Fewer Millimeters Make A Useful ESP32 Devboard

Sometimes the most useful hacks aren’t the flashiest, they’re the ones that improve an already great tool and make something better. Through hole components are still the fastest and perhaps most satisfying way to prototype a new electronics project so it’s extra frustrating when the happy hacker discovers their new devboard is too wide to fit in a standard breadboard. [Tobias] had the same thought and redesigned the standard ESP32 “NodeMCU” style devboard to be almost exactly the same, but narrower.

Interactive BOMs make assembly a snap

Not to trivialize, but that’s pretty much it. And we love it! The new design retains the great support of the original devboard but adds a few nice tweaks. Obviously there’s the small size change that allows it to fit on a standard 5×5 breadboard leaving sockets available on either side for interfacing. Even in this smaller size [Tobias] managed to retain the boot mode and reset buttons though the overall pinout has changed slightly. And for easier connections ye olde micro USB socket has been swapped for sleek modern USB-C. You have cables for that common standard now, right?

How do you get one? As far as we know [Tobias] isn’t selling these but the design is completely open source and the design, fab, and BOM files are all in the github repository. [Tobias] even went so far as to include the extremely handy interactive BOM to speed up hand assembly. The real trick here is that the board is designed to facilitate the extremely inexpensive turnkey assembly now available from our favorite fab houses, with an example cost of $8/piece for a run of five. The repo includes a properly formatted BOM and fab files to make ordering them a snap. See the bottom of the README for details about what to order.

Myst ‘Demake’ For The Apple II

Making certain games run on systems which were never designed to run such games (or any games at all) is a favorite hobby of some, with [deater] being no exception. His latest creation involves porting Myst to the Apple II, or ‘demake’ in his own words. This means taking a game that was released in 1993 for MacOS and later for Windows 3.1 and the original PlayStation, and creating a version that works on an 8-bit system from 1977.

Obviously the graphical fidelity has been turned down some compared to the 1990s version, but at this stage much of the game’s levels have been implemented. For anyone who has ever played the game before, much of the visuals will be instantly recognizable. According to [deater], the game should run on any Apple II/II+/IIe, with at least 48 kB of RAM, but 64 kB needed for sound effects. If a Mockingboard sound card is installed, it will even play the intro theme.

On the project page the (currently) three floppy disks can be downloaded, with the source available on Github. While one is there, one can also check out [deater]’s ‘Another World’ port to the Apple II which we covered last year.

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Art Generated From The Dubious Comments Section

[8BitsAndAByte] are back, and this time they’re taking on the comments section with art. They wondered whether or not they can take something as dubious as the comments section and redeem it into something more appealing like art.

They started by using remo.tv, a tool they’ve used in other projects, to read comments from their video live feeds and extract random phrases. The phrases are then analyzed by text to speech, and a publicly available artificial intelligence algorithm that generates an image from a text description. They can then specify art styles like modern, abstract, cubism, etc to give their image a unique appeal. They then send the image back to the original commenter, crediting them for their comment, ensuring some level of transparency.

We were a bit surprised that the phrase dog with a funny hat generated an image of a cat, so I think it’s fair to say that their AI engine could use a bit of work. But really, we could probably say that about AI as a whole.

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Aesthetic DIY Bluetooth Speakers

DIY Bluetooth speaker projects are always a staple here at Hackady. In our latest feature of DIY audio builds, we have [Patrick’s] vinyl cylindrical speaker.

He found a pretty inexpensive Bluetooth audio amplifier on AliExpress. However, the amplifier module oddly enough had a few missing components that were critical to its operation, so he had to do a little bit of re-work. Not something you generally expect to do when you purchase a pre-made module, but he was certainly up to the task.

He noticed the board amp module was missing a battery protection circuit even though there was space on the board laid out for those components (maybe an older board revision?). To remedy this problem, he added his own battery protection circuit to prevent any unwanted catastrophes. Secondly, he noticed a lot of distortion at high volumes and figured that some added capacitance on the power supply would help fix the distortion. Luckily, that did the trick.

Finally, and not quite a mistake on the manufacturer’s part this time, but an improvement [Patrick] needed for his own personal use. He wanted the amp module’s board-level LED indicator to be visible once the enclosure was fitted around the electronics. So, he used the built-in status trigger as a digital signal for a simple transistor circuit powering a much brighter ring LED that could be mounted onto the enclosure. That way, he could utilize the firmware for triggering the board-level status indicator for his own ring LED without any software modifications to the amp module.

Now, all that was left was to construct the enclosure he had 3D-printed and fit all the electronics in their place. We’ve gotten pretty used to the always impressive aesthetics of [Patrick’s] designs, having covered a project of his before, and this build is certainly no exception. Great job!

While you’re here, take a look at some other DIY Bluetooth speaker projects on Hackaday.

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Rotary Dialer Becomes Numeric Keypad

Many laptops eschew the numeric keypad to free up space, and some desktop keyboards have taken on the trend, too. If you want a specialised numeric entry device and have absolutely no interest in speed or ease of use, [jp3141] has just the build for you.

The idea is to use the rotary dial from an old telephone to enter numbers into a computer. It’s slow and cumbersome, but it’s also pretty entertaining. The build uses an old AT&T Trimline dialer, though we’re sure most rotary phones would work. The pulses produced by the dialer are counted by a Teensy microcontroller, which emulates a USB HID keyboard device and enters the relevant keystroke into the computer. There’s also a USB serial interface for debugging, and an LED which flashes along with the pulses from the dialer circuit.

While it’s not the most efficient data entry method, it’s a semi-useful way to repurpose an old phone, and an amusing piece to take along to your next LAN party. We’ve featured a few… alternative… keyboards before, too. If you’ve cooked up a truly convoluted input device for your computer, be sure to let us know.

Learn Software Reverse Engineering: Ghidra Class Videos From HackadayU Now Available!

The HackadayU video series on learning to use Ghidra is now available!

Ghidra is a tool for reverse engineering software binaries — you may remember that it was released as Open Source by the NSA last year. It does an amazing job of turning compiled binaries that tell the computer how to operate into human-readable C code. The catch is that there’s a learning curve to making the most out of what Ghidra gives you. Enter the Introduction to Reverse Engineering with Ghidra class led by Matthew Alt as part of the HackadayU series. This set of four one-hour virtual classroom videos were just made available so that you can take the course at your own pace.

Matthew has actually been schooling us for a while. He’s also known as [wrongbaud] and we’ve been spending a lot of time covering his reverse engineering projects, including the teardowns of NES-on-a-chip hardware and his excellent hacker’s guide to JTAG. His HackadayU class continues that legacy by pulling together course materials for a high-quality hands-on walk through Ghidra. You’ll get a dose of computer architecture, the compilation process, ELF file structure, and x86_64 instructions sets along the way. He’s done a superb job of making example code for the coursework available.

While this was the first HackadayU course, there are more on the way. Anool Mahidharia just finished teaching KiCAD & FreeCAD 101 and videos will be published a soon as the editing process is complete. The fall lineup of classes is shaping up nicely and will be announced soon. As a sneak peak, we have instructors working on classes covering tiny machine learning, a second set of classes on Ghidra reverse engineering, a protocol deep dive (I2C, SPI, one-wire, JTAG etc.), Linux on Raspberry Pi, building interactive art, and all about LEDs, and an intro to design with Rhino. Keep your eye on Hackaday for more info as classes are added to the schedule.

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No-Melt Nuclear ‘Power Balls’ Might Win A Few Hearts And Minds

A nuclear power plant is large and complex, and one of the biggest reasons is safety. Splitting radioactive atoms is inherently dangerous, but the energy unleashed by the chain reaction that ensues is the entire point. It’s a delicate balance to stay in the sweet spot, and it requires constant attention to the core temperature, or else the reactor could go into meltdown.

Today, nuclear fission is largely produced with fuel rods, which are skinny zirconium tubes packed with uranium pellets. The fission rate is kept in check with control rods, which are made of various elements like boron and cadmium that can absorb a lot of excess neutrons. Control rods calm the furious fission boil down to a sensible simmer, and can be recycled until they either wear out mechanically or become saturated with neutrons.

Nuclear power plants tend to have large footprints because of all the safety measures that are designed to prevent meltdowns. If there was a fuel that could withstand enough heat to make meltdowns physically impossible, then there would be no need for reactors to be buffered by millions of dollars in containment equipment. Stripped of these redundant, space-hogging safety measures, the nuclear process could be shrunk down quite a bit. Continue reading “No-Melt Nuclear ‘Power Balls’ Might Win A Few Hearts And Minds”