The world of hobby electronics have only started putting USB in projects for the last few years, and right now, pushing 1.5 Mbps down a USB port is good enough for most cases. This isn’t true for all cases; that’s a terrible data rate, really, and to get the most out of a USB connection, you can at least move up to USB Full Speed and 12 Mbps.
[Linas] is using the STM32F4 microcontroller for this example, an extremely large and very capable chip. [Linas] is using FTDI’s FT2232D USB UART to send data from an SPI port over USB. This chip does support 12 Mbps, but only after a few additions; an external EEPROM must be connected to the FTDI chip to provide a USB 2.0 device descriptor, otherwise the connection between the microcontroller and a computer is limited to 1.5 Mbps. Even using the USB on the STM32 would be a bottleneck in this case; [Linas] is moving data out of the processor using only the DMA controller – using the USB on the STM32 would eat up processor cycles in the microcontroller.
Thanks to the DMA controller inside the STM32, the microcontroller is capable of sending and receiving data through SPI at the same time. The STM32 is capable of reading and writing to the Tx and Rx buffer at the same time, but the computer is only capable of half-duplex operation – it can only read or write at any one time. [Linas] is setting up the DMA controller on the STM32 as a circular mode, putting everything in the buffer into the FTDI chip, and reading everything sent from the computer back into the STM32’s memory. After counting off the correct number of packets. the controller resets everything, moves the circular buffer back to the beginning, and starts the whole process over again.
The circuit was prototyped with an STM Discovery board. With Labview, [Linas] can see the bits coming out of the microcontroller, and send some bits back to the micro over USB. [Linas] has an extraordinarily detailed video tutorial on this project. You can check that out below.
Continue reading “12 Mbps Communication Between A PC and MCU”
FTDI-gate wasn’t great for anybody, and now with hardware hobbyists and technological tinkerers moving away from the most popular USB to serial adapter, some other chip has to fill the void. The cheapest USB to serial chip on the market appears to be the CH340G, available for 20-40 cents apiece from the usual retailers. There is, however, almost no English documentation, and the datasheet for the CH340 family doesn’t include this chip. [Ian]’s here to help you out. He got his mitts on a few of these chips and managed to figure out the pinout and a few reference schematics. He even made an Eagle part for you. Isn’t that nice?
The CH340 series of chips do exactly what you would expect them to do: a full-speed USB device that emulates a standard serial interface, with speeds from 50bps to 2Mpbs. The chip supports 5V and 3.3V, and all the weird modem lines are supported. This chip even has an IrDA mode, because wireless communication in the 90s was exactly as rad as you remember.
With [Ian]’s help, we now have a cheap source of USB to serial chips. If you need the datasheet, here you go. The driver is a bit more difficult to find, but what you’re looking for is the CH341 family of chips. That can be found with a little bit of Google fu.
We’ve seen all sorts of ways to implement Bluetooth connectivity on your car stereo, but [Tony’s] hack may be the cheapest and easiest way yet. The above-featured Bluetooth receiver is a measly $15 over at Amazon (actually $7.50 today—it’s Cyber Monday after all) and couldn’t be any more hacker-friendly. It features a headphone jack for plugging into your car’s AUX port and is powered via USB.
[Tony] didn’t want the receiver clunking around in the console, though, so he cracked it open and went about integrating it directly by soldering the appropriate USB pins to 5V and GND on the stereo. There was just one catch: the stereo had no AUX input. [Tony] needed to rig his own, so he hijacked the CD player’s left and right audio channels (read about it in his other post), which he then soldered to the audio output of the Bluetooth device. After shoving all the bits back into the dashboard, [Tony] just needed to fool his stereo into thinking a CD was playing, so he burned a disc with 10 hours of silence to spin while the tunes play wirelessly. Nice!
It is the unspoken law of cordless tools – eventually you will have extra batteries lying around from dead tools that are incompatible with your new ones. Some people let them sit in lonesome corners of the garage or basement; others recycle them. [Eggmont] was facing this dilemma with a Makita battery from a broken angle grinder and decided to make a USB charger out of it.
[Eggmont] took the simplistic approach, using an old cigarette lighter-to-USB adapter. First, [Eggmont] removed the battery connector from the bottom of the broken angle grinder. Next, the casing surrounding the cigarette lighter plug was removed so that the adapter’s wires could be soldered to the contacts on the battery connector. The USB ports were then glued onto the top of the connector. The adapter was rated 9-24V input, so it was fine to use it with the 18V tool battery. Since the battery connector is still removable, the battery can be recharged.
Tool manufacturers are tapping into the market of repurposing old batteries for charging mobile devices. Both DeWalt and Milwaukee Tool have now created their own USB adapters that connect to their batteries. Or, you can purchase the Kickstarter-funded PoweriSite adapter for DeWalt batteries instead. Compared to their cost, [Eggmont’s] project is very economical if you already have the battery at hand – you can find the USB adapter for less than $10 on Amazon.
[Daniel] picked up a cheap USB handset to use with his VoIP provider, and included in the box was a CD with all the software that would make this handset work with Windows. [Daniel] is running Linux on his main battlestation, rendering the included CD worthless. Using the handset under Linux would be a problem; although the speaker and mic worked, the buttons and screen did not. No problem, then: [Daniel] just played around with the command line until he figured it out.
The handset presented itself to the Linux box as a soundcard and HID device. The soundcard was obviously the speaker and mic, leaving the buttons and display as the HID device. [Daniel] checked this out by running a hexdump on the HID device and pressed a few buttons. His suspicions were confirmed, and he could easily read the button with a little bit of Python.
With the speaker, mic, and buttons on the handset figured out, [Daniel] turned his attention to the one bit of electronics on the phone he hadn’t yet conquered: the display. After firing some random data at the phone, the display blinked and showed a messy block of pixels, confirming the display was controlled through the HID driver. Loading up usbsnoop to see what the original software does to update the screed showed [Daniel] the data format the display accepts, allowing him to control everything in this VoIP phone.
[Paul] designed a new open-hardware RNG (random number generator) that includes two sources of entropy in a small package. The first source of entropy is a typical avalanche diode circuit, which is formed by a pair of transistors. This circuit creates high-speed random pulses which are sampled by the onboard microcontroller.
What makes this design unique is a second entropy source: a CC2531 RF receiver. The RF receiver continuously skips around channels in the 2.5Ghz band and measures the RF signal level. The least-significant bit of the signal level is captured and used as a source of entropy. The firmware can be configured to use either source of entropy individually, or to combine both. The firmware also supports optionally whitening the entropy byte stream, which evens out the number of 1’s and 0’s without reducing entropy.
The OneRNG uses the USB-CDC profile, so it shows up as a virtual serial port in most modern operating systems. With the rngd daemon and a bit of configuration, the OneRNG can feed the system entropy source in Linux. [Paul] also has a good writeup about the theory behind the entropy generator which includes images of his schematic. Firmware, drivers, and hardware design files are open-source and are available for download.
Cheap keyboards never come with extra buttons, and for [Pengu MC] this was simply unacceptable. Rather than go out and buy a nice keyboard, a microcontroller was found in the parts drawer and put to work building this USB multimedia button human interface device that has the added bonus of looking like an old-school Walkman.
The functions that [Pengu MC] wants don’t require their own drivers. All of the buttons on this device are part of the USB standard for keyboards: reverse, forward, play/pause, and volume. This simplifies the software side quite a bit, but [Pengu MC] still wrote his own HID descriptors, tied all of the buttons to the microcontroller, and put it in a custom-printed enclosure.
If you’re looking to build your own similar device, the Arduino Leonardo, Micro, or Due have this functionality built in, since the USB controller is integrated on the chip with everything else. Some of the older Arduinos can be programmed to do the same thing as well! And, with any of these projects, you can emulate any keypress that is available, not just the multimedia buttons.