Kepler Planet Hunter Nears End Of Epic Journey

The Kepler spacecraft is in the final moments of its life. NASA isn’t quite sure when they’ll say their last goodbye to the space telescope which has confirmed the existence of thousands of exoplanets since its launch in 2009, but most estimates give it a few months at best. The prognosis is simple: she’s out of gas. Without propellant for its thrusters, Kepler can’t orient itself, and that means it can’t point its antenna to Earth to communicate.

Now far as spacecraft failures go, propellant depletion isn’t exactly unexpected. After all, it can’t pull into the nearest service station to top off the tanks. What makes the fact that Kepler will finally have to cease operations for such a mundane reason interesting is that the roughly $600 million dollar space telescope has already “died” once before. Back in 2013, NASA announced Kepler was irreparably damaged following a series of critical system failures that had started the previous year.

But thanks to what was perhaps some of the best last-ditch effort hacking NASA has done since they brought the crew of Apollo 13 home safely, a novel way of getting the spacecraft back under control was implemented. While it was never quite the same, Kepler was able to continue on with modified mission parameters and to date has delivered so much raw data that scientists will be analyzing it for years to come. Not bad for a dead bird.

Before Kepler goes dark for good, let’s take a look at how NASA managed to resurrect this planet hunting space telescope and greatly expand our knowledge of the planets in our galaxy.

Continue reading “Kepler Planet Hunter Nears End Of Epic Journey”

Add-On Board Brings Xbox 360 Controllers To N64

Many of the games released on the Nintendo 64 have aged remarkably well, in fact a number of them are still considered must-play experiences to this day. But the years have not been so kind to the system’s signature controller. While the N64 arguably defined the console first person shooter (FPS) genre with games like “Goldeneye” and “Perfect Dark”, a modern gamer trying to play these classics with the preposterous combination of analog and digital inputs offered by the N64 controller is unlikely to get very far.

Of course, you could play N64 games in an emulator and use whatever controller you wish. But where’s the challenge in taking the easy way out? [Ryzee119] would much rather take the insanely complex route, and has recently completed work on an add-on board that let’s you use Xbox 360 wireless controllers on Nintendo’s 1996 console. He’s currently prepping schematics and firmware for public release, with the hope that support for additional USB controllers can be added by the community.

Nintendo historians may recall that the N64’s controllers had an expansion port on the bottom where you would connect such accessories as the “Rumble Pak” and “Controller Pak”. The former being an optional force feedback device, and the latter a rather oddly named memory card for early N64 games which didn’t feature cartridge saves. Only “90’s Kids” will recall the struggle of using the “Rumble Pak” when a game required the “Controller Pak” to save progress.

Thankfully [Ryzee119] has solved that problem by adding battery backed storage to his adapter along with some clever code which emulates the “Controller Pak”. Similarly, the “Rumble Pak” is emulated by the Xbox 360 controller’s built-in force feedback and a bit of software trickery. Specific button combinations allow for enabling and disabling the various virtual accessories on the fly.

But the best part of this modification might be how unobtrusive the whole thing is. Not only does it allow you to still use the original controllers and accessories if you wish, but it only requires soldering a handful of wires to the console’s motherboard. Thanks to the surprising amount of dead space inside the system’s case, it’s not even a challenge to fit the board inside. You do need to use the official USB Xbox 360 controller receiver, but even here [Ryzee119] opted to put a USB port on the board so you could just plug the thing in rather than having to cut the connector off and trying to solder it to the board yourself.

It probably won’t come as a surprise that this isn’t the first time [Ryzee119] has fiddled with the internals of a classic Nintendo system. We’ve previously covered his fantastic custom PCB to fit a Raspberry Pi Zero into a GameBoy Advance.

[Thanks to Gartral for the tip.]

Building The Terminator’s Arm

The Cyberdyne Systems Series 800 Terminator is a highly capable robot that happens to look an awful lot like Arnold Schwarzenegger. It boasts an advanced metallic endoskeleton, which has been the inspiration for many DIY prop builds over the years. [KenToonz] has decided to take on just such a project and invites viewers along for the ride. (YouTube, embedded below.)

The project is a particularly interesting one, as it involves the recreation of a robotic imitation of a human hand and arm. Thankfully, due to the hard work of dedicated individuals, blueprints of the original movie item are available online. These aren’t fully functional, per se, but give the aspiring builder a strong basis to get the look and feel right, while leaving room for modifications for those who wish to build something that moves and operates in the expected way. [KenToonz] intends to do exactly that, and contemplates the installation of various springs and other mechanisms to enable the joints to extend and retract properly.

[KenToonz] starts from the fingers, working back towards the forearm before beginning to add the various interstitial pieces that make it all work together as an assembly. The machining involved covers everything from small metal pieces of the digits to producing custom springs for the moving parts. We can’t wait to see the finished product once it’s all finished!

We’ve seen some great prop builds before, too – like this tricorder worthy of Mr Spock.

Continue reading “Building The Terminator’s Arm”

Vintage Silverstone Bluetooth speaker

Vintage Silvertone Cabinet Gets Bluetooth Treatment

This Bluetooth speaker is full of delightful surprises. The outer shell is an antique radio cabinet, but its practically empty interior is a combination of Dead Bug circuitry and modern BT receiver.

[PJ Allen] found the BT receiver on Groupon and decided to whip up amplifier and threshold detector circuits using only parts he already had in order to make this vintage-looking Bluetooth speaker. The cabinet is from a Silvertone Model 1955 circa 1936. Don’t worry, no antiques were harmed in the making of this hack, the cabinet was empty when he bought it.

LM4871 based amplifiers
LM4871 based amplifiers

The amplifiers, one per speaker, began life as a circuit from TI’s LM4871  datasheet. Some of the departures came about because he didn’t have the exact component values, even paralleling capacitors to get in the right range. The finished board is a delightful mix of “Dead Bug” and quasi-Manhattan style construction, “quasi” because he carved up the ground plane instead of laying pads on top of it.

Look at the front of the cabinet and you’ll see a rectangular display. Watch the video below and you’ll see that it throbs in time to the music. To do that he came up with a threshold detector circuit which started out based on a circuit from a  Sharp/Optonica cassette tape deck, but to which he made improvements.

Not all cabinets come empty though. Check out this post by our own [Gregory L. Charvat] about restoring these wonderful old radios.

Continue reading “Vintage Silvertone Cabinet Gets Bluetooth Treatment”

A Crystal Oscillator For A Stable Bench Reference

[Paul] likes a precise oscillator. His recent video shows a crystal oscillator with a “watch crystal” and a CMOS counter, the CD4060. Using such a circuit can produce very stable frequencies and since the 32.768 kHz crystal is a power of 2, you get nice divisions out of the counter.

We’ve seen the same trick done with decade counters (like the 4518B) to divide by 10 instead of powers of two to make frequency standards. A 1 MHz crystal can easily generate 100 kHz, 10 kHz, etc.

Continue reading “A Crystal Oscillator For A Stable Bench Reference”

Light Painting Animations Directly From Blender

Light painting: there’s something that never gets old about waving lights around in a long exposure photo. Whilst most light paintings are single shots, some artists painstakingly create frame-by-frame animations. This is pretty hard to do when moving a light around by hand: it’s mostly guesswork, as it’s difficult to see the results of your efforts until after the photo has been taken. But what if you could make the patterns really precise? What if you could model them in 3D?

[Josh Sheldon] has done just that, by creating a process which allows animations formed in Blender to be traced out in 3D as light paintings. An animation is created in Blender then each frame is automatically exported and traced out by an RGB LED on a 3D gantry. This project is the culmination of a lot of software, electronic and mechanical work, all coming together under tight tolerances, and [Josh]’s skill really shines.

The first step was to export the animations out of Blender. Thanks to its open source nature, Python Blender add-ons were written to create light paths and convert them into an efficient sequence that could be executed by the hardware. To accommodate smooth sliding camera movements during the animation, a motion controller add-on was also written.

The gantry which carried the main LED was hand-made. We’d have been tempted to buy a 3D printer and hack it for this purpose, but [Josh] did a fantastic job on the mechanical build, gaining a solidly constructed gantry with a large range. The driver electronics were also slickly executed, with custom rack-mount units created to integrate with the DragonFrame controller used for the animation.

The video ends on a call to action: due to moving out, [Josh] was unable to continue the project but has done much of the necessary legwork. We’d love to see this project continued, and it has been documented for anyone who wishes to do so. If you want to check out more of [Josh]’s work, we’ve previously written about that time he made an automatic hole puncher for music box spools.

Thanks for the tip, [Nick].

Continue reading “Light Painting Animations Directly From Blender”

Incredible 3D Printed Overwatch Airsoft Pistol

If you ever needed evidence that gamers are some of the most dedicated individuals in all of fandom, then look no further than this fantastic 3D printed recreation of the “Pulse Pistol” as featured in the immensely popular “Overwatch”. Built by the guys at [Danger Doc], this replica doesn’t just look the part, it’s also a fully functional Airsoft gun. In the detailed build video after the break, the year-long design and construction of the gun is broken down for your viewing pleasure.

Because the end goal was to make something that looked as though it came from the game itself, a lot of time was put into making sure that the externals were faithful to the digital version while still able to contain all the hardware they needed to cram in there. This is a fully auto gun, so it needed a battery and motors, as well as a way to feed the firing mechanism Airsoft BBs that didn’t require an anachronistic magazine sticking out.

They combined a off-the-shelf firing mechanism and high-capacity magazine but it took plenty of custom designed parts to get everything mated up. The magazine has a clockwork mechanism to advance the BBs which required the user to manually crank up, but this was replaced with an electric motor to make things a little more futuristic. In addition to all the LEDs on the body of the gun, there’s also an internal array of ultraviolet SMD LEDs to charge the glow-in-the-dark “tracer” BBs as they move through the magazine. In low light, this gives the shots from the gun something of a laser effect.

We’ve seen 3D printed guns from games before, but rarely with this attention to detail and engineering. Honestly, this even gives some real 3D printed guns a run for their money.

Continue reading “Incredible 3D Printed Overwatch Airsoft Pistol”