Tinker Pilot Project Cranks Cockpit Immersion To 11

One of the more interesting ideas being experimented with in VR is 1:1 mapping of virtual and real-world objects, so that virtual representations can have physically interaction in a normal way. Tinker Pilot is a VR spaceship simulator project by [LLUÍS and JAVI] that takes this idea and runs with it, aiming for the ability to map a cockpit’s joysticks, switches, and other hardware to real-world representations. What does that mean? It means a virtual cockpit with flight sticks, levers, and switches that have working physical versions that actually exist exactly where they appear to be.

A few things about the project design caught our eye. One is the serial communications protocol intended to interface easily with microcontrollers, allowing for feedback between the program and any custom peripherals. (By the way, this is the same approach Kerbal Space Program took with KSPSerialIO, which enables custom mission control hardware at whatever level of complexity a user may wish to implement.)

The possibilities are demonstrated starting around 1:09 in the teaser trailer (embedded below) in which a custom controller is drawn up in CAD, then 3D-printed and attached to an Arduino, and finally the 3D model is imported into the cockpit as a 1:1 representation of the actual working unit, with visual positional feedback.

Unlike this chair experiment we saw which attached a Vive Tracker to a chair, there is no indication of needing positional trackers on individual controls in Tinker Pilot. In a cockpit layout, controls can be reasonably expected to remain in fixed positions relative to the cockpit, meaning that they can be set up as 1:1 representations of a physical layout and otherwise left alone. The kind of experimentation that is available today even to individual developers or small teams is remarkable, and it’s fascinating to see the ideas being given some experimentation.

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Smart Map Puts On A Show Thanks To Arduinos And DMX

Maps can be a great way to get a message across when the data you’re dealing with affects people on a country’s population scale. [jwolin] works for a non-profit organization, and wanted a way to help people visualize the extent of their operations and the causes they deal with. To do that, he created a nifty smart map wall display.

The display consists of a world map cut out of MDF, and affixed to a brick wall. There’s also two 4K Samsung monitors included as part of the system. The top monitor displays headings to contextualise the data, while the bottom screen displays related full motion video. A series of DMX-controlled lights then shine on the world map in various configurations to highlight the area of interest.

The system requires delicate coordination to operate cleanly and smoothly. There are three Windows 10 computers in the system, one for each monitor and another for the world map. An AutoHotkey script runs on the first computer, which selects a random video, and then sends out a command over serial to an Arduino Nano. This Arduino nano then communicates with two others, which make sure the second screen and DMX lighting rig then play the correct matching sequences, in time with the main video. Special care is taken to ensure that transitions are as smooth as possible, with no gaps in between each sequence. The entire installation is simple to update just by uploading additional content to a Dropbox folder, a crucial touch to future proof the project.

It’s an eye-catching system that helps educate visitors as to the mission of the organisation. We’ve seen other innovative world-map displays, like this clock that highlights night and day around the world. Video after the break.

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Getting The Heat On With A Thermal Camera

Need a quick way to tell your temperature before work tomorrow? Student maker [The Marpe] recently fashioned a sleek home-use thermal camera that even looks like a point and shoot. It works as an Android hardware add-on by integrating the readings from a MLX90640 far-infrared (FIR) thermal sensor with a STM32F042F6Px microcontroller. All this connects to an Android application via USB (MicroUSB or Type C).

On the app, users are able to view, take photos, and display the resulting thermal images from the open thermal camera. The code for the open Android application is also available on his GitHub.

The FIR sensors contain a small array of IR pixels, integrated to measure the ambient temperature of the internal chip, and supply sensor to measure the VDD. Each pixel on the sensor array responds to the IR energy focused on it to produce an electronic signal, which is processed by the camera processor to create a map of the apparent temperature of the object. The outputs of the sensors and VDD are stored in an internal RAM and are accessible through 3.3V I2C. They’re not only low-cost and fairly high resolution, but also available by order on Digi-Key.

The microcontroller is based on the STM32 platform, with 32-bit performance, low-power operation (at 2V to 3.6V and 48 MHz) and is fairly low-cost. The custom-designed PCBs are fitted inside a 3D-printed casing with M2.5 inserts to ease assembly. [The Marpe] used an Esra soldering iron to create a heat insert tool for easier assembly and more consistent results with the heat inserts, which made for a nicer overall finish.

The project has since been presented at the Ljublana Mini Maker Faire in Slovenia and the Trieste Mini Maker Faire in Italy. Here, the open thermal camera is being tested out on a faulty PCB with a shorted component, showing the location of the short on the Android application’s thermal camera display.

Other uses for the camera could be home insulation inspection, water leakage detection, wildlife observation, or even figuring out if your soldering iron is hot enough to use. We’ll say it’s a pretty useful DIY project!

A Hard Rocking Arduino Visualization Shield

Over the summer [ElectroSmash] put the finishing touches on the Arduino Audio Meter, a shield for the Arduino Uno that visualizes various aspects of an incoming audio signal on a set of four 8×8 LED dot matrices. Obsentisibly it’s for use on a guitar pedalboard, but thanks to the incredible documentation and collection of example code provided by the team, the project promises to be an excellent platform for all sorts of audio experimentation.

Incoming audio is amplified with an MCP6002 and fed into the Uno’s Analog to Digital Converter, where it’s processed via whatever Sketch the user has uploaded. User input is provided by a digital encoder with push-button. A set of four MAX7219 chips control the entire 256-pixel matrix with just three pins on the Arduino. The resolution of the display allows the Arduino Audio Meter to show more than just a simple VU meter, it can even do text and basic graphics.

[ElectroSmash] provides various Sketches for use with the Arduino Audio Meter that provide the expected repertoire of audio visualizations, but they also provide a number of interesting Sketches to expand the capabilities of the device in unexpected ways. Some of them could be useful for a stage musician, such a tool to tune your guitar, whereas others are fun uses of the hardware such as a game of “Snake”.

With the entire project released as open source, users are free to run wild with the Arduino Audio Meter. Writing your own custom software is an obvious first step to making the project your own, but adding additional hardware features and functions certainly aren’t out of the question either.

Our very own [Lewin Day] once walked us through the effort involved in building boutique guitar pedals, and while the Audio Audio Meter’s capabilities are somewhat limited as it doesn’t have the ability to change the audio going through it, we’re still interested in seeing what the community will come up with once they have an easy way to bring their ideas to life.

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IoT Safe Keeps Latchkey Kids’ Phones On Lockdown

Phones are pretty great. Used as telephones, they can save us from bad situations and let us communicate while roaming freely, for the most part. Used as computers, they often become time-sucking black holes that can twist our sense of self and reality. Assuming they pick up when you call, phones are arguably a good thing for kids to have, especially since you can hardly find a payphone these days. But how do you teach kids to use them responsibly, so they can still become functioning adults and move out someday? [Jaychouu] believes the answer is inside of a specialized lockbox.

This slick-looking box has a solenoid lock inside that can be unlocked via a keypad, or remotely via the OBLOQ IoT module. [Jaychouu] added a few features that drive it out of Arduino lockbox territory. To prevent latchkey children from cheating the system and putting rocks (or nothing at all) in the box, there’s a digital weight sensor and an ultrasonic sensor that validate the credentials of the contents and compare them with known values.

Want a basic lockbox to keep your phone out of reach while you work? Here’s one with a countdown timer.

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Custom Game Pad Can Reprogram Itself

In the heat of the moment, gamers live and die by the speed and user-friendliness of their input mechanisms. If you’re team PC, you have two controllers to worry about. Lots of times, players will choose a separate gaming keyboard over the all-purpose 104-banger type.

When [John Silvia]’s beloved Fang game pad went to that LAN party in the sky, he saw the opportunity to create a custom replacement exactly as he wanted it. Also, he couldn’t find one with his desired layout. Mechanical switches were a must, and he went with those Cherry MX-like Gaterons we keep seeing lately.

This 37-key game pad, which [John] named Eyetooth in homage to the Fang, has a couple of standout features. For one, any key can be reprogrammed key directly from the keypad itself, thanks to built-in macro commands. It’s keyboard-ception!

One of the macros toggles an optional auto-repeat feature. [John] says this is not for cheating, though you could totally use it for that if you were so inclined. He is physically unable to spam keys fast enough to satisfy some single-player games, so he designed this as a workaround. The auto-repeat’s frequency is adjustable in 5-millisecond increments using the up /down macros. There’s a lot more information about the macros on the project’s GitHub.

Eyetooth runs on an Arduino Pro Micro, so you can either use [John]’s code or something like QMK firmware. This baby is so open source that [John] even has a hot tip for getting quality grippy feet on the cheap: go to the dollar store and look for rubber heel grippers meant to keep feet from sliding around inside shoes.

If [John] finds himself doing a lot of reprogramming, adding a screen with a layout map could help him keep track of the key assignments.

Homemade Wall Stops Roomba And Other Vacuum Tricks

If you have a Roomba, you know they are handy. However, they do have a habit of getting into places you’d rather they avoid. You can get virtual walls which are just little IR beacons, but it is certainly possible to roll your own. That’s what [MKme] did and it was surprisingly simple, although it could be the springboard to something more complicated. You can see a video about the build below.

As Arduino projects go, this could hardly be more simple. An IR LED, a resistor and a handfull of code that calls into an IR remote library. If that’s all you wanted, the Arduino is a bit overkill, although it is certainly easy enough and cheap.

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