Miracle Of Science: Scotch Tape Improves Generator

We were always amused that one of the biggest scientific discoveries of the recent past — graphene — was started with pencil lead and Scotch tape. Now, researchers at the University of Alabama in Huntsville have determined that double-sided Scotch tape can improve triboelectric power generators. Triboelectric generation, of course, is nothing new. These energy harvesters take mechanical and thermal energy and turn them into tiny amounts of electricity. What’s new here is that PET plastic, aluminum, and double-sided tape can make an inexpensive generator that works well.

Keep in mind we are talking about little bits of power. In the best scenario with the device stimulated at 20 Hz, the generator peaked at 21.2 mW. That was better than some designs that only got to 7.6 mW in the same configuration.

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Conducting Plastic Can Replace Metal

The University of Chicago has announced they have created a material that behaves like plastic but conducts like metal. They also say they don’t fully understand why it works yet. Usually, good conductors like metals have very orderly atomic structures, something that plastics tend not to have.

The material is based on nickel, carbon, and sulfur. The resulting material was conductive and stable. However, the atomic structure isn’t orderly like a traditional conductor.

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Old CRT Television playing Luigi's Mansion on a rusted out bike (Original Photo by Anete Lusina)

Luigi’s Mansion First Person Mod Brings Spooky New Perspective

The Nintendo GameCube in many ways defied expectations. It was purple, it had buttons shaped like beans, and it didn’t launch with a Mario game. What we got instead was the horror-adjacent ghost adventure game starring Mario’s brother — Luigi’s Mansion. The game was a graphical showpiece for the time, however, the camera angles were all fixed like an early Resident Evil game. Not satisfied with playing within those bounds, modder [Sky Bluigi] created a first person camera patch for the game that finally let players see why Luigi was so freaked out all the time.

The patch dubbed Luigi’s Mansion FPO (First Person Optimized) does a lot to drive home the game’s child-friendly, spooky aesthetic. Along with the ability to explore environments with a new lens, it provides the ability to turn the flashlight on and off manually if you want. Though the most impressive part of Luigi’s Mansion FPO is that it runs on real hardware. All that’s needed to play the mod is clean image of the North American release of Luigi’s Mansion and a .xdelta patching utility like Delta Patcher. GameCube games can be ripped directly to a USB thumb drive using a soft-modded Nintendo Wii console running Clean Rip or similar backup tool.

Luigi’s Mansion FPO actually provides a collection of patches that offer revised controls and increased field of view depending on which patch is used. The original game had inverted controls for aiming Luigi’s ghost vacuum, so the “Invert C-Stick Controls” patch will install a more modern aiming scheme where up on the right stick will aim upwards and vice versa. The “Better FOV” pulls the camera a little further back from where Luigi’s head would be while the original aiming scheme is retained. Though no matter which patch you decide to go with, a mod like this is always a good excuse to revisit a cult classic.

For another fresh GameCube mod check out this post about a Raspberry Pi Pico based modchip for the system.

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A prosthetic eye anodized green around the edges with a yellow and blue "iris" surrounding an LED center.

Skull Lamp Illuminates The Cyberpunk Future

Cyberpunk is full of characters with cool body mods, and [bsmachinist] has made a prosthetic eye flashlight (TikTok) that is both useful and looks futuristic. [via Reddit]

[bsmachinist] has been machining titanium prosthetic eyes for over five years now, and this latest iteration, the Skull Lamp, has a high brightness LED that he says is great for reading books at night as well as any other task you might have for a headlamp. Battery life is reported as being 20 hours, and the device is switched by passing a magnet (Instagram) near the prosthetic.

We love seeing how prosthetics have advanced in the last few years with the proliferation of advanced tools for makers. Some other interesting prosthetics we’ve covered are this DIY Socket for Prosthetics with a built-in charger and power supply and several different prosthetic projects for kids including these Heroic Prosthetics by Open Bionics, the E-Nable Alliance, and a Kid Who Designed his Own Prosthetic.

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A portable computer built inside a rugged carrying case

2022 Cyberdeck Contest: The Black Beast Will Help You Survive A Robot Apocalypse

With AI systems getting smarter every day, one might wonder if they might someday evolve into a sentient Skynet-like system and try to take over the world. We’re not sure how close we are to such a situation, but we do know that if the robot apocalypse were to happen, we would want to stay close to [LordOfAllThings], who would likely be carrying the Black Beast. This scary-sounding machine is in essence a Raspberry Pi-based portable computer built inside an outdoor carrying case, with a wide range of unusual peripherals that make it the digital equivalent of a Swiss army knife. In other words, it’s a cyberdeck built for end times — and whatever comes after.

For example, an array of ESP32-based modules plus an SDR module allow you to intercept and analyze hostile robots’ communications, whether they’re using Bluetooth, WiFi, LoRaWAN, or anything in the 433 or 868 MHz ranges. An FM transmitter comes in handy for reaching out to fellow citizens who are trapped with nothing more than an analog radio receiver, while a suite of environmental sensors (including a Geiger counter) should help determine if Skynet has released any harmful substances to flush out those last few pesky humans. (Ed. note: No marigolds in the promised land and all that.)

If you manage to find a wired Ethernet connection somewhere, a built-in five-port gigabit router lets you set up a local network, obviously with a custom network analyzer to detect any unwanted intrusions. A storage compartment contains every kind of cable you could need, as well as useful gadgets like flashlights and, indeed, an actual Swiss army knife.

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Homebrew Optical Sensor Helps Your Diesel Pass The Smoke Test

We’ve all heard of the smoke test, and we know that it’s the lowest possible bar for performance of an electronic device. If it doesn’t burst into flames when power is applied, you’re good to go for more functional testing. But the smoke test means something else for cars, especially those powered by diesel fuel. And passing diesel exhaust tests can become something of a chore.

To make passing these tests a little easier, [Janis Alnis] came up with this diesel exhaust monitor that measures the opacity of his car’s emissions. The sensor itself is quite simple, and mimics what commercial exhaust analyzers use: a LED and a photodiode at opposite ends of a tube of a specified length. Soot particles in exhaust passing through the tube will scatter light in a predictable way, and the numbers work out that a passing grade is anything greater than 53% transmission.

The sensor body is cobbled together from brass pipe fittings with glass windows epoxied into each end. Exhaust enters via a tee fitting attached to a hose and sampling tube, and exits through another tee. One window of the sensor has a cheap battery-powered flashlight as a light source, while the other end has a Texas Instruments OPT101 photodiode sensor. The sensor is connected to one of the analog inputs of an Arduino, which also runs a 128×64 pixel LCD display — inspired by this air quality meter — to show the current smokiness both graphically and as a percentage. The video below shows the sensor at work.

While there were some issues with soot buildup and water vapor condensation, using the sensor [Janis] discovered that a little bit of a warm-up drive got things hot enough to clear up his ride’s tendency to smoke a bit, allowing him to pass his inspection. Continue reading “Homebrew Optical Sensor Helps Your Diesel Pass The Smoke Test”

The Tools That Lovingly Tore Apart A Vintage Computer Game

The structure of computer game assets can be a bit of a mystery, even more so the older a game is, and some amount of reverse-engineering can be expected when pulling apart a game like 1995’s Night Light.

[voussoir] had fond memories of this game by GTE Entertainment, which had an interesting “flashlight” mechanic to serve the exploration theme. Spooky shapes in dark rooms would be revealed to be quite ordinary (and therefore not scary at all) once illuminated with a flashlight, which was directed by the mouse.

Extracting game assets was partly straightforward, thanks to many of them being laid out in a handy folder structure, with .bmp files for each level in a modest resolution. But there were also some unusual .mov files that were less than a second long, and those took a little more work to figure out.

It turns out that these unusual movie files were 80 frames in length, and each frame was a tile of a larger image. [voussoir] used ffmpeg to extract each frame, then wrote a Python script to stitch the tiles together. Behold! The results are high-resolution versions of each level’s artwork. Stitching the first 16 frames into a 4×4 grid yields a 1024×768 image, and the remaining 64 frames can be put into a 8×8 grid for a fantastic 2048×1376 version. The last piece was extracting audio, but sadly the ISO [voussoir] was using seems to have had errors, and not all the audio survived.

With intact assets in hand, [voussoir] was able to re-create the core of the game, which can be seen about halfway down into the writeup. Audio clues play simply while the flashlight effect is re-created in the browser with the game’s original level artwork, and it’s enough to ring those nostalgia bells. It’s a pretty successful project, even though not all of the assets have been tracked down, and not all of the audio was able to be extracted due to corruption. If you have any insights on that front, don’t keep them to yourself! Send [voussoir] an email, or chime in here in the comments.

Reverse engineering has a strong history when it comes to games, and has manifested itself in sometimes unusual ways, like the time Atari cracked the NES. Had the subsequent legal challenge gone differently, the game landscape might have looked very different today.