Apple Newton Gets Rebuilt Battery Pack

We all carry touch screen computers around in our pockets these days, but before the smartphone revolution, there was the personal digital assistant (PDA). While it wasn’t a commercial success, one of the first devices in this category was the Apple Newton. Today they’re sought after by collectors, although most of the ones surviving to this day need a bit of rework to the battery pack. Luckily, as [Robert’s Retro] shows, it’s possible to rebuild the pack with modern cells.

By modern standards, the most surprising thing about these battery packs is both that they’re removable and that they’re a standard size, matching that of AA batteries. The Newton battery pack uses four cells, so replacing them with modern rechargeable AA batteries should be pretty straightforward, provided they can be accessed. This isn’t as easy, though. In true Apple fashion the case is glued shut, and prying it apart can damage it badly enough so it won’t fit back in the tablet after repair is complete. The current solution is to cut a hatch into the top instead and then slowly work on replacing the cells while being careful to preserve the electronics inside.

[Robert’s Retro] also demonstrates how to spot weld these new AA batteries together to prepare them for their new home in the Newton case. With the two rows fastened together with nickel strips they can be quickly attached to the existing electrical leads in the battery pack, and from there it’s just a matter of snapping the batteries into the case and sliding it back into the tablet. If you’re looking for something a bit more modern, though, we’d recommend this Apple tablet-laptop combo, but it’s not particularly easy on the wallet.

Continue reading “Apple Newton Gets Rebuilt Battery Pack”

Pixel mashup with Wasm-4 logo and retro graphics

WASM-4: Retro Game Dev Right In Your Browser

Have you ever dreamt of developing games that run on practically anything, from a modern browser to a microcontroller? Enter WASM-4, a minimalist fantasy console where constraints spark creativity. Unlike intimidating behemoths like Unity, WASM-4’s stripped-back specs challenge you to craft games within its 160×160 pixel display, four color palette, and 64 KB memory. Yes, you’ll curse at times, but as every tinkerer knows, limitations are the ultimate muse.

Born from the WebAssembly ecosystem, this console accepts “cartridges” in .wasm format. Any language that compiles to WebAssembly—be it Rust, Go, or AssemblyScript—can build games for it. The console’s emphasis on portability, with plans for microcontroller support, positions it as a playground for minimalist game developers. Multiplayer support? Check. Retro vibes? Double-check.

Entries from a 2022’s WASM-4 Game Jam showcase this quirky console’s charm. From pixel-perfect platformers to byte-sized RPGs, the creativity is staggering. One standout, “WasmAsteroids,” demonstrated real-time online multiplayer within these confines—proof that you don’t need sprawling engines to achieve cutting-edge design. This isn’t just about coding—it’s about coding smart. WASM-4 forces you to think like a retro engineer while indulging in modern convenience.

WASM-4 is a playground for anyone craving pure, unadulterated experimentation. Whether you’re a seasoned programmer or curious hobbyist, this console has the tools to spark something great.

Retro Calculator Build Proves The Space Age Isn’t What It Used To Be

The common wisdom these days is that even if we wanted to get back to the Moon the way we did in the 1960s, we’d never be able to do it. Most of the blame for that usually falls on the loss of institutional knowledge thanks to skilled minds and hands that have been stilled by the passage of time, but the real kicker would be finding replacements for all the parts that we used back then that just aren’t made anymore. A similar problem exists for those seeking to recreate the circuits that graced the pages of the many magazines that catered to electronics hobbyists back in the day.

Take this “Space Age Decimal Computer” reproduction that [Bob Alexander] undertook. Smitten with the circuit after seeing our story about a 1966 article detailing its construction, he decided to roll one of his own. That proved to be far harder than he thought it would be. The original circuit, really little more than an adding machine using a rotary telephone dial as an input device, used neon lamp ring buffers for counting, The trouble is, while NE-2 neon lamps are still made, they aren’t made very precisely. That makes it difficult to build a working ring buffer, which relies on precise on and off voltages. That was even a problem back then; the author suggested buying 100 lamps and carefully characterizing them after aging them in to get the 60 lamps needed.

In the end, [Bob] settled for modifying the circuit while making the build look as close as possible to the original. He managed to track down the exact model of enclosure used in the original. The front panel is populated with a rotary dial just like the original, and the same neon lamps are used too, but as indicators rather than in ring buffers. Behind the scenes, [Bob] relied on 7400-series counters and decoders to make it all work — kudos for sticking with 1970s tech and not taking the easy way out with an Arduino.

The video below goes into more detail on the build and the somewhat kludgy operation of the machine, with a few excellent [Tom Lehrer] references and a nice Cybertruck dunk to boot.

Continue reading “Retro Calculator Build Proves The Space Age Isn’t What It Used To Be”

The Most Inexpensive Apple Computer Possible

If Apple has a reputation for anything other than decent hardware and excellent industrial design, it’s for selling its products at extremely inflated prices. But there are some alternatives if you want the Apple experience on the cheap. Buying their hardware a few years out of date of course is one way to avoid the bulk of the depreciation, but at the extreme end is this working Mac clone that cost just $14.

This build relies on the fact that modern microcontrollers absolutely blow away the computing power available to the average consumer in the 1980s. To emulate the Macintosh 128K, this build uses nothing more powerful than a Raspberry Pi Pico. There’s a little bit more to it than that, though, since this build also replicates the feel of the screen of the era as well. Using a “hat” for the Pi Pico from [Ron’s Computer Videos] lets the Pico’s remaining system resources send the video signal from the emulated Mac out over VGA, meaning that monitors from the late 80s and on can be used with ease. There’s an option for micro SD card storage as well, allowing the retro Mac to have an incredible amount of storage compared to the original.

The emulation of the 80s-era Mac is available on a separate GitHub page for anyone wanting to take a look at that. A VGA monitor is not strictly required, but we do feel that displaying retro computer graphics on 4K OLEDs leaves a little something out of the experience of older machines like this, even if they are emulated. Although this Macintosh replica with a modern e-ink display does an excellent job of recreating the original monochrome displays of early Macs as well.

Continue reading “The Most Inexpensive Apple Computer Possible”

Are CRT TVs Important For Retro Gaming?

We always thought the older console games looked way better back in the day on old CRTs than now on a modern digital display. [Stephen Walters] thinks so too, and goes into extensive detail in a lengthy YouTube video about the pros and cons of CRT vs digital, which was totally worth an hour of our time. But are CRTs necessary for retro gaming?

The story starts with [Stephen] trying to score a decent CRT from the usual avenue and failing to find anything worth looking at. The first taste of a CRT display came for free. Left looking lonely at the roadside, [Stephen] spotted it whilst driving home. This was a tiny 13″ Sanyo DS13320, which, when tested, looked disappointing, with a blurry image and missing edges. Later, they acquired a few more displays: a Pansonic PV-C2060, an Emerson EWF2004A and a splendid-looking Sony KV24FS120. Some were inadequate in various ways, lacking stereo sound and component input options.

A poor analog cable coupled with rendering inaccuracy gives a nice filtering effect

A large video section discusses the reasons for the early TV standards. US displays (and many others using NTSC) were designed for 525 scan lines, of which 480 were generally visible. These displays were interlaced, drawing alternating fields of odd and even line numbers, and early TV programs and NTSC DVDs were formatted in this fashion. Early gaming consoles such as the NES and SNES, however, were intended for 240p (‘p’ for progressive) content, which means they do not interlace and send out a blank line every other scan line.  [Stephen] goes into extensive detail about how 240p content was never intended to be viewed on a modern, sharp display but was intended to be filtered by the analogue nature of the CRT, or at least its less-than-ideal connectivity. Specific titles even used dithering to create the illusion of smooth gradients, which honestly look terrible on a pixel-sharp digital display. We know the differences in signal bandwidth and distortion of the various analog connection standards affect the visuals. Though RGB and component video may be the top two standards for quality, games were likely intended to be viewed via the cheaper and more common composite cable route.

Continue reading “Are CRT TVs Important For Retro Gaming?”

Curing CRT Cataracts Freshens Up Retro Roundy TVs

It’s been a long time since the family TV has had a CRT in it, and even longer since that it was using what was basically an overgrown oscilloscope tube. But “roundies” were once a thing, and even back in the early 80s you’d still find them in living rooms on TV repair calls, usually sporting a characteristic and unsightly bullseye discoloration.

Fast-forward a few decades, and roundy TVs have become collectible enough that curing their CRT cataracts is necessary for restorationists like [shango066], a skill he demonstrates in the video below. The defect comes from the composite construction of CRTs — a safety feature added by television manufacturers wisely concerned with the safety aspects of putting a particle accelerator with the twin hazards of high vacuum and high voltage in the family home. The phosphor-covered face of the tube was covered by a secondary glass cover, often tinted and frosted to improve the admittedly marginal viewing experience. This cover was often glued in place with an epoxy resin that eventually oxidized from the edges in, making the bullseye pattern.

The remedy for this problem? According to [shango066], it’s heat, and plenty of it. After liberating the tube from the remarkably clean TV chassis, he took advantage of a warm summer’s day and got the tube face cooking under a black plastic wrap. Once things were warmed up, more heat was added to really soften the glue; you can easily see the softening progress across the face of the tube in the video below. Once softened, gentle prying with wooden chopsticks completes the job of freeing the safety lens, also in remarkably good shape.

With the adhesive peeled off in an oddly satisfying manner, all that’s left is a thorough cleaning and gluing the lens back on with a little silicone sealant around the edges. We’d love to see the restored TV in operation, but that’s left to a promised future video. In the meantime, please enjoy a look at the retro necessities TV owners depended on in the good old days, which really weren’t all that good when you get down to it.

Continue reading “Curing CRT Cataracts Freshens Up Retro Roundy TVs”