A treadmill with a doorbell alert in one of the cup holders.

See Them Knocking With A Doorbell Alert

Picture it: you’re on the treadmill, running through a forest, sweating like a pig, and the doorbell rings because a package is being delivered. Would you even hear it? Chances are, if you’re rocking out to music on headphones and your treadmill is as noisy as [Antonio]’s, you wouldn’t, and you’d once again face the dreaded ‘we’ll try later’ slip.

The guts of the doorbell alert in a pink 3D-printed enclosure.What you need is something that thing listens for the doorbell and flashes a giant 20 mm red LED to alert you. Could this be done with a 555? Yes, in fact, [Antonio] used a pair of them in the form of the 556 on the alert side.

The first 555 is wired up in astable mode to control the tempo of the flashing light, and the second timer is in monostable mode to control the length of time the light flashes. Power comes from the doorbell’s 9V, which is wired up through an existing Ethernet jack.

Now whenever the doorbell rings, [Antonio] has 60 seconds of flashing light in order to react, stop the treadmill, and jump off to answer the door. To conserve power when [Antonio] is relaxing, there’s an on/off switch.

Embrace IPv6 Before Its Too Late?

Many hackers have familiar sayings in their heads, such as “If it ain’t broke, don’t fix it” and KISS (Keep it simple, stupid). Those of us who have been in the field for some time have habits that are hard to break. When it comes to personal networks, simplicity is key, and the idea of transitioning from IPv4 to IPv6 addresses seems crazy. However, with the increasing number of ‘smart’ devices, streaming media gadgets, and personal phones, finding IPv4 space for our IoT experiments is becoming difficult. Is it time to consider embracing IPv6?

The linked GitHub Gist by [timothyham] summarizes the essential concepts for home network admins to understand before making changes. The first major point is that IPv6 has a vastly larger address space than IPv4, eliminating the need to find spare IPv4 addresses. IPv6 assigns multiple addresses to the same interface. The 128-bit addresses are split into a 64-bit prefix assigned by your ISP and a 64-bit interface identifier. Using SLAAC (Stateless Address Autoconfiguration), clients can manage their own addresses. You don’t have to use SLAAC, but it will make life easier. The suffix typically remains static, allowing integration with a local DNS server.

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A3 Audio: The Open Source 3D Audio Control System

Sometimes, startups fail due to technical problems or a lack of interest from potential investors and fail to gain development traction. This latter case appears to be the issue befalling A3 Audio. So, the developers have done the next best thing, made the project open source, and are actively looking for more people to pitch in. So what is it? The project is centered around the idea of spatial audio or 3D audio. The system allows ‘audio motion’ to be captured, mixed and replayed, all the while synchronized to the music. At least that’s as much as we can figure out from the documentation!

The system is made up of three main pieces of hardware. The first part is the core (or server), which is essentially a Linux PC running an OSC (Open Sound Control) server. The second part is a ‘motion sampler’, which inputs motion into the server. Lastly, there is a Mixer, which communicates using the OSC protocol (over Ethernet) to allow pre-mixing of spatial samples and deployment of samples onto the audio outputs. In addition to its core duties, the ‘core’ also manages effects and speaker handling.

The motion module is based around a Raspberry Pi 4 and a Teensy microcontroller, with a 7-inch touchscreen display for user input and oodles of NeoPixels for blinky feedback on the button matrix. The mixer module seems simpler, using just a Teensy for interfacing the UI components.

We don’t see many 3D audio projects, but this neat implementation of a beam-forming microphone phased array sure looks interesting.

Hands On: Inkplate 6 MOTION

Over the last several years, DIY projects utilizing e-paper displays have become more common. While saying the technology is now cheap might be overstating the situation a bit, the prices on at least small e-paper panels have certainly become far more reasonable for the hobbyist. Pair one of them with a modern microcontroller such as the RP2040 or ESP32, sprinkle in a few open source libraries, and you’re well on the way to creating an energy-efficient smart display for your home or office.

But therein lies the problem. There’s still a decent amount of leg work involved in getting the hardware wired up and talking to each other. Putting the e-paper display and MCU together is often only half the battle — depending on your plans, you’ll probably want to add a few sensors to the mix, or perhaps some RGB status LEDs. An onboard battery charger and real-time clock would be nice as well. Pretty soon, your homebrew e-paper gadget is starting to look remarkably like the bottom of your junk bin.

For those after a more integrated solution, the folks at Soldered Electronics have offered up a line of premium open source hardware development boards that combine various styles of e-paper panels (touch, color, lighted, etc) with a microcontroller, an array of sensors, and pretty much every other feature they could think of. To top it off, they put in the effort to produce fantastic documentation, easy to use libraries, and free support software such as an online GUI builder and image converter.

We’ve reviewed a number of previous Inkplate boards, and always came away very impressed by the attention to detail from Soldered Electronics. When they asked if we’d be interested in taking a look at a prototype for their new 6 MOTION board, we were eager to see what this new variant brings to the table. Since both the software and hardware are still pre-production, we won’t call this a review, but it should give you a good idea of what to expect when the final units start shipping out in October.

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Displays We Like Hacking: HDMI

I don’t like HDMI. Despite it being a pretty popular interface, I find crucial parts of it to be alien to what hackers stand for. The way I see it, it manages to be proprietary while bringing a lot of the old cruft in. It doesn’t have a native alternative like DisplayPort, so portable implementations tend to suffer power-wise; the connector situation is interesting, and the HDMI Foundation has been doing some weird stuff; in particular, they are pretty hostile to open-source technology.

This article is not the place for such feelings, however, especially since I’ve expressed them enough in the DisplayPort article. We the hackers deserve to be able to handle the interfaces we stumble upon, and I firmly believe in that way more than in my right to animosity towards HDMI.

The HDMI interface is seriously prominent wherever you look, in part because it’s the interface created by the multimedia-involved companies for the multimedia-involved companies. Over the years we’ve had it, it’s been more than sufficient for basically everything we do video-wise, save for the highest resolutions.

It’s also reasonably simple to wire up, hack on, and even bitbang. Let’s go through what makes it tick.

The Core

HDMI is, at its core, three differential pairs for data, plus one pair to clock them and in the darkness bind them. It’s a digital interface, though it is a fun one. This makes it way more suitable for higher-distance video transmissions than interfaces like VGA, and as long as you stick to relatively low resolutions, HDMI won’t have as many asks in terms of PCB layout as DisplayPort might, thanks to HDMI link speeds scaling proportionally with the display resolution.

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Use That One Port For High-Speed FPGA Data Export

There’s a good few options for exporting data out of FPGAs, like Ethernet, USB2, or USB3. Many FPGAs have a HDMI (or rather, sparkling DVI) port as well, and [Steve Markgraf] brings us the hsdaoh project — High-Speed Data Acquisition Over HDMI, using USB3 capture cards based on the Macrosilicon MS2130 chipset to get the data from the FPGA right to your PC.

Current FPGA-side implementation is designed for Sipeed Tang chips and the GOWIN toolchain, but it should be portable to an open-source toolchain in the future. Make sure you’re using a USB3 capture card with a MS2130 chipset, load the test code into your FPGA, run the userspace capture side, and you’re ready to add this interface to your FPGA project! It’s well worth it, too – during testing, [Steve] has got data transfer speeds up to 180 MB/s, without the USB3 complexity.

As a test, [Steve] shows us an RX-only SDR project using this interface, with respectable amounts of bandwidth. The presentation goes a fair bit into the low-level details of the protocol, from HDMI fundamentals, to manipulating the MS2130 registers in a way that disables all video conversion; do watch the recording, or at least skim the slides! Oh, and if you don’t own a capture card yet, you really should, as it makes for a wonderful Raspberry Pi hacking companion in times of need.

You Can Now Jailbreak A PS4 With An LG TV

You might think that jailbreaking a PS4 to run unsigned code is a complicated process that takes fancy tools and lots of work. While developing said jailbreaks was naturally no mean feat, thankfully they’re far easier for the end user to perform. These days, all you need is an LG TV.

Of course, you can’t just use any LG TV. You’ll need a modern LG webOS smart TV, and you’ll need to jailbreak it before it can in turn be used to modify your PS4. Once that’s done, though, you can install the PPLGPwn tool for jailbreaking PS4s. It’s based on the PPPwn exploit released by [TheFlow], which was then optimized by [xfangxfang] and implemented for LG Smart TVs by [zauceee]. Once installed, you just need to hook up your PS4 to the TV via the Ethernet port. Then, with the exploit running on the TV, telling the PS4 to set up the LAN via PPPoE will be enough to complete the jailbreak.

There are other ways to jailbreak a PS4 that don’t involve the use of a specific television. Nonetheless, it’s neat to see the hack done in such an amusing way.

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