Improving An Already Phenomenal Star Trek Prop

When Star Trek: Voyager was in the development phase, concept art was created for a new style of tricorder to be used by the crew of the titular starship. But as it often the case with a younger sibling, the show ended up having to largely make do with the hand-me-down props from Star Trek: The Next Generation, which had recently finished its TV run.

Trek aficionado [Mangy_Dog] completed a jaw-dropping recreation of this unused tricorder design back in 2019, but unable to leave well enough alone, he’s recently completed a second version that truly raises the bar for fan replicas. It’s not hyperbole to say that the prop he’s created is of a far higher quality and fidelity than anything they would have had during the actual filming of the show.

Now you might be thinking that building the second version of the tricorder was easier than the first, and indeed, [Mangy_Dog] learned some important lessons from the earlier build. But that’s not to say that construction of this new replica, which was actually done on commission, went off without a hitch. In fact, he almost immediately ran into a serious problem. When he attempted to order a new display from Nextion, he found the quality had dropped significantly from the ones he’d used previously. The viewing angles and color reproduction were abysmal, so he was forced to go back to the drawing board and not only find a new display, but a completely new graphics chip to talk to it. Continue reading “Improving An Already Phenomenal Star Trek Prop”

Hackaday Podcast 151: The Hackiest VR Glove, Plotting Boba Fett With Shoelaces, ECU Hacking, And Where Does Ammonia Come From?

Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi are back again to talk about all the weird and wonderful stories from our corner of the tech world. Canon had to temporarily give up on chipping their ink cartridges due to part shortages, and that’s just too perfect to ignore. There’s also some good news for the International Space Station as the White House signals they’re ready to support the orbiting outpost until 2030.

We’ll also look at an extremely promising project to deliver haptic feedback for VR, programming bare-metal x86 with the Arduino IDE, and the incredible reverse engineering involved in adding a DIY autonomous driving system to a 2010 Volkswagen Golf. Finally we’ll find out why most of the human life on this planet depends on a process that many people have never heard of, and learn about the long history of making cars heavier than they need to be.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download

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Arduino IDE Creates Bootable X86 Floppy Disks

Arguably the biggest advantage of the Arduino ecosystem is how easy it is to get your code running. Type a few lines into the IDE, hit the button, and in a few seconds you’re seeing an LED blink or some text get echoed back over the serial port. But what if that same ease of use didn’t have to be limited to microcontrollers? What if you could use the Arduino IDE to create computer software?

That’s exactly what boot2duino, a project developed by [Jean THOMAS] hopes to accomplish. As you might have guessed from the name, the code you write in the Arduino is turned into a bootable floppy disk image that you can stick into an old PC. After a few seconds of beeping and grinding your “Hello World” should pop up on the monitor, and you’ve got yourself the world’s biggest Arduino.

A minimal x86 Arduino sketch.

Now to be clear, this isn’t some kind of minimal Linux environment that boots up and runs a compiled C program. [Jean] has created an Arduino core that provides basic functionality on x86 hardware. Your code has full control over the computer, and there’s no operating system overhead to contend with. As demonstrated in a series of videos, programs written with boot2duino can display text, read from the keyboard, and play tones over the PC’s speaker.

The documentation for boot2duino says the project serves no practical purpose, but we’re not so sure. While the feature set is minimal, the low overhead means you could theoretically press truly ancient PCs into service. There’s certainly an appeal to being able to write your code on a modern OS and effortlessly deploy it on a retrocomputer, from somewhat modernized versions of early computer games to more practical applications. If any readers end up exploring this concept a bit further, be sure to let us know how it goes.

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Honda Ignition Coils Sing The Song Of Their People

High-voltage experimenters have been using automotive ignition coils to generate impressive sparks in the home lab for decades, and why not? They’re cheap, easily obtainable, and at the end of the day, producing sparks is literally what they’re designed to do. But that doesn’t mean there isn’t room for improvement.

In his latest Plasma Channel video [Jay Bowles] revisits this classic experiment, bringing to bear the considerable high-voltage experience he’s gained over the last several years. Building on an earlier setup that used a single Honda ignition coil, this new dual-coil version can produce up to 60,000 volts and is driven by a cleaner and more reliable circuit based on the iconic 555 timer. A pair of potentiometers on the front of the driver can adjust its square wave output from 1 to 10 kilohertz manually, while a commercial Bluetooth audio receiver tied into the 555 circuit allows the output to be modulated by simply playing audio from a paired device.

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Raspberry Pi Pico Gets A Tiny Keyboard On Its Back

With hackers and makers building custom computing devices that don’t necessarily follow conventional design paradigms, there’s been a growing demand for smaller and smaller keyboards. Many of the cyberdecks we’ve seen over the last couple of years have used so-called 60% or even 40% keyboards, and there’s been a trend towards repurposing BlackBerry keyboards for wearables and other pocket-sized gadgets. But what if you need something even smaller?

Enter this incredibly diminutive keyboard created by [TEC.IST]. With 59 keys crammed into an area scarcely larger than three US pennies, it may well be the smallest keyboard ever made. The PCB has been designed to mount directly onto the back of a Raspberry Pi Pico, which is running some CircuitPython code to read the switch matrix and act as a standard USB Human Interface Device. The board design files as well as the source code for the Pico have been released on the project’s Hackaday.io page, giving you everything you need to spin up your own teeny tiny input device.

The Pi Pico’s castellated pads make attaching the PCB a snap.

Of course, you probably won’t be breaking any speed records when banging out text on this thing. We know from past Hackaday badges that an array of microswitches make for a functional, if somewhat unpleasant, method of text entry.

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Peek Behind The Curtain Of This Robotic Mouse

At first glance, this little animatronic mouse might seem like a fairly simple affair. A door opens, our rodent friend pops its head out, looks around, and goes back in. But just like in The Wizard of Oz, a strategically placed curtain is hiding the impressive array of gadgetry that makes the trick possible.

Creator [Will Donaldson] has put together a fantastic write-up of just what went into creating this little fellow, and we think you’ll be surprised at just how serious the mechanics involved are. Take for example the rig that provides horizontal motion with a NEMA 17 stepper motor mated to a 200 mm leadscrew and dual 8 mm rail assembly that would like right at home as part of a 3D printer.

The star of the show rides atop a beefy sliding carriage assembly made of printed components and acrylic, which is linked to the door via a GT2 timing belt and pulley in such a way that it automatically opens and closes at the appropriate time. To inject some life into the puppet, [Will] stuffed it with a pair of SG90 servos in a sort of pan-and-tilt arrangement: the rear servo turns the mouse’s body left and right, while the forward one moves the head up and down.

An Arduino Uno controls the servos, as well as the stepper motor by way of a TB6600 controller, and optical limit switches are used to make sure nothing moves out bounds. [Will] is keeping the CAD files and source code to himself for the time being, though we imagine a sufficiently dedicated mouseketeer could recreate the installation based on the available information.

This would appear to be the first animatronic mouse to grace the pages of Hackaday, but we’re certainly no strangers to seeing folks imbue inanimate objects with lifelike motion.

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Pi Powered 1:35 Scale Panther Tank

Tank aficionado [Daniel Zalega] has enjoyed playing around with armored fighting vehicles in the digital realm for years, but only recently realized he had the technology and skills necessary to take his passion into the physical world. Albeit on a slightly reduced scale. So he bought a 1:35 plastic model kit for the German WWII Panther tank from Tamiya, and started working on a way to make it move.

Luckily for [Daniel], the assembled model is essentially hollow. That gave him plenty of room to install the geared drive motors, batteries, motor controllers, voltage regulators, a servo for the turret, and the Raspberry Pi Zero that controls the whole show. Those with an aversion to hot glue would do well not to look too closely at the construction here, but it gets the job done. Besides, it’s not like this little Panther is going to see any front line combat.

Another element of the model kit that made it well-suited to motorization is the fact that it had real rubber treads. That meant [Daniel] just had to pop some holes in the side of the tank, and figure out how to mount the drive sprockets to his gear motors. Unfortunately it looks like the wheels are static on this model, meaning the tread has to be dragged over them. That’s certainly robbing the tank of some power and speed, but in the video after the break, you can see its movement is still fairly realistic.

To control the tank, he points his phone’s browser to a simple page running on the Raspberry Pi. By simply dragging a finger on the screen, you can operate the tank’s two independent treads and rotate the turret. [Daniel] said his original plan was more elaborate, with the web page displaying a live video feed from an onboard camera as well as the readings from various sensors. But at least for now, things are kept as straightforward as possible.

This certainly isn’t the first souped-up toy tank we’ve seen here at Hackaday. From gorgeous steam powered machines to this Tiger tank with a laser-assisted aiming system, these small tracked platforms have long been a favorite of hardware hackers.
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