CAL 3D Printing Spins Resin Right Round, Baby

Computed Axial Lithography (CAL) is a lighting-fast form of volumetric 3D printing that holds incredible promise for the future, and [The Action Lab] filmed it in action at a Berkeley team’s booth at the “Open Sauce” convention.

The basic principle works like this: an extra-viscous photopolymer resin sits inside a rotating, transparent cylinder. As the cylinder rotates, UV light is projected into the resin in patterns carefully calculated to reproduce the object being printed. There are no layers, no FEP, and no stop-and-start; it’s just one long exposure from what is effectively an object-generating video, and it does not take long at all. You can probably guess that the photo above shows a Benchy being created, though unfortunately, we’re not told how long it took to produce.

Don’t expect to grab a bottle of SLA resin to get started: not only do you need higher viscosity, but also higher UV transmission than you get from an SLA resin to make this trick work. Like regular resin prints, the resolution can be astounding, and this technique even allows you to embed objects into the print.

This handle was printed directly onto the shaft of the screwdriver.

It’s not a new idea. Not only have we covered CAL before, we even covered it being tested in zero-G. Floating in viscous resin means the part couldn’t care less about the local gravity field. What’s interesting here is that this hardware is at tabletop scale, and looks very much like something an enterprising hacker might put together.

Indeed, the team at Berkeley have announced their intention to open-source this machine, and are seeking to collaborate with the community on their Discord server. Hopefully we’ll see something more formally “open” in the future, as it’s something we’d love to dig deeper into — and maybe even build for ourselves.

Thanks to [Beowulf Shaeffer] for the tip. If you are doing something interesting with photopolymer ooze (or anything else) don’t hesitate to let us know! Continue reading “CAL 3D Printing Spins Resin Right Round, Baby”

Playing DOOM On The Anker Prime Charging Station

At this point the question is no longer whether a new device runs DOOM, but rather how well. In the case of Anker’s Prime Charging Station it turns out that it’s actually not too terrible at controlling the game, as [Aaron Christophel] demonstrates. Unlike the similar Anker power bank product with BLE and a big display that we previously covered, this device has quite the capable hardware inside.

Playing a quick game of Doom while waiting for charging to finish. (Credit: Aaron Christophel, YouTube)
Playing a quick game of DOOM while waiting for charging to finish. (Credit: Aaron Christophel, YouTube)

According to [Aaron], inside this charging station you’ll not only find an ESP32-C3 for Bluetooth Low Energy (BLE) duty, but also a 150 MHz Synwit SWM341RET7 (Chinese datasheet) ARM-based MCU along with 16 MB of external flash and 8 MB of external RAM. Both of these are directly mapped into the MCU’s memory space. The front display has a 200×480 pixel resolution.

This Synwit MCU is a bit of a curiosity, as it uses ARM China’s Star-MC1 architecture most of the information on it is in Chinese, though it’s clear that it implements the ARMv8-M profile. It can also be programmed the typical way, which is what [Aaron] did to get DOOM on it, with the clicky encoder on the side of the charging station being the sole control input.

As can be seen in the video it makes for a somewhat awkward playing experience, but far more usable than one might expect, even if running full-screen proved to be a bit too much for the hardware.

Continue reading “Playing DOOM On The Anker Prime Charging Station”