Flip-Dot displays are so awesome that they’re making a comeback. But awesome is nothing when you can have an insane flip-dot display that is three-dimensional with the dots floating in mid-air. Researchers at the Universities of Sussex and Bristol have built what they call JOLED, an array of floating pixels that can be controlled via a combination of ultrasonic standing waves and an electrostatic field. These “voxels” can be individually moved in space via ultrasonics, and can also be individually flipped or rotated through any angle, via the electrostatic field.
The key to the whole thing is something they call Janus Objects – hence JOLED. Janus particles have different features or chemistry on two opposite sides. A portion of each voxel is speckled with a small amount of titanium dioxide nano powder. This gives it a bipolar charge that makes it respond to the variable electrostatic field and hence capable of axial rotation. Half of each white voxel can then be covered with a contrasting color – red, blue, black – to achieve the flip dot effect. Each voxel appears to be a couple of millimeters in diameter. The ultrasonic actuators appear to be regular piezo transmitters found in every hacker’s parts bin. Transparent glass plates on opposite sides apply the variable electrostatic field.
While this is still experimental and confined to the research lab, future applications would be interesting. It would be like breaking e-ink displays out of their flat glass confines and giving them a third dimension. The short, two-minute video after the break does a good job of explaining what’s going on, so check it out. Now, who want’s to be the first to build a JOLED clock?
Thanks to [Garrow] for tipping us off about this.
Continue reading “JOLED – a 3D Flip Dot Display”
In large churches that still use real bells in their bell towers, a large number of them ring bells using a method called full circle ringing. In order to get the bells to sound at exactly the right time, the bells are rung by swinging the entire bell in an almost complete 360-degree arc. This helps to mitigate the fact that often times, the bells weigh more than the person ringing the bells. However, if you don’t have access to a belfry, you can practice ringing bells using this method with your own full circle bell simulator.
The frame for the bell was built from some leftover aluminum extrusion and allows the bell to easily swing on some old skateboard bearings. The mechanism is electrically controlled, too, using a hall effect sensor and a USB adapter so that it can be interfaced with a computer running a virtual bell ringing suite. Once some timing issues are worked out, the bell is all set up and ready to practice ringing changes.
If you’re as fascinated as we are to find that there are entire software suites available to simulate bell ringing, and an entire culture built around something that most of us, perhaps, wouldn’t have given a second thought to outside of walking past a church on a Sunday, there have been a surprising number of other bell-related projects over the years. Bells have been given MIDI interfaces and robotified, and other church instruments like a pipe organ have been created almost from scratch.
Humans historically have worked well with decimal numbering systems. This is probably due to the fact most of us have ten fingers, which make counting in base ten easy. Yet humanity seems to doggedly stick to the odd duodecimal/sexagesimal time system. [Danjovic] is bringing a bit of sanity into the mix with a decimal clock he calls DC-10. He’s entered his clock into our 1 kB Challenge.
DC-10 builds upon C10, the decimal time display system created by [KnivD] on Hackaday.io.
Here’s how it works:
- 1 year = 365.25 days (we can’t change this anyway)
- 1 day = 100 intervals (the equivalent of ‘hours’)
- 1 interval = 100 centivals (equivalent of ‘minutes’)
- 1 centival = 100 ticks (equivalent of ‘seconds’)
- 1 tick = 0.0864 current seconds.
[Danjovic’s] implantation displays intervals and centivals, exactly what you would need to know the current time of day. He used a Microchip PIC16F628 running from a 4 MHz clock. time is displayed on seven segment LEDs. The PIC is programmed in C, using the classic version of Microchip’s own IDE: MPLAB 8.92. The code uses 297 program words. Since the ‘628 uses 14-bit instructions, that equates to just under 520 bytes. Perfect for the 1 kB challenge!
If you have a cool project in mind, there is still plenty of time to enter the 1 kB Challenge! Deadline is January 5, so check it out and fire up your assemblers!
I used to have access to some pretty nice Scanning Electron Microscopes (a SEM) at my day job. While they are a bit more complex than a 3D printer, they are awfully handy when you need them. [Adam Guilmet] acquired a scrapped unit and started trying to figure out how to breathe life into it. His realization was that a SEM isn’t all that complicated by today’s standards. So he has set out to take what he has learned and build one from scrap.
In all fairness, he has a long way to go and is looking for help. He currently says, “[T]his is being powered by fairy dust, unicorn farts, and a budget that would make the poorest of students look like Donald Trump.” Still, he’s collected a lot of interesting data and we hope he can build a team that can succeed.
Continue reading “Nascent Project: Open Source Scanning Electron Microscope”
For the last three and a half Billion years, evolution has built sensors. The nerves on your fingertips are just as good as any electronic touch sensor, a retina is able to detect a single photon, and the human ear is more finely tuned than the best microphones.
At the 2016 Hackaday SuperConference, Dr. Christal Gordon, educator and engineer, talked about the hardware behind our wetware. While AI researchers are still wondering if they have to define consciousness, there’s still a lot that medicine, psychology, and neuroscience can teach us about building better hardware with simple tools, just like nature has been doing for Billions of years.
Continue reading “Biologically Inspired Sensors Turned Into Silicon”
Last time, I talked about how my storage situation and my cheap nature led me to build an RC joystick controller with a cell phone app and an ESP8266. The key to making this easy was to use the GUI builder called Blynk to make a user interface for an Android or Apple phone. Blynk can communicate with the ESP8266 and makes the project relatively simple.
ESP8266 and Arduino IDE
The ESP8266 Blynk code is straightforward. You do need to set up the Arduino IDE to build for the ESP8266. That can vary by board, but here’s the instructions for the board I was using (from Adafruit; see below).
Depending on the type of ESP8266 device you are using, you may need a 3.3 V serial cable or some other means of getting the firmware into the device. For the Adafruit device I had, it has a 5 V-tolerant serial connection so a standard USB to serial dongle plugs right in. There’s also two switches on my device. To get into bootload mode, you have to push the one button down, hold it, and then press the reset button. Once you release the reset button you can release the other button. The red LED half-glows and the device is then waiting for a download.
Continue reading “Blynk with Joy”
Apart from the harmonic drive, the engineering community hasn’t really come up with any clever mechanisms for speed-to-torque conversion in the last few decades. However, recently a few folks at SRI have given us one more transmission to drool over: the Abacus Drive.
The Abacus Drive takes the standard concepts of a cycloidal drive, but takes the eccentric gear tooth pattern that we’re familiar with and converts it to two grooves in which an array of rolling spacers will ride. The benefit with this design is two-fold: it’s both constructed from entirely rigid components (unlike the harmonic drive), and it has a low-backdriving torque, enabling the application to more easily detect changes in load.
Achieving an affordable low-speed, high-torque transmission has been a holy grail among roboticists, where every motor-driven manipulator joint becomes an engineering design headache where the designers fight their application’s backlash, torque, and price constraints to get a functional robot arm. This problem stems from the fact that motors just don’t perform efficiently at low-speeds, where the near-stall conditions cause them to draw vastly larger amounts of torque compared to their full-speed conditions. While the Abacus Drive isn’t hitting the market anytime soon, we’ll let this idea stew in the community and hope to see some budget variants pop up in the near future.
Continue reading “Abacus Drive is a Speed-to-Torque Game-Changer”