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Hackaday Links: June 9, 2019

The Chicago Pile led to the Manhattan Project, which led to the atomic bomb. In Germany, there were similar efforts with less success, and now we have physical evidence from the first attempted nuclear reactor in Germany. In Physics Today, there’s a lovely historical retrospective of one of the ‘fuel cubes’ that went into one of Germany’s unsuccessful reactor experiments. This is a five-centimeter cube that recently showed up in the hands of a uranium collector. In the test reactor, six hundred of these cubes were strung along strings and suspended like a chandelier. This chandelier was then set inside a tub surrounded by graphite. This reactor never reached criticality — spectroscopy tells us the cube does not contain fission products — but it was the best attempt Germany made at a self-sustaining nuclear reaction.

The biggest failing of the Arduino is the pinout. Those header pins aren’t all on 0.1″ centers, and the board itself is too wide to fit on a single solderless breadboard. Here’s the solution to that problem. It’s the BreadShield, an Arduino Uno-to-Breadboard adapter. Plug an Uno on one end, and you get all the pins on the other.

There’s a new listing on AirBnB. this time from NASA. They’re planning on opening the space station up to tourism, starting at $35,000 USD per night. That’s a cool quarter mil per week, launch not included. The plan appears to allow other commercial companies (SpaceX and whoever buys a Boeing Starliner) to accept space tourists, the $35k/night is just for the stop at the ISS. Costs for launch and landing are expected to be somewhere between $20 and $60 Million per flight. Other space tourists have paid as much: [Dennis Tito], the first ‘fee-paying’ space tourist, paid $20M for a trip to the ISS in 2001. [Mark Shuttleworth] also paid $20M a year later. Earlier space ‘tourists’ paid a similar amount; Japanese journalist [Toyohiro Akiyama] flew to Mir at a cost of between $12M and $37M. Yes, the space station is now an AirBnB, but it’s going to cost twenty million dollars for the ride up there.

We’re getting into conference season, and there are two hardware cons coming up you should be aware of. The first is Hardwear.io, keynoted by [Christopher Tarnovsky], famous for DirecTV hacks. There will be other talks by [@TubeTimeUS] on cloning the Sound Blaster and [John McMaster] on dropping acid. All of this is going down this week at The Biltmore in Santa Clara, CA. The second upcoming conference of note is Teardown, the hardware conference put on by Crowd Supply. That’s in Portland, June 21-23, with a presence from the Church of Robotron.

Play To The Beat Of This Robotic Drummer In A Box

No drummer? No problem! With a little ingenuity, you can stuff the essentials of a drum kit into a box, and automate your rhythm section.

Mind you, [Franco Molina]’s “DrumCube” doesn’t quite have the flash of a human drummer, but it does keep a steady beat and has a charm of its own. The drum machine is mostly mechanical, reminding us somewhat of the Wintergatan Marble Machine which is as captivating to watch as it is to hear. The DrumCube has a snare drum played by two servo-controlled sticks, a kick drum using foam waggled back and forth between two piezo transducers hooked to a low-pass filter, and a reverse-biased transistor white noise generator used for the hi-hat. Sadly, the large gear appears to be just for show. An Arduino runs everything and makes sure the mechanical drum hits are synced to the electronic cymbals, which was no mean feat.

The video below shows it in action accompanying [Franco] on his guitar, and it looks as good as it sounds. Prefer a more compact, all-electronic drum kit? Here’s one that fits in your pocket.

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Yet Another Robotic Rubik’s Solver

The Rubik’s Cube was a smash hit when it came out in 1974, and continues to maintain a following to this day. It can be difficult to solve, but many take up the challenge. The Arduino Rubik’s Solver is a robot that uses electronics and maths to get the job done.

The system consists of computer-based software and a hardware system working in concert to solve the cube. Webcam images are processed on a computer which determines the current state of the cube, and the necessary moves required to solve it. The solving rig is constructed from steel rods, lasercut acrylic, and 3D printed parts, along with an Arduino and six stepper motors. The Arduino receives instructions from the solving computer over USB serial link. These are then used to command the stepper motors to manipulate the cube in the correct fashion.

It’s no speed demon, but the contraption is capable of solving a cube without any problems. Manipulation of the cube is reliable and smooth, and the build is neat and tidy thanks to its carefully designed components. Of course, there are now even Rubik’s Cubes that can solve themselves. Video after the break.

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Animated Pixel Lamp Is A Must For Any Chiptuner’s Bedroom

Lamps are quite often simple things, designed to light an area and perhaps add a touch of style to a room. Of course, it’s 2019 now, and we don’t need to settle for just that. We can have wildly colored animated lamps if we want to! (French Youtube link, embedded below.)

The lamp in question is the work of [Heliox], who knows her way around an LED or two (hundred). In this build, a string of WS2812 addressable RGB LEDs are hooked up to an Arduino Mega brain. The LEDs are fitted into a round lamp body, with a rectangular diffuser for each one. This creates an attractive pixellated effect and gives the animations a charming 8-bit quality. A thin outer shell is 3D printed in white plastic to further diffuse the light. The top of the lamp rotates an internal potentiometer to control mode selection. There’s also a brightness knob on the bottom if things get a touch too intense.

It’s a tidy build that uses 3D printing and addressable LEDs to quickly and easily create a lamp with a fun retro aesthetic. We could imagine this making a great piece for a hip sitcom apartment. We fully expect to see similar lamps on sale in the next couple of years. Video after the break.

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Great Hacks At Our Maker Faire Bay Area Meetup; From Helmets And Goggles To Rovers And String

When Maker Faire Bay Area closed down early Saturday evening, the fun did not stop: there’s a strong pool of night owls among the maker demographic. When the gates close, the after-parties around San Mateo run late into the night, and Hackaday’s meetup is a strong favorite.

This year Hackaday and Tindie joined forces with Kickstarter and moved our combined event to B Street Station, a venue with more space for hacks than previous years. The drinks started flowing, great people started chatting, basked in an ever present glow of LEDs. A huge amount of awesome hardware showed up, so let’s take a look the demos and stunts that came out to play.

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That Super Mario Bros. C64 Port Was Too Good For This World

It was foolish to think that the adventure of the Mario Bros. would ever exist outside of the castle walls of the Nintendo Entertainment System. Except for that one time it did. The Hudson Soft company was a close collaborator with Nintendo, and parlayed that favor into being tasked with bringing Super Mario Bros. to platforms beyond the NES. The result of that collaboration would be 1986’s Super Mario Special, a port for the NEC PC-88 line of desktop computers. What ended up on that 5.25″ floppy sounded reminiscent of the Famicom original, but with a grand total of four colors (including black) and not a single scrolling screen in sight; Super Mario Special felt decidedly less than spectacular to play. Those eternally flickering sprites mixed with jarring blank screen transitions would never make it outside of Japan, so for a large swath of the world Mario would remain constrained to a gray plastic cartridge for years to come.

There are no shortage of ways to play Super Mario Bros. these days. Emulation in all of its various official and unofficial forms has taken care of that. Virtually everything with a processor more capable than the NES’s 6502 can play host to the Mushroom Kingdom, however, machines more contemporary with the NES still lacked access to the iconic title.

Enter the 2019 port of Super Mario Bros. for the Commodore 64 by [ZeroPaige]. A culmination of seven years work to port the game onto one of the most prolific computers of the eighties was a clear feat of brilliance and an amazing bit of programming that would have taken 1986 by storm. No pale imitation, this was Mario on the C64. Despite all of the nuance in recreating the jump-and-run model of the original paired with enveloping all eight sound channels of a dual SID chip setup, Nintendo saw fit to stifle the proliferation of this incredible 170 kB of software because they claim it infringes on their copyright.

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A Better Bowden Drive For Floppy Filaments

You might not think to use the word “rigid” to describe most 3D-printer filaments, but most plastic filaments are actually pretty stiff over a short length, stiff enough to be pushed into an extruder. Try the same thing with a softer plastic like TPE, though, and you might find yourself looking at this modified Bowden drive for elastomeric filaments.

The idea behind the Bowden drive favored by some 3D-printer designers is simple: clamp the filament between a motor-driven wheel and an idler to push it up a pipe into the hot end of the extruder. But with TPE and similar elastomeric filaments, [Tech2C] found that the Bowden drive on his Hypercube printer was causing jams and under-extrusion artifacts in finished prints. A careful analysis of the stock drive showed a few weaknesses, such as how much of the filament is not supported on the output side of the wheel. [Tech2C] reworked the drive to close that gap and also to move the output tube opening closer to the drive. The stock drive wheel was also replaced with a smaller diameter wheel with more aggressive knurling. Bolted to the stepper, the new drive gave remarkably improved results – a TPE vase was almost flawless with the new drive, while the old drive had blobs and artifacts galore. And a retraction test print showed no stringing at all with PLA, meaning the new drive isn’t just good for the soft stuff.

All in all, a great upgrade for this versatile and hackable little printer. We’ve seen the Hypercube before, of course – this bed height probe using SMD resistors as strain gauges connects to the other end of the Bowden drive.

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