One of the killer apps of 3D printers is the ability to make custom gears, transmissions, and mechanisms. But there’s a learning curve. If you haven’t 3D printed your own gearbox or automaton, here’s a great reason to take the plunge. This morning Hackaday launched the 3D Printed Gears, Pulleys, and Cams contest, a challenge to make stuff move using 3D-printed mechanisms.
Adding movement to a project brings it to life. Often times we see projects where moving parts are connected directly to a servo or other motor, but you can do a lot more interesting things by adding some mechanical advantage between the source of the work, and the moving parts. We don’t care if it’s motorized or hand cranked, water powered or driven by the wind, we just want to see what neat things you can accomplish by 3D printing some gears, pulleys, or cams!
No mechanism is too small — if you have never printed gears before and manage to get just two meshing with each other, we want to see it! (And of course no gear is literally too small either — who can print the smallest gearbox as their entry?) Automatons, toys, drive trains, string plotters, useless machines, clockworks, and baubles are all fair game. We want to be inspired by the story of how you design your entry, and what it took to get from filament to functional prototype.
When Charles “Chuck” Yeager reached a speed of Mach 1.06 while flying the Bell X-1 Glamorous Glennis in 1947, he became the first man to fly faster than the speed of sound in controlled level flight. Specifying that he reached supersonic speed “in controlled level flight” might seem superfluous, but it’s actually a very important distinction. There had been several unconfirmed claims that aircraft had hit or even exceeded Mach 1 during the Second World War, but it had always been during a steep dive and generally resulted in the loss of the aircraft and its pilot. Yeager’s accomplishment wasn’t just going faster than sound, but doing it in a controlled and sustained flight that ended with a safe landing.
Chuck Yeager and his Bell X-1
In that way, the current status of hypersonic flight is not entirely unlike that of supersonic flight prior to 1947. We have missiles which travel at or above Mach 5, the start of the hypersonic regime, and spacecraft returning from orbit such as the Space Shuttle can attain speeds as high as Mach 25 while diving through the atmosphere. But neither example meets that same requirement of “controlled level flight” that Yeager achieved 72 years ago. Until a vehicle can accelerate up to Mach 5, sustain that speed for a useful period of time, and then land intact (with or without a human occupant), we can’t say that we’ve truly mastered hypersonic flight.
So why, nearly a century after we broke the sound barrier, are we still without practical hypersonic aircraft? One of the biggest issues historically has been the material the vehicle is made out of. The Lockheed SR-71 “Blackbird” struggled with the intense heat generated by flying at Mach 3, which ultimately required it to be constructed from an expensive and temperamental combination of titanium and polymer composites. A craft which flies at Mach 5 or beyond is subjected to even harsher conditions, and it has taken decades for material science to rise to the challenge.
With modern composites and the benefit of advanced computer simulations, we’re closing in on solving the physical aspects of surviving sustained hypersonic flight. With the recent announcement that Russia has put their Avangard hypersonic glider into production, small scale vehicles traveling at high Mach numbers for extended periods of time are now a reality. Saying it’s a solved problem isn’t quite accurate; the American hypersonic glider program has been plagued with issues related to the vehicle coming apart under the stress of Mach 20 flight, which heats the craft’s surface to temperatures in excess of 1,900 C (~3,500 F). But we’re getting closer, and it’s no longer the insurmountable problem it seemed a few decades ago.
Today, the biggest remaining challenge is propelling a hypersonic vehicle in level flight for a useful period of time. The most promising solution is the scramjet, an engine that relies on the speed of the vehicle itself to compress incoming air for combustion. They’re mechanically very simple, and the physics behind it have been known since about the time Yeager was climbing into the cockpit of the X-1. Unfortunately the road towards constructing, much less testing, a full scale hypersonic scramjet aircraft has been a long and hard one.
Somewhere in the recesses of my memory there lives a small photograph, from one of the many magazines that fed my young interests in science and electronics – it was probably Popular Science. In my mind I see a man standing before a large machine. The man looks awkward; he clearly didn’t want to pose for the magazine photographer. The machine behind him was an amazing computer, its insides a riot of wires all of the same color; the accompanying text told me each piece was cut to a precise length so that signals could be synchronized to arrive at their destinations at exactly the right time.
My young mind was agog that a machine could be so precisely timed that a few centimeters could make a difference to a signal propagating at the speed of light. As a result, I never forgot the name of the man in the photo – Seymour Cray, the creator of the supercomputer. The machine was his iconic Cray-1, the fastest scientific computer in the world for years, which would go on to design nuclear weapons, model crashes to make cars safer, and help predict the weather.
Very few people get to have their name attached so firmly to a product, let alone have it become a registered trademark. The name Cray became synonymous with performance computing, but Seymour Cray contributed so much more to the computing industry than just the company that bears his name that it’s worth taking a look at his life, and how his machines created the future.
I try to keep up with web development trends but it’s hard to keep pace since it’s such a fast evolving field. Barely a week goes by without the release of a new JS framework, elaborate build tool or testing suite — all of them touted as the one to learn. Sorting the hype from the genuinely useful is no mean feat, so my aim in this article is to summarise some of the most interesting happenings that web development saw in the last year, and what trends we expect to see more of in 2019.
A technology or framework doesn’t have to be brand new to be on our list here, it just needs to be growing rapidly or evolving in an interesting way. Let’s take a look!
UPnP — in a perfect world it would have been the answer to many connectivity headaches as we add more devices to our home networks. But in practice it the cause of a lot of headaches when it comes to keeping those networks secure.
It’s likely that many Hackaday readers provide some form of technical support to relatives or friends. We’ll help sort out Mom’s desktop and email gripes, and we’ll set up her new router and lock it down as best we can to minimise the chance of the bad guys causing her problems. Probably one of the first things we’ll have all done is something that’s old news in our community; to ensure that a notorious vulnerability exposed to the outside world is plugged, we disable UPnP on whatever cable modem or ADSL router her provider supplied.
Of all the skills that I have picked up over the years as an engineer, there is one that has stayed with me and been a constant over the last three decades. It has helped me work on electronic projects, on furniture, on car parts, robots, and even garments, and it is likely that I will continue using it periodically for the rest of my career. You see, I am a trained PAD expert.
Don’t build this, it’s fundamentally flawed! Sometimes the front of an envelope is as effective as its back.
PAD, you ask? OK, it’s an acronym of my own coinage, it stands for Pencil Aided Design, and it refers to the first-year undergraduate course I sat many years ago in which I learned technical drawing to the old British standard BS308. If I’m making something then by far the quickest way for me to visualise its design is to draw it, first a freehand sketch to get a feel of how everything will sit, then a series of isometric component drawings on graph paper with careful attention to dimensions and angles. Well, maybe I lied a little there, the graph paper only comes in when I’m doing something very fancy; the back of an envelope is fine as long as the dimensions on the diagram are correct.
The holy grail of display technology is to replicate what you see in the real world. This means video playback in 3D — but when it comes to displays, what is 3D anyway?
You don’t need me to tell you how far away we are from succeeding in replicating real life in a video display. Despite all the hype, there are only a couple of different approaches to faking those three-dimensions. Let’s take a look at what they are, and why they can call it 3D, but they’re not fooling us into believing we’re seeing real life… yet.