3D-Printable Sculpture Shows Off Unpredictable Order Of Chains

[davemoneysign] designed this fascinating roller chain kinetic sculpture, which creates tumbling and unpredictable patterns and shapes as long as the handle is turned; a surprisingly organic behavior considering the simplicity and rigidity of the parts.

3D-printed, with a satisfying assembly process.

The inspiration for this came from [Arthur Ganson]’s Machine With Roller Chain sculpture (video, embeded below). The original uses a metal chain and is motor-driven, but [davemoneysign] was inspired to create a desktop and hand-cranked manual version. This new version is entirely 3D-printed, and each of the pieces prints without supports.

According to [davemoneysign], the model works well with a chain of 36 links, but one could easily experiment with more or fewer and see how that changes the results. Perhaps with the addition of a motor this design could be adapted into something like this chains-and-sprockets clock?

You can see [Arthur Ganson]’s original in action in the video embedded below. It demonstrates very well the piece’s chaotic and unpredictable — yet oddly orderly — movement and shapes. Small wonder [davemoneysign] found inspiration in it.

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Adding A Third Wheel (And Speed Boost) To An Electric Scooter

The story of how [Tony]’s three-wheeled electric scooter came to be has a beginning that may sound familiar. One day, he was browsing overseas resellers and came across a new part, followed immediately by a visit from the Good Ideas Fairy. That’s what led him to upgrade his DIY electric scooter to three wheels last year, giving it a nice speed boost in the process!

The part [Tony] ran across was a dual brushless drive unit for motorizing a mountain board. Mountain boards are a type of off-road skateboard, and this unit provided two powered wheels in a single handy package. [Tony] ended up removing the rear wheel from his electric scooter and replacing it with the powered mountain board assembly.

He also made his own Arduino-based interface to the controller that provides separate throttle and braking inputs, because the traditional twist-throttle of a scooter wasn’t really keeping up with what the new (and more powerful) scooter could do. After wiring everything up with a battery, the three-wheeled electric scooter was born. It’s even got headlights!

[Tony]’s no stranger to making his own electric scooters, and the fact that parts are easily available puts this kind of vehicular experimentation into nearly anybody’s hands. So if you’re finding yourself inspired, why not order some stuff, bolt that stuff together, and go for a ride where the only limitation is personal courage?

TRS-80 Gains Multiple Monitor Support, And High-Resolution Graphics

To call [Glen Kleinschmidt] a vintage computing enthusiast would be an understatement. Who else would add the ability to control and address multiple VGA monitors to a rack-mounted TRS-80 Model 1? Multiple 64-color 640×480 monitors might not be considered particularly amazing by today’s standards, but for 70s-era computing, it’s a different story.

Drawing this sin(x)/x ripple surface can be done in only 17 lines of BASIC.

How does a TRS-80 even manage to output anything useful to these monitors? [Glen] wrote his own low-level driver in machine code to handle that. The driver even has useful routines that are callable from within BASIC, meaning that programs written on the TRS-80 are granted powerful drawing abilities. Oh, and did we mention that the VGA graphics cards themselves were designed and made by [Glen]?

Interested in making your own? [Glen] provides all the resources you’ll need to re-create his work, including machine code drivers and demonstration BASIC programs as downloadable audio files, just as they would have been on original cassette tapes.

Watch things in action in the videos embedded below. The first draws a Land Rover, and the second plots a simple Moiré pattern star. Not bad for 70s-era hardware and 74xx logic!

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Filament Cutter Uses Unusual (But Effective) 3D-Printed Spring Design

When one needs a spring, a 3D-printed version is maybe not one’s first choice. It might even be fair to say that printed springs are something one ends up making, rather than something one sets out to use. That might change once you try the spring design in [the_ress]’s 3D-printed filament cutter with printed springs.

The filament cutter works like this: filament is inserted into the device through one of the pairs of holes at the bottom. To cut the filment, one presses down on the plunger. This pushes a blade down to neatly cut the filament at an angle. The cutter is the device’s only non-printed part; a single segment from an 18 mm utility knife blade.

The springs are of particular interest, and don’t look quite like a typical spring. They take their design from this compliant linear motion mechanism documented on reprap.org, and resemble little parallel 4-bar linkages. These springs have limited travel, but are definitely springy enough for the job they need to do, and that’s the important part.

Want a more traditional coiled spring? Annealing filament wound around a mandrel can yield useful results, and don’t forget the fantastic mechanisms known as flexures; they have clear similarities to the springs [the_ress] used. You can see her design in action in the short video, embedded below.

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DIY Haptic-Enabled VR Gun Hits All The Targets

This VR Haptic Gun by [Robert Enriquez] is the result of hacking together different off-the-shelf products and tying it all together with an ESP32 development board. The result? A gun frame that integrates a VR controller (meaning it can be tracked and used in VR) and provides mild force feedback thanks to a motor that moves with each shot.

But that’s not all! Using the WiFi capabilities of the ESP32 board, the gun also responds to signals sent by a piece of software intended to drive commercial haptics hardware. That software hooks into the VR game and sends signals over the network telling the gun what’s happening, and [Robert]’s firmware acts on those signals. In short, every time [Robert] fires the gun in VR, the one in his hand recoils in synchronization with the game events. The effect is mild, but when it comes to tactile feedback, a little can go a long way.

The fact that this kind of experimentation is easily and affordably within the reach of hobbyists is wonderful, and VR certainly has plenty of room for amateurs to break new ground, as we’ve seen with projects like low-cost haptic VR gloves.

[Robert] walks through every phase of his gun’s design, explaining how he made various square pegs fit into round holes, and provides links to parts and resources in the project’s GitHub repository. There’s a video tour embedded below the page break, but if you want to jump straight to a demonstration in Valve’s Half-Life: Alyx, here’s a link to test firing at 10:19 in.

There are a number of improvements waiting to be done, but [Robert] definitely understands the value of getting something working, even if it’s a bit rough. After all, nothing fills out a to-do list or surfaces hidden problems like a prototype. Watch everything in detail in the video tour, embedded below.

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3D Printable Bearings That Actually Work, No CAD Tweaking Required

3D printing bearings with an FDM printer can be an iffy endeavor, but it doesn’t have to be that way. [Matvey Kukuy]’s Ultimate 608 Bearing with Calibration Kit is everything you’ll need to dial in and print functional 608-style print-in-place bearings on your 3D printer.

Calibration pieces have a handy label attached for identification.

[Matvey] found that there are two key tolerances to get right. And by “get right” he means “empirically determine which works best with your filament and printer”. But don’t worry, there’s no need to get into CAD work to make that happen. [Matvey] has exported a staggering 64 slightly different calibration models (and their matching production versions) along with a printable testing tool. With the help of a step-by-step process that resembles a sort of binary search, one can take the Goldilocks approach to find just the right model for one’s filament and printer in a minimum of steps.

There’s one more tip as well: [Matvey] says that once you determine the best model to use, don’t fill the print bed with copies, unless you want a bed full of possibly non-working bearings! Why is this? A 3D printer prints a bed full of objects slightly differently than it prints a single one, and since the margin for error on the perfectly-selected bearing is so small, that can be enough to keep it from working. To print more than one bearing at a time, position them far from each other and use something like PrusaSlicer’s sequential printing, which is an option to print each object completely before starting the next one.

[Matvey]’s own best results came from printing with PLA at a layer height of 0.16 mm. He also used grease in the bearing to improve performance and extend its life. He doesn’t specify what kind of grease he used, but we’d recommend a plastic-safe grease like PTFE-based Super Lube.

Have you used 3D printed bearings in a project? Would [Matvey]’s design be helpful to you? Let us know all about it in the comments.

What’s Old Is New Again: GPT-3 Prompt Injection Attack Affects AI

What do SQL injection attacks have in common with the nuances of GPT-3 prompting? More than one might think, it turns out.

Many security exploits hinge on getting user-supplied data incorrectly treated as instruction. With that in mind, read on to see [Simon Willison] explain how GPT-3 — a natural-language AI —  can be made to act incorrectly via what he’s calling prompt injection attacks.

This all started with a fascinating tweet from [Riley Goodside] demonstrating the ability to exploit GPT-3 prompts with malicious instructions that order the model to behave differently than one would expect.

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