Often, reprogramming a microcontroller involves placing it in reset, flashing the code, and letting it fire back up. It usually involves shutting the chip down entirely. However, [bor0] has built a virtual machine that runs on the ESP32, allowing for dynamic program updates to happen.
The code is inspired by the CHIP-8, a relatively ancient interpreter that had some gaming applications. [bor0] had already created a VM simulating the CHIP-8, and repurposed it here, taking out the gaming-related drawing instructions and replacing them with those that control IO pins. Registers have also been changed to 16 bits for added flexibility and headroom.
It’s probably not something with immediate ground-breaking applications for most people, but it’s a different way of working with and programming the ESP32, and that’s pretty neat.
The ESP32 is a powerful chip, too, as we all know – and it makes a great 8-bit emulator to boot. Sound off in the comments with your thoughts on what would make a killer application for the ESP32 VM!
[Thanks to satancete for the tip!]






The design is straightforward, consisting of a 3D printed frame made of pieces glued together using QuickGrab glue. The pieces come together into a 7-segment star design, with a subtle 3D structure to it which helps add strength in addition to looking good.
The build is simple and straightforward, using a Teensy LC to interface with a simple gameport joystick. With a smattering of simple components, it’s easy to read the outputs of the joystick with only a little debounce code needed to ensure the joystick’s buttons are read accurately. Similarly, analog axes are read using the analog-to-digital converters onboard the microcontroller.