A map of the lower 48 US States with an overlay of various colorful bubbles indicating data center developments, whether proposed, contested, under construction, or operational. There are a lot of bubbles! Hawaii isn't pictured, but looks to have one project currently, but nothing in Alaska for now.

Who’s Building That Data Center?

One of the biggest “David versus Goliath” stories in tech right now is the towns beset by AI data center projects they may or may not have asked for. Powered By Who is tracking data center development in the US on this convenient map.

Currently, there are over 2,100 data centers being tracked by the project ranging from proposals to sites fully up-and-running. While you have to build bypasses data centers to keep the internet running (which we’re partial to here at Hackaday), there are certainly questions around the amount of power and water consumed by these sites, the emissions they’re sending into the surrounding community, and who exactly is reaping the benefits.

Whether you’re pro, against, or ambivalent about the proliferation of “AI” data centers, the map offers an engaging way to look at what projects are happening around the nation, especially when you start looking at clusters and how that interacts with the power generation and political makeup in a region. It’s particularly interesting how only three states account for roughly 70% of all the projects. Let us know if there’s a similar tracker in your area if you’re from one of the other parts of the globe!

Looking past the debate, there’s a lot of interesting engineering involved in keeping these data centers cool, although there are questions about where that heat ends up going. DC distribution inside the site, underwater data centers, and even putting them in space are some of the solutions for keeping the cooling loads tamed.

Launching Rockets Is Hard, Bring Them Back Is Harder

Since the first V2 rocket sailed above the Kármán line back in 1944 and right up until the modern era, the trajectory of most space-bound rockets was more or less the same: after expending their propellants they would either crash into some desolate steppe or plunge into the ocean. In either event, the rocket was disposable. The important bit up top might go on to explore the stars or send a human crew off on their mission, but the booster rocket that lifted the spacecraft out of the atmosphere was always going to be sacrificed for the cause.

But in the 1970s NASA had a wild idea: what if we didn’t smash a brand-new rocket valued at millions of dollars into the ocean every time we wanted to put something in orbit? Instead, they would build a hybrid space vehicle that blended the vertical takeoff and raw power of a rocket with the capabilities of an airplane, allowing it and whatever it was carrying to make a gentle runway landing at the end of its mission. As such, the Space Shuttle was born.

With the benefit of hindsight, we now know the Shuttle wasn’t quite the spaceflight revolution that NASA had hoped for. The age of reusable rockets didn’t truly begin until 2015, when SpaceX landed the first stage of their Falcon 9. To date they’ve repeated the feat nearly 600 times, all the while increasing the reliability and speed of their operations. Today the Falcon 9 is the most prolific launch vehicle in history, and nearly every other rocket in active development is being designed to include some element of reusability.

Most recently, China demonstrated that they could recover their Long March 10B rocket by gently bringing it down into what amounts to a giant butterfly net. While it might seem a bit quaint compared to rockets that land on their tails like something out of a 1950s sci-fi movie, the idea offers considerable promise.

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The Death Of Physical Media And The Real Challenges To Software Archiving

Along with the many displays of outrage, gnashing of teeth and other displays of profound grief at the recent news that Sony will no longer manufacture physical game discs come 2028, we have also heard some voices pipe up with a variety of statements, such as that this decision makes game archiving basically impossible. Of course, the truth of the matter is that software archiving in general has become much harder already over the past decades, while game consoles are just late to the archiving-hostile party.

As an example, one merely has to contrast Sony’s PlayStation with e.g. the Valve Steam store and software by juggernauts like Adobe and Autodesk. Here the former moved after the Creative Suite (CS6) series of Photoshop and other tools fully over to the Creative Cloud (CC) subscription model, where DRM and constant rental software renewals are in order. Unlike that disc copy of CS6 Master Collection that will stay good practically forever, there’s nothing really to archive with Adobe’s CC software.

Similarly, with digital game downloads and their constant patches now put inside a heavily encrypted environment that relies on a special launcher, preserving video games has been turned into into a virtual nightmare for many years now.

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Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

Is Now The Time For Volumetric 3D Printing?

Of all innovations adopted by the maker community within the past couple of decades, one stands among the rest on top for anything regarding manufacturing. It goes without saying here at Hackaday how many projects have been reliant on using the technology to turn their ideas into reality. 3D printing has been a maker community invention and, in return, has expanded this hacky community into something that anyone with an imagination can get into. It also goes without saying that the layer-based tech imposes limits on what we can actually create: think overhangs and layer adhesion. However, there’s a possibility that a recent offshoot of this scrappy community has the power to eliminate some of these faults.

Volumetric additive manufacturing (VAM) is a young technology that has a similar start to many new tech toys, including the original SLA of the first 3D printers. That is expensive and completely stuck in the laboratory… Fortunately, that’s not where 3D printing as a whole stayed, as the RepRap project managed to bring the obscure technology to the hobbyists’ main stage. An entire group of people formed and spent countless hours until the useless pieces of poorly extruded plastic could form parts impossible to make with anything else. A cool quirk of history is that it likes to repeat: examples spur recreation, and this appears to be happening with the technology found within VAM printing.

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Won’t Somebody Please Think Of Banning The British Children!

The British government is in a headlong rush to ban under-16s from social media, and restrict the access of under-18s. And in typical form, the EFF is here with a warning about the dangers and futility of such legislation.

A satirical mock-up of what UK Prime Minister Keir Starmer's driving licence might look like, courtesy of https://use-their-id.com/
Kids aren’t stupid. They’ll use a fake ID like this one from the satirical https://use-their-id.com/ . Or they’ll become VPN experts.

The proposed new law will involve an age restriction policed through online ID verification, something which will not be limited to the young, as every British adult will also have to show ID to access large parts of the Internet.

There is little in the way of information about how this unprecedented invasion of privacy will be implemented, however we expect that it will be left to the lax security measures of a range of lowest-bidder third party identity verification services. The resulting database will become a very rich target indeed.

The EFF pull no punches in warning of the harms these measures will bring upon those it seeks to protect. Far from “Giving under-16s their childhood back” as it is being promoted, they warn that it will deprive them of access to community, friends, and distant family, as well as educational content that could be vital for them.

If it works at all. Certainly he more technically minded youth will put their efforts into the world of computer networking. A VPN ban is reportedly in the works, so a whole generation of future software developers and IT specialists will get their start running software to get round this on their Raspberry Pi.

We’ve reported on the EFF’s concerns over UK ID laws before.


Header image: Diliff, CC BY-SA 2.5.

What Happens If Russia Shuts The Door On Their Leaky ISS Module?

There was a particularly tense moment aboard the International Space Station earlier this month, with NASA directing their astronauts to secure themselves in the Dragon capsule and prepare for a potential return to Earth while their Russian counterparts engaged in what we now know to have been some impromptu demolition work on their side of the orbiting complex.

Despite objections from their American partners, Roscosmos had given their cosmonauts the go-ahead to drill and cut into the walls of the Zvezda module — one of the core components of the ISS which has been in orbit since 2000 — to try and identify and ultimately repair persistent leaks that have been venting the Station’s atmosphere out into space for several years. We may never know the exact nature of the behind-the-scenes communication that went on between the two space agencies, but in the end the Russians abandoned their plan and NASA’s personnel were told to resume their normal duties.

But where do things go from here? Although it’s true the International Space Station is entering its final years, the mission isn’t over yet, and that means the two countries need to continue to work together if they hope to get any science done in the time they have left.

At this point there hasn’t been any official word from either agency, but sources that wish to remain anonymous have been dropping hints, and that’s got the rumors swirling. With the understanding that anything is still possible, at this point it looks like Russia is going to abandon any further attempts to repair the leak and instead seal off the crippled compartment of the Zvezda module. This won’t solve all the problems, and in fact will create some new ones. But if that’s what it will take to keep the peace with NASA until Station operations wind down, it’s apparently a bargain they’re willing to make.

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NASA Announces Artemis III Crew And Ambitious Goals

When the Artemis lunar program was first conceived, the third mission would have seen astronauts step foot on the Moon for the first time since Apollo 17 in 1972. But as hard as getting into space is, a sojourn to our nearest celestial neighbor is even more mindbogglingly complex, and so earlier this year it was announced that actually landing on the Moon would be pushed out to the fourth mission.

In turn Artemis III would take a page out of the Apollo 9 playbook and test out rendezvous and docking procedures with commercial landers while operating in the relative safety of low Earth orbit. Moving the target date for the landing a few years down the road gave all involved parties a little more breathing room, but it also provided a valuable opportunity to gain insight into the performance of the vehicles and systems ahead of the critical moment. In the original timeline, the first time Orion would attempt to dock with the lander would have been just before descending to the lunar surface — leaving precious little time to troubleshoot should anything go wrong.

Yesterday NASA held a press conference to update the public on their progress towards the planned 2027 launch of Artemis III, which included the long-awaited announcement of the crew that will kick the tires on the next-generation lunar landers being developed by SpaceX and Blue Origin

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