[Robert Baruch] wanted to tackle a CPU project using an FPGA. One problem you always have is you can either mimic something that has tools and applications or you can go your own way and just build everything from scratch (which is much harder).
[Robert] took the mimic approach–sort of. He built a CPU with the express idea of running Infocom’s Z-machine virtual machine, which allows it to play Zork. So at least when you are done, you don’t have to explain to your non-tech friends that it only blinks an LED. Check out the video, below, for more details.
Continue reading “Zork Comes to Custom FPGA CPU (Again)”
It always surprises us that magnetic levitation seems to have two main purposes: trains and toys. It is reasonably inexpensive to get floating Bluetooth speakers, globes, or just floating platforms for display. The idea is reasonably simple, especially if you only care about levitation in two dimensions. You let an electromagnet pull the levitating object (which is, of course, ferrous). A sensor detects when the object is at a certain height and shuts off the magnet. The object falls, which turns the magnet back on, repeating the process. If you do it right, the object will reach equilibrium and hover near the sensor.
Some students at Cornell University decided to implement the control loop to produce levitation using an Altera FPGA. An inductive sensor determined the position of an iron ball. The device uses a standard proportional integral derivative (PID) control loop. The control loop and PWM generation occur in the FPGA hardware. You can see a video of their result, below.
Continue reading “Mag Lev Without The Train (But With An FPGA)”
Last time I talked about getting started with CPU design by looking at older designs before trying to tackle a more modern architecture. In particular, I recommended Caxton Foster’s Blue, even though (or maybe because) it was in schematic form. Even though the schematics are easy to understand, Blue does use a few dated constructs and you probably ought to build your take on the design using your choice of VHDL or Verilog.
In my case, my choice was Verilog. You can find my implementation of Blue on Opencores.org. I made quite a few changes to Foster’s original design. For example, armed with semiconductor memory, I managed to get all instructions to operate in one major cycle (which is, of course, 8 minor cycles). I also modernized the clock generation and added some resources and instructions.
Continue reading “Crawl, Walk, Run: A Starter CPU”
I’ve worked with a lot of students who want to program computers. In particular, a lot of them want to program games. However, when they find out that after a few weeks of work they won’t be able to create the next version of Skyrim or Halo, they often get disillusioned and move on to other things. When I was a kid, if you could get a text-based Hi-Lo game running, you were a wizard, but clearly the bar is a lot higher than it used to be. Think of the “Karate Kid”–he had to do “wax on, wax off” before he could get to the cool stuff. Same goes for a lot of technical projects, programming or otherwise.
I talk to a lot of people who are interested in CPU design, and I think there’s quite a bit of the same problem here, as well. Today’s commercial CPUs are huge beasts, with sophisticated memory subsystems, instruction interpreters, and superscalar execution. That’s the Skyrim of CPU design. Maybe you should start with something simpler. Sure, you probably want to start learning Verilog or VHDL with even simpler projects. But the gulf between an FPGA PWM generator and a full-blown CPU is pretty daunting.
Continue reading “Crawl, Walk, Run: Planning Your First CPU Design”
If you’ve ever worked with FPGAs, you’ve dealt with the massive IDEs provided by the vendors. Xilinx’s ISE takes about 6 gigabytes, and Altera’s Quartus clocks in at over 10 gigs. That’s a lot of downloading proprietary software just to make an LED blink.
[Jesús Arroyo]’s Icestudio is a new, graphical tool that lets you generate Verilog code from block diagrams and run it on the Lattice Semi iCEstick development board. A drag and drop interface lets you connect IOs, logic gates, dividers, and other elements. Once your block diagram is ready, a single button press downloads the code to the iCEstick.
Under the hood, Icestudio uses IceStorm, which we’ve discussed on HaD in the past, including this great talk by [Clifford], Icestorm’s lead. For the GUI, Icestudio uses nw.js, which spits out JSON based on the block diagram. This JSON is converted into a Verilog file and a PCF file. The Verilog is used to create the logic on the FPGA, and the PCF is used to define the pin configuration for the device. Clicking on selected modules reveals the generated Verilog if you want to know what’s actually going on.
It’s experimental, but this looks like a neat way to get started on FPGAs without learning a new language or downloading many gigs of toolchains. We’re hoping Icestudio continues to grow into a useful tool for education and FPGA development. A demo follows after the break.
[Thanks to Nils for the tip!]
Continue reading “Icestudio: An Open Source Graphical FPGA Tool”
Sorting. It’s a classic problem that’s been studied for decades, and it’s a great first step towards “thinking algorithmically.” Over the years, a handful of sorting algorithms have emerged, each characterizable by it’s asymptotic order, a measure of how much longer an algorithm takes as the problem size gets bigger. While all sorting algorithms take longer to complete the more elements that must be sorted, some are slower than others.
For a sorter like bubble sort, the time grows quadradically longer for a linear increase in the number of inputs; it’s of order
O(N²).With a faster sorter like merge-sort, which is
O(N*log(N)), the time required grows far less quickly as the problem size gets bigger. Since sorting is a bit old-hat among many folks here, and since
O(N*log(N)) seems to be the generally-accepted baseline for top speed with a single core, I thought I’d pop the question: can we go faster?
In short — yes, we can! In fact, I’ll claim that we can sort in linear time, i.e a running time of
O(N). There’s a catch, though: to achieve linear time, we’ll need to build some custom hardware to help us out. In this post, I’ll unfold the problem of sorting in parallel, and then I”ll take us through a linear-time solution that we can synthesize at home on an FPGA.
Need to cut to the chase? Check out the full solution implemented in SystemVerilog on GitHub. I’ve wrapped it inside an SPI communication layer so that we can play with it using an everyday microcontroller.
To understand how it works, join us as we embark on an adventure in designing algorithms for hardware. If you’re used to thinking of programming in a stepwise fashion for a CPU, it’s time to get out your thinking cap!
Continue reading “Sort Faster with FPGAs”
When [iliasam] needed an Ethernet connection, he decided to see how much of the network interface he could put in the FPGA logic. Turns out that for 10 Base-T, he managed to get quite a bit inside the FPGA. His original post is in Russian, but automatic translation makes a passable attempt at converting to English.
This is a classic trade off all FPGA designers face: how much external logic do you use for a particular design. For example, do you add memory to the PCB, or use FPGA resources as memory? Each has its advantages and disadvantages (that’s why it is a trade off). However, if you are trying to keep things cheap, slashing external circuitry is often the way to go.
Continue reading “FPGA to Ethernet Direct”