SpaceX Drops The Ball On Catching Fairings

You don’t have to look very hard to find another rousing success by SpaceX. It’s a company defined by big and bold moves, and when something goes right, they make sure you know about it. From launching a Tesla into deep space to the captivating test flights of their next-generation Starship spacecraft, the private company has turned high-stakes aerospace research and development into a public event. A cult of personality has developed around SpaceX’s outlandish CEO Elon Musk, and so long as he’s at the helm, we can expect bigger and brighter spectacles as he directs the company towards its ultimate goal of putting humans on Mars.

Of course, things don’t always go right for SpaceX. While setbacks are inevitable in aerospace, the company has had a few particularly embarrassing failures that could be directly attributed to their rapid development pace or even operational inexperience. A perfect example is the loss of the Israeli AMOS-6 satellite during a static fire of the Falcon 9’s engines on the launch pad in 2016, as industry experts questioned why the spacecraft had even been mounted to the rocket before it had passed its pre-flight checks. Since that costly mistake, the company has waited until all engine tests have been completed before attaching the customer’s payload.

SpaceX’s concept art for propulsive landing

But sometimes the failure isn’t so much a technical problem as an inability for the company to achieve their own lofty goals. Occasionally one of Musk’s grand ideas ends up being too complex, dangerous, or expensive to put into practice. For instance, despite spending several years and untold amounts of money perfecting the technology involved, propulsive landings for the Crew Dragon were nixed before the idea could ever fully be tested. NASA was reportedly uncomfortable with what they saw as an unnecessary risk compared to the more traditional ocean splashdown under parachutes; it would have been an impressive sight to be sure, but it didn’t offer a substantive benefit over the simpler approach.

A similar fate recently befell SpaceX’s twin fairing recovery ships Ms. Tree and Ms. Chief, which were quietly retired in April. These vessels were designed to catch the Falcon’s school bus sized payload fairings as they drifted down back to Earth using massive nets suspended over their decks, but in the end, the process turned out to be more difficult than expected. More importantly, it apparently wasn’t even necessary in the first place.

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Ask Hackaday: If Aliens Came By, Would We Even Notice?

A few years ago we talked about the chance that the first known extrasolar visitor — Oumuamua — might be a derelict solar sail. That notion has been picking up steam in the popular press lately, and it made us think again about the chances that the supposed rock was really a solar sail discarded or maybe even a probe flying with a solar sail. At the same time, Mars is as close as it ever gets so there is a gaggle of our probes searching the red planet, some of them looking for signs of past life.

All this makes us think: if we did find life or even artifacts of intelligent life, would we realize it? Sure, we can usually figure out what’s alive here on Earth. But to paraphrase Justice Potter Stewart, “We know it when we see it.” Defining life turns out to be surprisingly tricky, recognizing alien technology would be even harder.

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ECG Project With All The Messy Safety Details

We’ve seen a number of heart rate monitoring projects on Hackaday, but [Peter’s] electrocardiography (ECG) Instructable really caught out attention.

If you’ve followed Hackaday for any period of time, you’re probably already somewhat familiar with the hardware needed to record the ECG. First, you need a high input impedance instrumentation amplifier to pick up the millivolt signal from electrical leads carefully placed on the willing subject’s body. To accomplish this, he used an AD8232 single-lead ECG module (we’ve actually seen this part used to make a soundcard-based ECG). This chip has a built-in instrumentation amplifier as well as an optional secondary amplifier for additional gain and low-pass filtering. The ECG signal is riddled with noise from mains that can be partially attenuated with a simple low-pass filter. Then, [Peter] uses an Arduino Nano to sample the output of the AD8232, implement a digital notch filter for added mains noise reduction, and display the output on a 2.8″ TFT display.

Other than the circuit itself, two things about his project really caught our attention. [Peter] walks the reader through all the different safety considerations for a commercial ECG device and applies these principles to his simple DIY setup to ensure his own safety. As [Peter] put it, professional medical electronics should follow IEC 60601. It’s a pretty bulky document, but the main tenets quoted from [Peter’s] write-up are:

  1. limiting how much current can pass through the patient
  2. how much current can I pass through the patient?
  3. what electrical isolation is required?
  4. what happens if a “component” fails?
  5. how much electromagnetic interference can I produce?
  6. what about a defibrillator?

[Peter] mentions that his circuit itself does not fully conform to the standard (though he makes some honest attempts), but lays out a crude plan for doing so. These include using high-valued input resistors for the connections to the electrodes and also adding a few protection diodes to the electrode inputs so that the device can withstand a defibrillator. And of course, two simple strategies you always want to follow are using battery power and placing the device in a properly shielded enclosure.

[Peter] also does a great job breaking down the electrophysiology of the heart and relates it to terms maybe a bit more familiar to non-medical professionals. Understanding the human heart might be a little less intimidating if we relate the heart to a simple voltage source like a battery or maybe even a function generator. You can imagine the ions in our cells as charger carriers that generate electrical potential energy and nerve fibers as electrical wires along which electrical pulses travel through the body.

Honestly, [Peter] has a wealth of information and tools presented in his project that are sure to help you in your next build. You might also find his ECG simulator code really handy and his low-memory display driver code helpful as well. Cool project, [Peter]!

Measuring ECG is something that is near and dear to my heart (sorry, couldn’t resist). Two of my own projects that were featured on Hackaday before I became a writer here include a biomedical sensor suite in Arduino shield form factor, and a simple ECG built around an AD623 instrumentation amplifier.

An Epic Quest To Put More Music On An IPod Nano 3G

While many would argue that the original iPod is the most iconic entry in the long and diverse line of digital audio players that Apple released over the years, there must certainly be some consideration for the third generation (3G) iPod Nano. It’s a device that was ahead of its time in many ways, and is still perfectly usable today, although [Tucker Osman] does think it could stand to have its maximum flash storage doubled to 16 GB.

Now, we’d like to tell you that he’s already succeeded in this task. After all, in theory, it should be pretty straightforward: just remove the 8 GB flash chip and replace it with a pin-compatible 16 GB version. But of course, this is Apple we’re talking about. Nothing is ever quite that easy, and it seems that at every turn both the hardware and software in the thirteen-year-old iPod are fighting the change.

It took several attempts before the original flash chip could be swapped out, but eventually [Tucker] and his friend [Wesley] got one to survive the operation. Unfortunately, all they had to show for their effort was an unhelpful error screen.

From here on out the assumption was that they were dealing with a software problem. Luckily the Rockbox bootloader had previously been ported to the 3G Nano, which helped get the ball rolling. The next step would be to patch the Nano’s firmware to accept the ID of the new flash chip, but after a year of work, it’s turned out to be a bit more complicated than that.

[Tucker] hasn’t given up yet, and is actively looking for anyone who’d like to help out with his quest. He’s shared some information with a few like minded individuals on Hackaday.io, and he’s also started a Discord server dedicated to Nano hacking. At this point, it sounds like he’s very close to actually reading data from the 16 GB chip, but there’s still a long way to go before the Nano’s firmware will actually play music from it.

Despite most people now using their smartphones to play music these days, we still see a lot of interest in upgrading and modernizing the iPod. From replacing their original hard drives with micro SD cards to installing a Raspberry Pi Zero in place of the original electronics, hackers are still infatuated with Apple’s legendary media player.

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Arduino MKR Makes Nespresso Monitoring Easy

Monitoring an appliance with a microcontroller usually follows a well-worn path of diving inside and finding somewhere in the electrical circuitry that can be connected through some kind of interface to a microcontroller. For his Nespresso pod coffee machine, [Steadman] eschewed tearing into the device, and instead chose to monitor the sound it makes. A commodity sound threshold sensor board is hooked up to an Arduino MKR Zero, and this set-up logs coffee consumption. It’s important to note how this generation of Arduino is no longer one of the simple boards of old, instead it sports an RTC and SD card alongside its SAMD21 Cortex-M0+ processor so it is perfect for just such a datalogging project. The coffee data can be saved into a CSV file viewable by a spreadsheet, for which code is provided.

We like this project for its non-invasive simplicity, and we can see that there could be plenty of other similar machines that could benefit from an analagous technique for non-invasive monitoring. While the pages of Hackaday are full of coffee machine projects we see surprisingly few pod coffeemakers, perhaps because our readers are a canny bunch who balk at paying a premium for their caffeine. If you do happen to have a Nespresso machine though, perhaps you’d like some help identifying the capsules.

DOS Gaming PC Gets Necessary Updates

PC-104 is a standard computer form factor that most people outside of industrial settings probably haven’t seen before. It’s essentially an Intel 486 processor with lots of support for standards that have long since disappeared from most computers, but this makes it great for two things: controlling old industrial equipment and running classic DOS games on native hardware. For the latter, we turn once again to [The Rasteri] who is improving on his previous build with an even smaller DOS gaming rig, this time based on a platform even more diminutive than PC-104.

The key of a build like this is that it needs native support for the long-obsolete ISA bus to be able to interface with a SoundBlaster card, a gold standard for video games of the era. This smaller computer still has this functionality in a smaller package, but with some major improvements. First, it has a floating point unit so it can run games like Quake. It’s also much faster than the PC-104 system and uses less power. Finally, it fits in an even smaller case.

The build goes well beyond simply running software on a SoM computer. [The Rasteri] also custom built an interface board for this project, complete with all of the necessary ports and an ISA sound chip, all while keeping size down to a minimum. The new build also lets him give the build a better name than the old one (although he phrases this upgrade slightly differently), and will also let him expand some features in the future as well. Be sure to check out that first build if you’re new to this saga, too.

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History Of Closed Captions: The Analog Era

Closed captioning on television and subtitles on DVD, Blu-ray, and streaming media are taken for granted today. But it wasn’t always so. In fact, it was quite a struggle for captioning to become commonplace. Back in the early 2000s, I unexpectedly found myself involved in a variety of closed captioning projects, both designing hardware and consulting with engineering teams at various consumer electronics manufacturers. I may have been the last engineer working with analog captioning as everyone else moved on to digital.

But before digging in, there is a lot of confusing and imprecise language floating around on this topic. Let’s establish some definitions. I often use the word captioning which encompasses both closed captions and subtitles:

Closed Captions: Transmitted in a non-visible manner as textual data. Usually they can be enabled or disabled by the user. In the NTSC system, it’s often referred to as Line 21, since it was transmitted on video line number 21 in the Vertical Blanking Interval (VBI).
Subtitles: Rendered in a graphical format and overlaid onto the video / film. Usually they cannot be turned off. Also called open or hard captions.

The text contained in captions generally falls into one of three categories. Pure dialogue (nothing more) is often the style of captioning you see in subtitles on a DVD or Blu-ray. Ordinary captioning includes the dialogue, but with the addition of occasional cues for music or a non-visible event (a doorbell ringing, for example). Finally, “Subtitles for the Deaf or Hard-of-hearing” (SDH) is a more verbose style that adds even more descriptive information about the program, including the speaker’s name, off-camera events, etc.

Roughly speaking, closed captions are targeting the deaf and hard of hearing audience. Subtitles are targeting an audience who can hear the program but want to view the dialogue for some reason, like understanding a foreign movie or learning a new language.

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