There isn’t a lot of detail to be found behind this short demo of robot-based physical feedback for VR, but the video (embedded below) demonstrates things well. It’s an experiment in generating force feedback for virtual objects using a Baxter robot and the HTC Vive. When the user presses against a wooden block in VR, the robot presses back which simulates the mass of the virtual object. Force feedback is one of these areas in which research is ongoing, and in a variety of different directions.
Like so many other things in life, nothing beats the real thing for actual physical feedback. Also, there’s something great about giving a $25,000 robot the job of impersonating a few simple wooden blocks in VR, just so you can strap on a VR rig and basically give a robot a realistic-feeling fist bump.
Continue reading “The Most Expensive VR Experiment You’ll See All Week”


LaserWeb3 supports different controllers and the machines they might be connected to – whether they are home-made systems, CNC frames equipped with laser diode emitters (such as retrofitted 3D printers), or one of those affordable blue-box 40W Chinese lasers with the proprietary controller replaced by something like a 


![DIY Research Vessel in use, while ROV is busy below. [Source: NYT]](https://hackaday.com/wp-content/uploads/2016/07/openrov-top-end2.jpg?w=250)


If you’re thinking UV is a broad brush, you’re right. [David Prutchi] says he is most interested in Solar Blind UV (SBUV):

“Slices” of that object, when illuminated by a thin shaft of light, reveal the figure’s pose at a particular moment in time. When the object is spun while illuminated in this way, the figure appears to be animated in a manner very similar to a