IPhone Jailbreaks Updated For 2.2 Release

Working as quick as ever, the iphone-dev team have updated the PwnageTool and QuickPwn to work with the new iPhone 2.2 firmware update. The trouble with the new firmware is that it updates the baseband of the phone, which could potentially undo any progress made towards an iPhone 3G unlock in the future. If you don’t care about that, you can use QuickPwn to jailbreak your phone after the upgrade, so you can run any app you want. If a future unlock is important to you, use the PwnageTool to strip the baseband update out of the firmware update.

[photo: edans]

UT Austin’s Massive Tile Display

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The Texas Advanced Computing Center has built one of the largest tiled displays ever. They arranged 75 30inch Dell displays in a 5×15 pattern. The overall the system has 36GB of graphics memory and 108GB of system memory. They intend on using the system to display very large data sets. If you think the size seems arbitrary, it is. They just happened to purchase five more monitors than the University of California San Diego.

[via Engadget]

G1 Multitouch Proof Of Concept

[youtube=http://www.youtube.com/watch?v=pSBYqmWVqeM]

[RyeBrye] has been trying to get multitouch working on the Android based T-Mobile G1. He hacked the Synaptics touchscreen driver so that it would dump raw event info to a character device. The demo above is using example code from Google for a fingerpaint program. Polling the device is not the fastest method, but [RyeBrye] just wanted to get a demo out there to prove it could be done.

CuBear, Berkeley’s Rubik’s Cube Solver

[youtube=http://www.youtube.com/watch?v=N7BksZZyAdc&fmt=18]

A team of five UC Berkeley engineering built this impressive Rubik’s Cube solver. The CuBear is a giant transparent cube with a servo attached to each face to rotate the cube’s six faces. The user can either scramble the cube using computer controls or show the faces of a scrambled cube to the onboard webcam, and the machine will replicate it. While scrambling the cube may take many moves, the computer calculates the shortest number of moves to solve the cube before proceeding. Team member [Dan Dzoan] is quite a fast solver himself, as you can see at the end of BotJunkie’s video embedded below. Continue reading “CuBear, Berkeley’s Rubik’s Cube Solver”

Advanced Beauty Generative Video Art

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Advanced Beauty is a collection of 18 “sound sculptures” pairing artists and programmers to create a collaborative work visualizing sound. The styles run a broad range from fluid simulations to manipulating cell animation. The demos were built using Processing. While all of these were built using human input, we see potential for them to help improve standard visualizers. Hopefully, to bring out more information about what’s actually being played. Below is just one of the videos in the series. You can find more on Vimeo. Continue reading “Advanced Beauty Generative Video Art”

Stupidly Huge POV Display

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[Mario Mauerer] and friends were commissioned to build this 2m persistence of vision display (translated) for a party (in a hight-voltage lab no less). Dubbed “Display from Hell”, it uses 100 blue SMD LEDs to generate the POV images. They’re connected to an ATMega64 via shift registers. Their target speed is 600rpm for a flicker free image, which means the propeller tips are moving at 140mph. The board can be updated wirelessly via IRDA and plans for adding SD storage are in place. You have to see and HEAR this thing in the video embedded below. Continue reading “Stupidly Huge POV Display”

Slot Loading Xbox 360

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File this one under: “Wow, that’s even possible?” xbox-scene hacker [RDC] has been hard at work converting his Xbox 360 to slot loading. To start, He removed the slot loading drive from a blueberry iMac G3. The loading mechanism is the top half of the drive. He split this off and married it to the reading mechanism in the Xbox’s Hitachi drive. The difficult part came with getting the drive to properly signal when it had a disc. He put together a custom circuit to do the detection and has a thorough description of how he solved the problem.

[Thanks, bic]