Thwomp Drops Brick on Retro Gaming

[Geeksmithing] wanted to respond to a challenge to build a USB hub using cement. Being a fan of Mario Brothers, a fitting homage is to build a retro-gaming console from cement to look just like your favorite Mario-crushing foe. With a Raspberry Pi Zero and a USB hub embedded in it, [Geeksmithing] brought the Mario universe character that’s a large cement block — the Thwomp — to life.

[Geeksmithing] went through five iterations before he arrived at one that worked properly. Initially, he tried using a 3D printed mold; the cement stuck to the plastic ruining the cement on the face. He then switched to using a mold in liquid rubber (after printing out a positive model of the Thwomp to use when creating the mold). But the foam board frame for the mold didn’t hold, so [Geeksmithing] added some wood to stabilize things. Unfortunately, the rubber stuck to both the foam board and the 3D model making it extremely difficult to get the model out.

Like [Han] in carbonite, that's a Rapsberry Pi Zero being encased in cement
Like [Han] in carbonite, that’s a Raspberry Pi Zero being encased in cement
Next up was regular silicone mold material. He didn’t have enough silicone rubber to cover the model, so he added some wood as filler to raise the level of the liquid. He also flipped the model over so that he’d at least get the face detail. He found some other silicone and used it to fill in the rest of the mold. Despite the different silicone, this mold worked. The duct tape he used to waterproof the Raspberry Pi, however, didn’t. He tried again, this time he used hot glue – a lot of hot glue! – to waterproof the Pi. This cast was better, and he was able to fire up the Pi, but after a couple of games his controller stopped working. He cracked open the cement to look at the Pi and realized that a small hole in the hot glue caused a leak that shorted out the USB port on the Pi. One last time, he thought, this time he used liquid electrical tape to waterproof the Pi.

The final casting worked and after painting, [Geeksmithing] had a finished cement Thwomp console that would play retro games. He missed the deadline for the USB Hub Challenge, but it’s still a great looking console, and his video has a lot of detail about what went wrong (and right) during his builds. There’s a great playlist on YouTube of the other entries in the challenge, check them out along with [Geeksmithing]’s video below!

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Learn Some Plastic Techniques With This SNES WiiMote Mod

Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.

While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”

Linux On Your NES Classic Edition

Nintendo look as though they may have something of a hit on their hands with their latest console offering. It’s not the next in the line of high-end consoles with immersive VR or silicon that wouldn’t have looked out of place in last year’s supercomputer, instead it’s an homage to one of their past greats. The NES Classic Edition is a reboot of the 1980s console with the familiar styling albeit a bit smaller, and 30 of the best NES games included.

You do not, however, get an original NES with a 6502 derived processor, and a stack of game cartridges. In the Classic Edition is a modern emulator, running on very modern hardware. We’re told it contains an Allwinner R16 quad-core Cortex A7 SoC, 256Mb of RAM, and 512Mb of Flash. That’s a capable system, and unsurprisingly any hacking potential it may have has attracted some interest. Reddit user [freenesclassic] for example has been investigating its potential as a Linux machine, and has put up a post showing the progress so far. It is known that there is already some form of Linux underpinning the console because Nintendo have released a set of sources as part of their compliance with the terms of the relevant open-source licences. That and the availability of a serial port via pads on the PCB gives hope that a more open distro can be installed on it.

We’re taken through the process of starting the machine up with the serial port connected to a PC, and getting it into the Allwinner FEL mode for low-level flashing work. Then we’re shown the process of loading a custom U-Boot, from which in theory a kernel of your choice can be loaded.

Of course, it’s not quite that simple. There is still some way to go before the device’s Flash can be accessed so for now, all that is possible is to use the RAM, and the current state of play has a kernel panic as it is unable to mount a filesystem. However this is a new piece of hardware in its first few days after launch, so this is very much a work in progress. We are sure that this device will in time be opened up as a fully hackable piece of hardware, and we look forward to covering the interesting things people do with it when that has happened.

If you are interested in the NES Classic, take a look at it on Nintendo’s web site. Meanwhile, here at Hackaday as a quick look at our past stories tagged “nes” shows, we’ve covered a huge number of projects involving the platform in the past.

Thanks [Doc Oct] for the tip.

Original NES console header image: Evan-Amos [Public domain], via Wikimedia Commons.

Crack Mike Tyson’s Punch Out Bang Bang Passwords

[Bisqwit] has feelings about games that use exclamation points in his idiosyncratic walkthrough of all the nuances of the passwords in the famous Punch Out Bang Bang.

As he states in his deeply weird (though in no way wrong) channel intro, when he’s not driving a bus or teaching Israeli dance, he works hard to understand the things around him. Naturally, a mysterious phone number shaped set of digits in a favorite game was a secret worth extracting.

The digits can represent every possible state in the game.  It uses a pretty simple decoding and encoding scheme, which he walks through. As he says, it all becomes clear when you can see the source code.

After working through all the quirks he is able to arbitrarily generate any state in the game and handle the exceptions (such as Nintendo USA’s phone number). You can see all his code here and try it out for yourself. Video after the break.

We’ve grown to respect [Bisqwit] as the explainer of all things console games. You will like his explanation of how to write a code emulator for an NES CPU.

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Hackaday Links: October 30, 2016

Diablo. Mech Warrior. Every LucasArts game. There are reasons to build an old PC, and no, emulation cannot completely capture the experience of playing these old games. [Drygol] set out to create a retro PC and succeeded brilliantly. The built features an old desktop AT case (when is the last time you saw one of them?), a 233MHz Pentium with MMX technology, an ancient PCI video card, and an old ISA Ethernet card (with AUI connector). Incoming upgrades will be an ATI 3D Rage PRO, PCI SoundBlaster, and hopefully Windows 98SE.

Right now, we’re gearing up for the Hackaday Superconference next weekend. It’s going to be awesome, and we’re going to announce the winner of the Hackaday Prize. We have another contest going on right now – the Enlightened Raspberry Pi Contest. The name of the game here is documentation. Build something, document it on hackaday.io, and you get some cool prizes.

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One Home Made NES To Rule Them All

The Nintendo Entertainment System, or Famicom depending on where in the world you live, is a console that occupies a special place in the hearts of people of a certain age. If you lived in a country that Nintendo didn’t ship its consoles to in the late ’80s and early ’90s though, you might think that it would be an experience that would have passed you by. Eastern Europeans for instance didn’t officially meet Mario for years.

A Pegasus NES clone. Ktoso the Ryba [Public domain], via Wikimedia Commons.
A Pegasus NES clone. Ktoso the Ryba [Public domain], via Wikimedia Commons.
Fortunately for them there was an industry of Chinese and Taiwanese clone makers whose products were readily available in those markets. For the countries without official Nintendo products it is these consoles and their brand names that have achieved cult gaming status rather than the real thing.

In Poland, [phanick] wanted to recreate his youth by building his own clone console (Polish Language, English translation via Google Translate). His chosen target was the Pegasus, the Taiwanese NES clone that was the must-have console for early ’90s Poles.

But he wasn’t just satisfied with building a Pegasus clone. Along the way the project expanded to include support for 72-pin NES cartridges as well as the 60-pin Pegasus ones, and the ability to play both PAL and NTSC games. For this dual-system support he had to include both sets of processor and graphics chip variants, along with logic to switch between them. He goes into some detail on the tribulations of achieving this switch.

The result is a very impressive and well-executed piece of work. The PAL games have a letterbox effect with black bars at top and bottom of the screen, while the NTSC games have slightly washed-out colours. But if you were a gamer of the day you’ll see these as simply part of the genuine experience.

He’s posted a descriptive video which we’ve embedded below the break, but with non-English commentary. It is however still worth watching even without understanding the audio, for its view of the completed board and gameplay.

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Hackaday Prize Entry: A Modern, Universal Power Glove

The Nintendo Power Glove was one of the amazing 1980s experiments in alternative user interfaces for video games. It was bad. It was cool, but it was bad. Recently, interest in the Power Glove has grown thanks to an amazing stop motion animator. Prices of these gloves have gone through the roof, and the Power Glove is in the middle of a resurgence not seen since the feature-length motion picture advertisement for Super Mario Bros. 3.

[Nolan Moore] is a fan of the Power Glove, and after finding a highly collectible new in box Power Glove, he decided to take this wearable to the next level. It’s now sporting custom circuit boards, it can control a drone, and talks wirelessly to every device on the planet. It’s also [Nolan]’s entry for the Hackaday Prize.

First up, the glove itself. [Nolan] was lucky enough to find a new, in shrink-wrapped plastic, Famicom Power Glove. His old one had been in storage for 27 years, and this new old-stock version gives him a beautiful matte glove, flex sensors that work, and brand new everything. You can take a look at the unboxing here.

A Power Glove is only as cool as the electronics inside, and that means tearing out the old boards, the old ultrasonic sensors, and a rats nest of wiring. This meant [Nolan] had to spin a few PCBs, integrating a Teensy, an IMU module, battery, and an ESP8266. This is the Power Glove as it would be invented today – perfection in 80s cyberpunk.

We first saw [Nolan]’s Power Glove at the Bay Area Maker Faire last summer. Here, [Nolan] was flying a quad around a netted cage, his replacement Power Glove electronics, and his fist-pumping grin. It’s a great project, and one we’re happy to show off in the Hackaday Prize.