Cloudy with a chance of concrete? The “success” of last week’s brief but eventful Starship launch has apparently raised some regulatory eyebrows, with the Federal Aviation Administration launching an investigation into the destruction wrought by the mighty rocket. And it’s not just the hapless Dodge Caravan that they’re concerned with — although we found some fantastic POV footage that shows the kill shot as well as close-ups of the results — but also the damage rained down upon residents around the Boca Chica launch complex. Tons of concrete and rebar were excavated by the 33 Raptor engines during the launch and sent in all directions, reportedly landing up to 6 miles (10 kilometers) from the pad. What’s worse, a lot of debris ended up on beaches that are home to endangered species, which has the Sierra Club also taking an interest. The FAA has apparently nixed any launches from the Texas facility until they complete their investigation.
retrocomputer98 Articles
The Keychain 6809
When you think of tiny microcontroller boards, you probably think of a modern surface mount processor. Not [Andreas Jakob]. His 5×5 cm keychain computer rocks a 6809 CPU at a blistering 1 MHz or, if you prefer, a 6309 that runs at 5 MHz. The RAM — all 32K — is in a SMD package to make it fit, but the board also sports a 27C256 EPROM which means that chip and the CPU take up most of the PCB.
As you might expect, there’s not much else on the board. It doesn’t hurt, too, that the PCB is a 6-layer board. The board features a USB C port for power and data, but we didn’t see the USB interface chip on the schematic until we opened it in Easy EDA using the button that says “open in editor.” The schematic says it is sheet 1 or 1, but there are actually two additional “tabs” you can only see in the editor with the apparently missing pieces.
The MouSTer Adapter Now Has Amiga Scroll Support
The MouSTer is a device that enables modern USB HID mice to be used on various retro computers. The project has been through its ups and downs over years, but [drygol] is here to say one thing: rumors of the MouSTers demise have been greatly exaggerated. Now, the project is back and better than ever!
The team has been hard at work on quashing bugs and bringing new features to bear. The headline is that the MouSTer project will now offer mouse wheel support for Amiga users. This is quite the coup, as mouse wheels were incredibly obscure until the late 90s. Now, users of Commodore’s finest machines will be able to scroll with abandon with modern HID mice.
While the progress is grand, much is still left to be done. Despite the name, the MouSTer was never intended to solely serve Atari users. Future goals involve adding support for ADB mice for retro Macs, DB9 mouse support for even-older Apple machines, and DB9 mouse support for older PCs. The team is eager for there to be one MouSTer to rule them all, so to speak, and hopes to make the ultimate retro computer mouse adapter to serve as many purposes as possible.
We first looked at the MouSTer back in 2020, and it’s great to see how far it’s come.
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Teensy Twofer Of Plug-In Emulated Retro CPUs
[Ted Fried] wrote in with not one but two (2!) new drop-in replacements for widespread old-school CPUs: the Zilog Z80 and the Intel 8088. Both of the “chips” run in cycle-accurate mode as well as in a super turbo mode, which can run so fast that you’ll need to use the Teensy’s internal RAM just to keep up.
Both of these designs have a hardware and software component. The PCBs basically adapt the pinout of the Teensy to the target CPU, with a bunch of 74VLC latches on board to do the voltage level conversion. The rest is a matter of emulating all of the instructions on the Teensy, which is more than fast enough to keep up. If this sounds familiar to you, it’s basically the same approach that [Ted] used last year to bring us his replacement for the 6502 found in the Apple ][ and Commodore 64.
Why would you want an emulated CPU when the originals are still available? [Ted] inherited a busted Osborne I, an ancient Z80 luggable. By replacing the original Z80 with his emulation, he could diagnose the entire system, which led him to discover some bad DRAM chips and get the old beast running again. Or maybe you just want to play IBM XT games at insane speeds?
And it looks like [Ted] has updated his 6502 emulation to include the undocumented C64 opcodes, so if you’re into that scene, you should be covered as well.
If any of this tickles your fancy, head over to [Ted]’s blog, microcore labs, and follow along. Although now that he’s covered most of the famous retrocomputers, we have to ask ourselves what processor is going to be next?
How To Restore A Musical Amiga
Despite the huge strides in computing power and functionality that have been achieved in the past few decades, there are still some things that older computers can do which are basically impossible on modern machines. This doesn’t just include the ability to use older hardware that’s now obsolete, either, although that is certainly a perk. In this two-part restoration of an Amiga 500, [Jeremy] shows us some of these features like the ability to directly modify the audio capabilities of this retro machine.
The restoration starts by fixing some damage and cleaning up the rest of the machine so it could be powered up for the first time in 30 years. Since it was in fairly good shape he then started on the fun part, which was working with this computer’s audio capabilities. It includes a number of amplifiers and filters in hardware that can be switched on or off, so he rebuilt these with new op-amps and added some new controls so that while he is using his MIDI software he can easily change how it sounds. He also restored the floppy disk drives and cleaned up the yellowing on the plastic parts to improve the overall appearance, as well as some other general improvements.
These old Amigas have a lot going for them, but since [Jeremy] is a musician he mostly focused on bringing back some of the musical functionality of his childhood computer, although he did build up a lot of extra features in this machine as well. These types of audio circuits are not something found in modern computers, though, so to get a similar sound without using original hardware you’ll need to build something like this NES audio processing unit programmed in Verilog.
Hackaday Links: November 13, 2022
Talk about playing on hard mode! The news this week was rife with stories about Palmer Luckey’s murder-modified VR headset, which ostensibly kills the wearer if their character dies in-game. The headset appears to have three shaped charges in the visor pointing right at the wearer’s frontal lobe, and would certainly do a dandy job of executing someone. In a blog post that we suspect was written with tongue planted firmly in cheek, Luckey, the co-founder of Oculus, describes that the interface from the helmet to the game is via optical sensors that watch the proceeding on the screen, and fire when a certain frequency of flashing red light is detected. He’s also talking about ways to prevent the removal of the headset once donned, in case someone wants to tickle the dragon’s tail and try to quickly rip off the headset as in-game death approaches. We’re pretty sure this isn’t serious, as Luckey himself suggested that it was more of an office art thing, but you never know what extremes a “three commas” net worth can push someone to.
There’s light at the end of the Raspberry Pi supply chain tunnel, as CEO Eben Upton announced that he foresees the Pi problems resolving completely by this time next year. Upton explains his position in the video embedded in the linked article, which is basically that the lingering effects of the pandemic should resolve themselves over the next few months, leading to normalization of inventory across all Pi models. That obviously has to be viewed with some skepticism; after all, nobody saw the supply chain issues coming in the first place, and there certainly could be another black swan event waiting for us that might cause a repeat performance. But it’s good to hear his optimism, as well as his vision for the future now that we’re at the ten-year anniversary of the first Pi’s release.
An Oscilloscope Trigger For Vintage Video Processors
Working on retro computers is rarely straightforward, as [ukmaker] recently found out while designing a new display interface. Their oscilloscope was having trouble triggering on the video signal produced by older video circuitry, so they created the Video Trigger for Retrocomputers.
The Texas Instruments TMS9918 video display controller was used across a range of 1980s game consoles and home computers, from the well-known ColecoVision to Texas Instruments’ own TI-99/4. Substantial retro computing heritage notwithstanding, the video output from this chip was (for reasons unknown) not quite compatible with the Hantek DSO1502P oscilloscope. And without a better understanding of the video signal, it was difficult to use the chip with newer TFT displays, being designed for CRT televisions with more forgiving NTSC tolerances.
Maybe a different scope would have solved the problem, but [ukmaker] had a feeling that the ‘scope needed an external trigger signal. The Video Trigger project uses a LM1881 sync separator to tease out the horizontal and vertical sync signals from the vintage video chip, with the output piped into an ATmega 328P. Along with a smattering of discrete components, the ATmega aids the user in selecting which line to frame a trigger on, and the slope of the horizontal sync signal to align to. A tiny OLED display makes configuration easy.
If this has piqued your interest, [ukmaker] also has a great write-up over on GitHub with all the gory details. Maybe it will help you in your next vintage computing caper. Having the right tool can make all the difference, like this homebrew logic meter for hobby electronics troubleshooting. Or if you want to know more about the mystical properties of analog NTSC video, we’ve covered that, too.