We’ve been watching the development of the snega2usb since it’s debut on Hackaday. Now it’s grown up and is ready to be manufactured. In the low quality video above [Matthias] shows some of the latest high quality additions to the board. It now has a case, shiny new firmware, production made PCB, and game pad ports. The snega2usb is shipping this December for those who preorder now.
He is using a cheap but full featured emulator board. It comes with 4 gigs of memory but also has an SD card slot. NES, Game Boy, and Game Boy color ROMs can all be played on the 2.8″ color LCD but the system also features a TV out connector for use with a larger screen as well.
The cuts that [airz] made in the case are amazing, easily eclipsing the last cartridge emulator mod we saw. The holes for the controls look as if the plastic was molded that way. For realism he also cut off the PCB interface on the business end of the cartridge and glued it in place. Apparently it took three cartridges, two controllers, and two of the emulators to make it this nice, but if you want to make an omelet…
The Wii-Optical-Drive-Emulator (WODE) makes it possible to load Wii and GameCube ISO files from an SD card or USB storage device. This hack uses the ribbon cable for the optical drive to connect to the Wii, requiring no soldering. The WODE is based on an ARM9 processor, runs Linux, and features a backlit LCD screen and 4-way center click joystick. Storage can be hot plugged and then an ISO selected using the stick and LCD display. Selected ISO files appear in the game channel as if an original disc had just been inserted into the drive.
The developers claim that a Wii firmware upgrade will not be able to lock out the WODE. There is also a second ribbon-cable connector to use as a pass-through, giving the option to keep the optical drive hooked up if you so desire. Now the race is on for a replacement case that can house all of this new hardware and still look nice like the original. We wouldn’t be surprised to see a homebrew channel program that allows ISO selection without having to walk over to the console.
After making it to the top 20 in most regions, Apple has removed the c64 emulator for the iPhone from the App Store. Apparently the thorough app review process didn’t discover that the BASIC system had not been removed from the app, but was instead merely hidden.
Another revision of the emulator has been submitted for review but how long will that take? What is the review process for if they’re not looking deep enough to find specific functions they don’t want an app to have? Approving apps and pulling them a few days later is another Hot Coffee waiting to happen.
When we first posted [Matthias_H]’s USB reader for SNES game carts, it was met with enthusiasm. The snega2usb allows you to play SNES and Sega games on your pc right off the cartridge. The latest revision is even more amazing than the first. [Matthias] has added the ability to read Sega Genesis/Mega Drive cartridges as well as the ability to save games directly to the cartridge. The board has also been updated from the rats nest it used to be to a smart looking dual sided PCB. So far [Matthias] hasn’t had any trouble reading cartridges, even ones with the SuperFX chips. [Matthias] also launched a site for the project where the lastest information on its development can be found. [Matthias] is getting close to a production version which will feature better firmware, console quality connectors and a shiny case.
After a lengthy process that had previously met with rejection, Manomio’s Commodore 64 emulator for the iPhone and iPod touch has finally been accepted by Apple. This marks the first time a multi-purpose emulation title has been approved by the App Store. The $4.99 C64 app comes bundled with five fully-licensed classic games, and additional titles can be purchased and downloaded directly within the application.
App Store policies prohibit software that could run downloadable code, which barred most emulation attempts in the past. A couple of Sega titles worked around this by nature of being single-purpose emulators. The condition by which the C64 title was finally approved was the removal of the BASIC programming language (though ironically it’s still shown in screen shots, even on the App Store). Since only sanctioned programs can be installed and run from within the application, no user-alterable code is present.
The C64 emulator is neat enough in itself, but the really encouraging news here is that a precedent has been set; the business model may open the floodgates for developers to bring more classic gaming titles to the iPhone platform. So download that SDK and get hacking!
Going even further back in time than 4th gen, [Kevin] tipped us off to this project by [Hunter Davis]. It is a collection of software mods for Zipit’s Z2 instant messenging device. Some of them include allowing it to run (ports of) the Fluxbox window manager, FCE Ultra NES emulator, and (most impresively) the Java framework. The next leap in development, a SNES emulator optimized for the Zipit, is in the works. The Z2 runs Linux out of the box. This means you no longer have to reflash the device to add software, such as DOSbox (also introduced to the Zipit by [Hunter Davis]). Be sure to check out the video demo of FCE Ultra on the Z2 above.
Root Labs wrote about ICU64, a Commodore 64 emulator with a couple unusual features. The most special of these is the ability to show the entire working RAM of the system. Each RAM address lights up when accessed. The user can also zoom in or change the values at each address if they want. This sounds complicated, but the demo videos demonstrate the power of these abilities. This would also serve as a great primer on lower-level code’s memory management. Unfortunately [mathfigure], the author of ICU64, hasn’t released this out to the public yet, but should be released soon.
Reader, [Matthias_H], sent in a video about his USB adapter for SNES game carts. All you have to do is plug in the SNES game cartridge and USB cable, then a ROM file of the game shows up as an external storage device on your computer. After that, you can play the ROM with your choice of emulator. We emailed [Matthias] asking for more information, and he quickly replied with a very nice writeup about the hack that is pasted below.
We’ve been contemplating getting into MAME arcade cabinet building. It was sparked by someone dropping off a Street Fighter II machine at our office. Many people have been seeking to build the perfect arcade cabinet clone, but looking over this old dusty cabinet we realized that retro isn’t really what we want. We want an arcade cabinet with a modern aesthetic.
Retro Thing recently posted [Martijn Koch]’s Retro Space. The cabinet takes design cues from old cabinets, but uses modern technology like a 24″ LCD. It does feature classic controls though. Wandering through arcades today, most of the machines appear to be DDR style or vehicle sims. No one is building modern gaming machines.
We’re still in the planning stages of this build. We’d definitely use classic controls and combine it with an LCD 24″ or larger. The brain would probably be a Playstation 3. We could run any emulator we want on the Linux side and also play modern PS3 games. How it will look is still up in the air. We’re leaning towards building a standup 4 player brawler machine for playing games like Teenage Mutant Ninja Turtles, X-Men, and The Simpsons.
Have any of you built a MAME machine before? How would you build an arcade machine with a modern aesthetic?