posted Feb 4th 2012 1:01pm by
Brian Benchoff
filed under:
peripherals hacks,
video hacks

Apparently, there’s some sort of sporting event being televised this weekend that has been historically used as an excuse to buy a big-screen TV. [Joel] wanted a huge-screen TV on the cheap, so he converted an overhead projector to something he can use with his XBox.
Using a bare LCD panel with an overhead projector is a decades-old hack we’ve covered before. The basic idea is fairly simple, but we’ve never seen anything that could be considered a semi-permanent build. [Joel] started his project by picking up a surplus overhead projector for $25 and routing a cutting board to mount the LCD in. The bulb in the projector added a lot of heat, so three small fans are used to blow air between the projector glass and the LCD display.
[Joel] started off looking at the LumenLab DIY projector project, but considered that to be a terrible amount of work with a fairly high initial investment. If you don’t count the few LCDs [Joel] burned through while building his project, his projector was built for under $100. We’re loving the result and are sure it will be much appreciated at [Joel]‘s LAN parties.
posted Jan 31st 2012 12:01pm by
Brian Benchoff
filed under:
arduino hacks,
peripherals hacks

In the interests of interface archaeology, [Martin] sent in the Tworse Key, a telegraph key that posts to Twitter using Morse code. It’s a fantastic build that nearly looks like something out of the 1900s.
We’ve seen a ton of Morse keyboards over the years, but never one so well-engineered for a single purpose. The guts and brains of the Tworse Key is an Arduino Ethernet that connect to Twitter over the API. The Tworse Key automagically posts all the Morse messages to Twitter. The Tworse Key may have fallen off the table a few times in the past 24 hours, but we do see a few purposeful messages like ‘sos’ and [Bell]‘s preferred telephone salutation.
We could say that nobody uses straight telegraph keys anymore, but outside a few hardcore CW HAM radio guys nobody uses Morse anymore. This isn’t meant to be used as an everyday input device, though. It’s more of an exercise in interface archaeology. That being said, an iambic key would be a far more ergonomic solution. Check out the video of the Tworse Key after the break.
Read the rest of this entry »
posted Jan 30th 2012 1:01pm by
Mike Szczys
filed under:
peripherals hacks

If you’ve been thinking of adding some tactile controls and readouts for your flight simulators this guide should give you the motivation to get started with the project. [Paul] explains how to build controls and connect them to the simulator data. He makes it look easy, and thanks the interface examples in his code it actually is.
Here he’s built the hardware using a Teensy controller board. The controller communicates via USB and the software is cross-platform. He’s controlling the heading information of the X-Plane simulator using the rotary encoder for fine adjustments and the buttons for increments of 100. But he doesn’t stop there. He’s working on an auto-throttle design that uses a servo motor to move the throttle lever. A potentiometer can be used to vary the throttle, with the servo mapped to the position of that knob. But it works both ways, dragging the virtual throttle on-screen will do the same.
This is one way to make flight simulators more interesting without devoting a whole room of your house to the cause. Don’t miss [Paul's] fantastic demo video after the break.
Read the rest of this entry »
posted Jan 26th 2012 2:01pm by
Kevin Dady
filed under:
how-to,
news,
peripherals hacks

Part of the fun with old computers is playing some old school games, and while you could play them with a keyboard it is much more fun with a joystick. You can get old joysticks all day long on auction sites, but you have to watch out. Some are digital, which wont work for many games on many systems. Some were cheap to begin with and probably worn out, and many are flight sticks … ever play pac-man with a giant flight stick?
What I really wanted was a game pad like device for my 1986 Apple //c , using one of the modern thumbstick analog controllers. Using a thumbstick out of an old XBOX(1) controller, some generic parts from Radio Shack, and a little bit of effort , I ended up with exactly what I wanted.
Join us after the break and I will show you how to get there!
Read the rest of this entry »
posted Jan 25th 2012 1:33pm by
Mike Szczys
filed under:
Microcontrollers,
peripherals hacks

Let’s get this straight, [Alex] is going to show us how to make controllers like this one? Where do we sign up? Even without seeing it in action we want one, but the urge to build is even greater after he shows it off (check the clip after the break). He’s a design student who made an open source project aimed at making it easier to build hardware controllers that pair with just about any software application.
The need for external controllers is on the rise, starting with music-based applications like DJ tools, and Midi controllers for musicians (we’re thinking Monome clones). But anything that can take input from a USB HID can be controlled with something like this. That’s because [Alex] is using the Teensy controller board as an interface. Just select the input types you want – sliders, potentiometers, buttons, switches – then wire them up to the microcontroller pins. If you start to run out of inputs he also discusses some add-on chips to use as port expanders.
Of course there’s a lot to be said for the physical appearance as well. Even though he used point-to-point connections for all of the controls, that wiring is hidden behind the aesthetically pleasing laser-cut dashboard. Follow his advice for layout and find a friend with access to a sweet laser cutter and you’re in business. Read the rest of this entry »
posted Jan 22nd 2012 8:59am by
Kevin Dady
filed under:
peripherals hacks

As masters of technology, our desks are often cluttered with odds and ends. We have cables spewing out of every nook, and our computer ports full. The last thing we really want is more stuff getting in the way or buried under piles of technical documentation when adding something like a USB hub. That is where [Michael] comes in, shoving a small USB hub into his Logitech keyboard.
The keyboard is already USB, and the hub has 3 forward facing ports and a fourth single port in the rear. Taking the 2 devices apart he used the already there USB cord from the keyboard replacing the input cord of the hub. Then he removed the rear port and directly wired his keyboard onto the hub.
From there, its just a matter of figuring out where he wanted the hub, and cutting out the plastic. He used a knife, and had fond memories of some minor cuts, which leads us to recommend being (more) careful. A little application of fire to blade goes a long way.
Once the keyboard is back together he has a convenient 3 port hub on the back of his keyboard that looks factory and saves clutter.
posted Jan 11th 2012 4:32pm by
Mike Szczys
filed under:
peripherals hacks

[Shawn] wrote in to share his post outlining the addition of rapid fire to an Xbox 360 controller. He’s going all out with this mod by including a pretty beefy microcontroller. But you get a lot of functionality for that. You can just make out the trimpot below and to the right of the green A button. This tweaks the speed at which your right trigger repeats. Next to the trimmer is an amber LED which indicates whether the hack is enabled or not. The switch to the left of the D-pad simply patches the add-on circuit into the right trigger hardware.
Some might raise an eyebrow when we call the ATtiny85 used here beefy. But considering the job at hand, we’re sure a lot of the lower end of the ATtiny family will work just as well. [Shawn] soldered everything up on a piece of protoboard and removed one of the rumble motors to make room inside the controller. The video after the break is pretty shaky and out of focus, but you can clearly hear him explain how the hack works.
If you’re looking for a rapid fire mod that doesn’t require programming a chip, perhaps you could just repurpose the PWM from the LED. Read the rest of this entry »
posted Jan 11th 2012 6:01am by
Brian Benchoff
filed under:
classic hacks,
peripherals hacks

As a life long lover of his venerable Commodore 64, [Frank] was looking for a way to speed up the development time when writing C64 demos. His solution is a universal C64 cartridge that will connect to a PC over a USB port.
The board is powered by a CLPD and a microcontroller loaded with code from [Frank]‘s previous C64 USB controller adapter. A 16 Mbit flash chip is able to store 31 classic games like Pitfall, Dig Dug, and Lode Runner.
On his Google+ announcement, [Frank] says this is a very early prototype. He plans on reducing the board size to fit inside a standard C64 cartridge, and the firmware for the micro and CLPD aren’t finished yet. That being said, [Frank] does have a board that does what he wants it to do: extremely rapid C64 development.
Check out [Frank]‘s demo after the break of him compiling and re-uploading a simple demo to his cherished computer in just a few seconds. That’s a lot faster than it would take with a 1541 Ultimate or other SD card reader.
Read the rest of this entry »