Flipper Zero tool reading bank card, displaying data on LCD

What’s On Your Bank Card? Hacker Tool Teaches All About NFC And RFID

The Flipper Zero is a multipurpose hacker tool that aims to make the world of hardware hacking more accessible with a slick design, wide array of capabilities, and a fantastic looking UI. They are struggling with manufacturing delays like everyone else right now, but there’s a silver lining: the team’s updates are genuinely informative and in-depth. The latest update is all about RFID and NFC, and how the Flipper Zero can interact with a variety of contactless protocols.

Drawing of Flipper Zero and a variety of RFID tags
Popular 125 kHz protocols: EM-Marin, HID Prox II, and Indala

Contactless tags are broadly separated into low-frequency (125 kHz) and high-frequency tags (13.56 MHz), and it’s not really possible to identify which is which just by looking at the outside. Flipper Zero can interface with both, but the update at the link above goes into considerable detail about how these tags are used in the real world, and what they look like from both the outside and inside.

For example, 125 kHz tags have an antenna made from many turns of very fine wire, with no visible space between the loops. High-frequency tags on the other hand will have antennas with fewer loops, and visible space between them. To tell them apart, a bright light is often enough to see the antenna structure through thin plastic.

Low-frequency tags are “dumb” and incapable of encryption or two-way communication, but what about high-frequency (often referred to as NFC) like bank cards and applications like Apple Pay? One thing demonstrated is that mobile payment methods offer up considerably less information on demand than a physical bank or credit card. With a physical contactless card it’s possible to read the full card number, expiry date, and in some cases the name as well as recent transactions. Mobile payment systems (like Apple or Google Pay) don’t do that.

Like many others, we’re looking forward to it becoming available, sadly there is just no getting around component shortages that seem to be affecting everyone.

Fire-breathing dragon head, side view

Flame-Spitting Dragon Head Heats Up Halloween

Halloween is looming, and [Jonathan Gleich] decided that an ideal centerpiece would be a flame-spitting dragon’s head. It started with an economical wall-mount dragon’s head, combined with a variety of off-the-shelf components to become something greater.

Dragon head with arc ignitor lit
Spark from high-voltage ignitor, right at the torch opening.

The fire comes from a kind of propane torch sold as a weed killer set, which looks a little like a miniature tiger torch. The flow of propane is limited by a regulator (which keeps the flame short and fixed), and controlled with a gas-rated 12 V solenoid valve. Ignition is done with the help of a spark igniter that fires up on demand, fed by a high-voltage ignition coil. The two combine at the Dragon’s mouth, where the flame originates, but the electrical components are otherwise isolated from the gas elements as much as possible.

The dragon head is made of acrylic, and if exposed to enough heat acrylic will first melt, then burn. To help avoid a meltdown, the dragon breathes fire only intermittently.  [Jonathan] also gave the mouth area a heat-resistant barrier made from generous layers of flame-blocking mortar and sealants from the hardware store. The finishing touch comes in the form of bright red LEDs in the eyes, which give the head a bit more life.

Watch the ignitor in action and see the head spewing flames in the two short videos embedded below. The head should make for some good pictures come Halloween, and is a good example of how repurposing off-the-shelf items can sometimes be just what is needed for a project.

Interested in something smaller, but still fiery? Check out this pet fire-breathing dragon project for all your robotic animal companion needs. Continue reading “Flame-Spitting Dragon Head Heats Up Halloween”

3D printed rocket laying on grass

3D Printed Rocket’s Features Are Out Of This World

We’re delighted to see the progress on [Foaly]’s 3D-printed Cortex 2 rocket, and the latest build log is full of beautiful pictures and design details. Not only is this rocket jam-packed with an efficiency of electronics and smart design, but it almost seems out to single-handedly prove that 3D-printing is far from the novelty some think it is.

Electronics and wires packing the fuselage of a model rocket
Cable management and component layout is far from a trivial task in a rocket like this.

There is so much going on in the Cortex 2 that it simply wouldn’t be possible to do everything it does without the ability to make one’s own parts exactly to specification. In fact, there is so much going on that cable management is its own challenge.

Everything in the build log is interesting, but the design of the parachute system is of particular note. [Foaly]’s original Cortex rocket met it’s end when the parachute failed to deploy, and Cortex 2 is determined to avoid that fate if it can. For the parachute and any cords and anchors, a careful layout maximizes the chances of a successful deployment without anything tangling, but there are some extra features as well. The panel covering the parachute is mounted with the help of four magnets, which are mounted with opposing polarities. This provides an initial repulsing force when the door is unlocked by a servo, which should help wind immediately rush in to the opening to blow the panel away. The recovery system even has its own dedicated microcontroller and can operate autonomously; even if software for everything else crashes, the parachute will still get deployed. Locking connectors for all cables also ensure that acceleration forces don’t dislodge any contacts.

Everything about the rocket looks great, and the amount of work that has gone into the software is particularly evident. The main controller even has an interactive pre-flight checklist, which is a fantastic feature.

The last time we saw the Cortex 2 it was still only about half built, and we can’t wait to see how it performs. Rocketry is a field that has benefited greatly from things like 3D printing, the availability of highly-integrated electronics, and even such things as a rocket design workbench for FreeCAD. Better tools enable better work, after all.

Mini Wireless Thermal Printers Get Arduino Library (and MacOS App)

[Larry Bank]’s Arduino library to print text and graphics on BLE (Bluetooth Low Energy) thermal printers has some excellent features, and makes sending wireless print jobs to a number of common models about as easy as can be. These printers are small, inexpensive, and wireless. That’s a great mix that makes them attractive for projects that would benefit from printing out a hardcopy.

It’s not limited to simple default text, either. Fancier output can be done using Adafruit_GFX library-style fonts and options, which sends the formatted text as graphics. You can read all about what the library can do in this succinct list of concise functions.

But [Larry] hasn’t stopped there. While experimenting with microcontrollers and BLE thermal printers, he also wanted to explore talking to these printers from his Mac using BLE directly. Print2BLE is a MacOS application that allows dragging image files into the application’s window, and if the preview looks good, the print button makes it come out of the printer as a 1-bpp dithered image.

Small thermal printers make for neat projects, like this retrofitted Polaroid camera, and now that these little printers are both wireless and economical, things can only get easier with the help of a library like this. Of course, if that’s all starting to look a little too easy, one can always put the thermal back in thermal printing by using plasma, instead.

Optical Theremin Makes Eerie Audio With Few Parts

[Fearless Night]’s optical theremin project takes advantage of the kind of highly-integrated parts that are available to the modern hacker and hobbyist in all the right ways. The result is a compact instrument with software that can be modified using the Arduino IDE to take it places the original Theremin design could never go.

The design is based on a ‘Blue Pill’ STM32 MCU development board and two Avago APDS-9960 gesture sensor breakout boards, along with a few other supporting components. Where the original Theremin sensed hand proximity using two antenna-like capacitive sensors to control note frequency and volume, this design relies on two optical sensors to do the same job.

[Fearless Night] provides downloads for the schematic, code, parts list, and even 3D models for the enclosure. PCB files are also included for a convenient assembly, but since the component count is fairly low, a patient hacker should be able to get away with soldering it up by hand without much trouble.

This project creates the audio using the STM32’s Direct Digital Synthesis (DDS) capability and a simple low-pass filter, and has several ways to fine-tune the output. What’s DDS? Our own Elliot Williams explains it in terms of audio output for microcontrollers, and if you’d like a more comprehensive overview, Bil Herd will happily tell you all about it.

Laptop Gets Fixed By Simply Removing Problem Component

We wouldn’t go so far as to say “don’t try this at home”, but the way [Troy] brought an expensive (but out of warranty) laptop back to life is interesting, even if it shouldn’t be anyone’s Plan A for repair work.

It started with a friend’s Alienware laptop that would only boot to a black screen and get very hot in the process. With the help of a thermal imaging camera and some schematics, [Troy] was able to see that one of the closely-spaced MOSFETs in the power supply appeared to be the culprit. Swapping the power MOSFETs out with replacements seemed a reasonable approach, so armed with a hot air rework station he got to work. But that’s where problems began.

The desoldering process was far from clean, in part because the laptop’s multi-layer PCB had excellent thermal management, sucking away heat nearly as fast as [Troy]’s hot air gun could lay it down. It ended up being a messy slog of a job that damaged some of the pads. As a result, the prospects of soldering on a replacement was not looking good. But reviewing the schematic and pondering the situation gave [Troy] an idea.

An open laptop showing a diagnostic tool on the screen
One expensive laptop, brought back to service.

According to the schematic, the two MOSFETs (at least one of which was faulty) had parallel counterparts on the other side of the board. This is typically done to increase capacity and spread the thermal load somewhat. However, according to the current calculations on the schematic, these parts are expected to handle about 20 A in total, but the datasheets show that each of the MOSFETs could handle that kind of current easily (as long as heat sinking could keep up.) In theory, the laptop didn’t need the extra capacity.

Could the laptop “just work” now that the faulty part had simply been removed? [Troy] and his friend [Mike] were willing to give it a shot, so after cleaning up the mess as best they could, they powered the laptop on, and to their mild surprise, everything worked! Some stress testing with intensive gaming showed that the thermal problems were a thing of the past.

Simply removing a part may not be the best overall repair strategy, but much like shrinking a hot air rework station by simply cutting it in half, it’s hard to argue with results.

Trigger assembly for PS5 controller in palm of hand

How The PS5’s Genuinely Clever Adaptive Triggers Work

Sony’s Playstation 5 console and its DualSense controllers aren’t exactly new, but the triggers of the controllers have a genuinely interesting design that is worth examining. The analog triggers on the PS5 controllers are generally described as having “variable resistance”, but it turns out that’s not the whole story. Not only is the trigger capable of variable resistance when being pressed, but it can also push back in variable ways and with varying amounts of force. How it works is pretty clever.

Trigger assembly being moved in palm of handThe feedback for the trigger assembly is handled by a lever, a geared wheel, and a worm gear on an electric motor. Under normal circumstances, nothing interferes with the trigger at all and it works like a normal analog trigger. But when the motor moves the lever into place, trigger movement now has to overcome the added interference with a mechanical disadvantage. The amount of resistance felt can be increased a surprising amount by having the motor actively apply additional force to counter the trigger’s movement.

That’s not all, either. The motor can also actively move the lever into (or out of) position, which means that pulling the trigger not only has the ability to feel smooth, mushy, or stiff in different places, but it can also actively push back. This feedback can be introduced (or removed) at any arbitrary point along the trigger’s range of motion. A trigger pull can therefore feel like it has a sharp breakpoint, a rough travel, a hard stop, an active recoil, or any combination of those at any time.

It’s a little hard to describe, but you can get a better idea of it all works in practice by watching part of this teardown by [TronicsFix] (video cued to about 9:17 where the trigger teardown begins.) It’s also embedded below, so give it a peek.

A small amount of force applied in the right place can produce outsized results, but a force feedback project doesn’t have to be subtle. One can always shake things up by mounting a whole bunch of solenoids onto a mouse.

Continue reading “How The PS5’s Genuinely Clever Adaptive Triggers Work”