones, so whipped up the PocketPi to do the job.

It’s a testament to the popularity of the Raspberry Pi platform that [Ramin] was able to put this project together with so many off-the-shelf parts. A Pi Zero W was chosen for its compact size, while a HyperPixel 4.0 screen was chosen for its high resolution in a small package. These parts were combined with a 3000 mAh battery, Adafruit Powerboost 1000C and a small USB keyboard and hub. It’s all wrapped up in a tidy 3D printed package, giving the pocket-sized computer a classic late-1980s look, albeit with much more horsepower under the hood.

It looks like a fun and useful machine to have when out and about, and the full QWERTY keyboard makes input easy. We’ve seen [Ramin]’s work before – with last year’s StickPi implementing an e-paper display. Video after the break.

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Python And Pi Provide Heads Up Display For Your Experimental Airplane

You shouldn’t be looking at screens when you’re driving, but what about a heads-up display? A screen that could put relevant information in your field of vision would be great, even more so if it used a Raspberry Pi. That’s exactly what [John] did, only he did it with an airplane.

First up, the legality of this build. [John]’s plane is registered as experimental, which, provided you know what you’re doing, is pretty close to ‘anything goes’ as you would want in a manned aircraft. [John] has a sufficient number of hours in his log book, and he’s built a Zenith 701.

For hardware, the hard part of this build is constructing a heads-up display. Fortunately, aftermarket HUDs exist, and [John] is using a Kivic projector, a $200 piece of equipment that’s readily available on Amazon. If you need a HUD for your car, there you go. The software is another thing entirely, with the goal of having the software decoupled from the display and data sources. This is somewhat easy to accomplish with a Raspberry Pi; the display is actually just some minimal text-based blocky graphics built in PyGame. This build is also decoupled from the data sources by building this as a user interface for Stratux, an independent Raspberry Pi-based ADS-B receiver for pilots.

There are several views available with this HUD, with the AHRS + ADS-B providing information on the aircraft’s attitude and altitude, along with a few indicators of the nearest planes. The traffic view expands on the ADS-B data, showing the nearest eight or so aircraft in the air, with a range, bearing, and difference in altitude. There’s a diagnostic window, and since [John]’s plane is a backcountry STOL thingamado that can hover in a strong wind, there’s also a digital version of a norden bombsight. It’s for dropping bags of flour onto a grass strip. You can check out [John]’s entire AirVenture presentation of the build below, with all the code available here.

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Wandel Weaponizes Waste With Lego And A Raspberry Pi

Before 3D printers, there was LEGO. And the little bricks are still useful for putting something together on the quick. Proof is YouTuber [Matthias Wandel]’s awesome bottle cap shooter build that uses rudimentary DIY computer vision to track you and then launch a barrage of plastic pieces at you.

This is an amazing project that has a bit of something for everyone. Lets start with the LEGO. [Matthias Wandel] starts with making a crossbow designed launcher and does an awesome job with showing us how it works in a video. The mechanism is an auto reloading and firing system that can be connected to a stepper motor. Next comes the pan and tilt mechanism which allows the turret to take better aim at moving targets: more LEGO and stepper motors.

The target tracker uses color matching in a program that curiously uses no OpenCV. It compares consecutive frame and then filters out red objects – the largest red dot is it. Since using a fisheye lens on the Raspbery Pi camera adds distortion, [Matthias Wandel] uses a jig made with more Legos to calibrate the image.

The final testing involved having his own child walk around the room being hunted but the autonomous machine. Kids do love toys even if they are trying to shoot bottle caps at them.

Want more Lego inspiration? Check out the Lego Quadcopter Mod and the Lego Tank with the ESP8266.

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This Atomic Pi Eats Other Pis For Lunch

The world is full of single board computers that want a slice of the Raspberry Pi action. Most of them are terrible. But fools and their money, yadda yadda, and there’s a new sucker born every minute. The latest contender to the Raspberry Pi is the Atomic Pi. It’s an x86-based single board computer that costs $35, shipped to your door. Is it worth it? Is it even in the same market as a Raspberry Pi? Or is it just a small budget computer without a box? I have no idea.

With that said, the Atomic Pi comes with an Intel Atom x5-Z8350 with Intel HD Graphics (Cherry Trail). There is 2 GB of DDR3L-16000, 16 GB of eMMC, and an SD slot for storage. Connectivity is a full HDMI port (primary audio out), USB 3.0 and 2.0 ports, a Mediatec RT5572 used for WiFi, a Qualcomm CSR8510 for Bluetooth 4.0, a “Legitimate licensed BIOS”, and a real-time clock. Overall, you’re looking at a top-of-the-line tablet computer from four years ago. One that would run Windows.

To use all the features of the Atomic Pi, you will need to buy a $15 breakout board to supply power to the board, and use a large industrial power supply, the kind you would normally find bolted to a RepRap or a homemade CNC machine. You will need to supply both 5 V and 12 V to the board if you would like to use the Class D audio amplifier, but if you only want to use audio over HDMI, supplying only 5 V will do. If you want to boot this board, it looks like you’ll need to bring a USB/TTL cable to make everything work. This may be a tough sell to a crowd with zero experience booting a bare Linux system. That said, it runs Nintendo 64 emulators well, which is the only reason people buy Raspberry Pis anyway.

Is the Atomic Pi the single board computer you need? I don’t know. But we’ve got an Atomic Pi on order, and we’re ready to go with a full review when it show up.