Sulfur Hexafluoride: The Nightmare Greenhouse Gas That’s Just Too Useful To Stop Using

Sulfur hexafluoride (SF6) is not nearly as infamous as CO2, with the latter getting most of the blame for anthropogenic climate change. Yet while measures are being implemented to curb the release of CO2, for SF6 the same does not appear to be the case, despite the potentially much greater impact that SF6 has. This is because when released into the atmosphere, CO2 only has a global warming potential (GWP) of 1, whereas that of methane is about 28 over 100 years, and SF6 has a GWP of well over 22,000 over that same time period.

Also of note here is that while methane will last only about 12.4 years in the atmosphere, SF6 is so stable that it lasts thousands of years, currently estimated at roughly 3,200 years. When we touched upon sulfur hexafluoride back in 2019 in the context of greenhouse gases, it was noted that most SF6 is used for — and leaks from — high-voltage switchgear (mechanical switches), transformers and related, where the gas’ inert and stable nature makes it ideal for preventing and quenching electrical arcing.

With the rapid growth of highly distributed energy production in the form of mostly (offshore) wind turbines and PV solar parks, this also means that each of these is equipped with its own (gas-filled) switchgear. With SF6 still highly prevalent in this market, this seems like an excellent opportunity to look into how far SF6 usage has dropped, and whether we may be able to manage to avert a potential disaster.

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The Tower, a discrete component circuit sculpture clock

A Breathtaking Circuit Sculpture Clock

The Tower, a discrete component circuit sculpture clockHere at Hackaday, we pride ourselves on bringing you the very freshest of hacks. But that doesn’t mean we catch all the good stuff the first time around, and occasionally we get a tip on an older project that really should have been covered the first time around. This remarkable circuit sculpture clock is a perfect example of one that almost got away.

[Gislain Benoit] creation is called “The Tower” for good reason: it’s built inside what amounts to a giant glass test tube. Inverted and adorned with MDF discs, the Pyrex tube stands 5 feet (1.5 meters) tall, and is absolutely stuffed with electronic goodness. There are more than 2,100 discrete components mounted inside on a helical framework of carefully bent wires, forming a vertical sculpture that displays the time on three separate pairs of seven-segment displays. All the diode-transitor logic circuits are built from discrete components; nary a chip was used, and to spice things up, [Gislain] used LEDs in place of regular diodes everywhere in the circuit. The result is a constant light show as the clock goes through its paces.

The whole thing looks amazing, and even the power supply at the base works in the overall presentation. The design is a bit of a departure from [Gislain]’s previous circuit sculpture clock, but it’s just as beautiful, and equally as mind-boggling in terms of construction difficulty.

Thanks to [Maarten] for the belated tip on this one.

NFC Performance: It’s All In The Antenna

NFC tags are a frequent target for experimentation, whether simply by using an app on a mobile phone to interrogate or write to tags, by incorporating them in projects by means of an off-the-shelf module, or by designing a project using them from scratch. Yet they’re not always easy to get right, and can often give disappointing results. This article will attempt to demystify what is probably the most likely avenue for an NFC project to have poor performance, the pickup coil antenna in the reader itself.

A selection of the NFC tags on my desk
A selection of the NFC tags on my desk

The tags contain chips that are energised through the RF field that provides enough power for them to start up, at which point they can communicate with a host computer for whatever their purpose is.

“NFC” stands for “Near Field Communication”, in which data can be exchanged between physically proximate devices without their being physically connected.  Both reader and tag achieve this through an antenna, which takes the form of a flat coil and a capacitor that together make a resonant tuned circuit. The reader sends out pulses of RF which is maintained once an answer is received from a card, and thus communication can be established until the card is out of the reader’s range. Continue reading “NFC Performance: It’s All In The Antenna”

Hacked Punch-Out Controlled With Actual Punches

In a slightly safer departure away from jetpack roller-skating and flinging around bolts of lightning, [Ian Charnas] has been hacking retro video games. After a lot of hard work [Ian] has managed to add pose estimation to control the character in the NES boxing game “Punch-Out.” Surely he can’t get hurt doing that? No, but since it wasn’t fair to hurt the poor suffering characters, without taking any damage himself, he added electric-shock feedback to give the game a bit more, ahem, punch. See, you can get hurt playing video games!

By starting with Google MoveNet, which is a pre-baked skeletal tracking model which can run in a browser using TensorFlowJS, he defined some simple heuristics for the various boxing moves usually performed with the game controller. Next, he needed to get the game. Being a all-round good guy, [Ian] bought an original copy of the game cartridge to obtain the license, then using the USB CopyNES from RetroUSB, dumped out the game binary for the next step.

Emulation of the NES hardware was chosen, taken care of by FCEUX, in order to run the game and the posture model on the same machine. This simplified the control of the game, since it would be somewhat more work to have it run on the original NES. By using emscripten, FCEUX was cross-compiled to WebAssembly, and so both the game and control side are both in the land of JavaScript. To be honest, after playing the game a little, [Ian] found it far too fast to be playable with posture control, as opposed to much faster button pressing, so some game hacking was required. Emulation made this much easier.

It took [Ian] around two months of disassembling the game binary, and figuring out the game logic around the characters in order to slow them down enough to make it playable, but he did manage it. You can be the judge, since he bought a bunch more cartridges to unlock more license copies, you can play it too. Just don’t add the electric-shock part, nobody needs to be administered electric shock therapy from a two inch high bright orange Mike Tyson!

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3D Printed Absolute Encoder Is Absolutely Wonderful

When you need to record the angle of something rotating, whether it’s a knob or a joint in a robotic arm, absolute rotary encoders are almost always the way to go. They’re cheap, they’re readily available, and it turns out you can make a pretty fantastic one out of a magnetic sensor, a zip tie, and a skateboard bearing.

When [Scott Bezek] got his hands on a AS5600 magnet sensor breakout board, that’s just what he did. The sensor itself is an IC situated in the middle of the board, which in Scott’s design sits on a 3D-printed carrier. A bearing mount sits atop it, which holds — you guessed it — a bearing. Specifically a standard 608 skateboard bearing, which is snapped into the mount and held securely by a zip tie cinched around the mount’s tabs. The final part is a 3D-printed knob with a tiny magnet embedded within, perpendicular to the axis of rotation. The knob slides into the bearing and the AS5600 reads the orientation of the magnet.

Of course, if you just wanted a rotary knob you could have just purchased an encoder and been done with it, but this method has its advantages. Maybe you can’t fit a commercially-available encoder in your design. Maybe you need the super-smooth rotation provided by the bearing. Or maybe you’re actually building that robotic arm — custom magnetic encoders like this one are extremely common in actuator design, and while the more industrial versions (usually) have fewer zip ties, [Scott]’s design would fit right in.

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A PCjr running an SNTP server

IBM PCjr From 1984 Keeps Today’s Clocks Running In Sync

We’ve gotten used to the fact that the clocks on our internet-connected computers and smartphones are always telling the right time. Time servers, provided by a variety of government agencies as well as tech giants, provide them with the exact time and date thanks to accurate atomic clocks and the clever Network Time Protocol (NTP). But it wasn’t always like this: back in the 1990s when many computers didn’t have an internet connection, we had to adjust our computers’ clocks manually. Go back one more decade, and many PCs didn’t even have a battery-backed clock at all; you either set the proper date and time when the computer booted, or just lived with the fact that all new files were timestamped 01-01-1980.

[Michael Brutman] decided to mix today’s world of network time synchronization with the old world of batteryless PCs, and built an SNTP Time Server that runs on a DOS PC. He tried it with two different hardware setups: a 40 MHz 386 PC from 1993, and the (in)famous IBM PCjr from 1984. A standard GPS module serves as an accurate time reference; these units can often be directly connected to old hardware thanks to the eternal RS-232 standard.

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Faster IPA Recycling For Your Resin Print Workflow

If you’ve printed with photopolymer resins, you know that you need alcohol. Lots of alcohol. It makes sense that people would like to reuse the alcohol both to be environmentally responsible and to save a little money. The problem is that the alcohol eventually becomes so dirty that you have to do something. Given time, the polymer residue will settle to the bottom and you can easily pour off most of the clean liquid. You can also use filters with some success. But [Makers Mashup] had a different idea. Borrowing inspiration from water treatment plants, he found a chemical that will hasten the settling process. You can see a video of his process below.

The experimentation started with fish tank clarifier, which is — apparently — mostly alum. Alum’s been used to treat wastewater for a long time. Even the ancient Romans used it for that purpose in the first century. Alum causes coagulation and flocculation so that particles in the water wind up sinking to the bottom.

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