I’ve Come To Bury Radio Shack, Not Praise It.

This is a post that has been a long time coming. Today, Radio Shack, the store that has been everything from an excellent introduction to electronics and computers to a store that sells cell phones, cell phone accessories, and cell phone plans has declared bankruptcy.

To anyone, this should not be news. For the last decade, the public perception of Radio Shack was one of a shell of its former self. In 2007, The Onion famously published Even CEO Can’t Figure Out How RadioShack Still In Business, an article that like most of The Onion’s work, is a sand dune of grains of truth.

In recent years, Radio Shack has made attempts to appeal to the demographic that holds the ‘shack in such high regard. Just four short years ago, Radio Shack made an appeal to this community and asked for suggestions for what people would actually buy at Radio Shack. The answers ranged from Arduinos and larger component selections to Parallax Propellers. Even with this renewed focus on DIY, repair, electronic tinkering, and even in-house cellphone repair shops in some select locations, this was not enough.

This was a make or break year for Radio Shack. Last fall, Standard General, a hedge fund with an amazing name, attempted to refinance Radio Shack’s debt with specific revenue benchmarks set for the holiday season. These benchmarks were not met, and now Radio Shack has filed for bankruptcy protection after reaching a deal to sell nearly 2,500 stores. Radio Shack now has about 5,000 stores in the U.S.. Half of them will close, and as many as 1,700 will be operated by Sprint. The future of Radio Shack was a cell phone store, it seems.

Right now, there are rumors of Radio Shack employees ‘released from service’, with mass closings of stores very, very soon.

There has always been a love-hate relationship with Radio Shack with the DIY and tinkerer community. It was everything from many programmer’s first introduction to computers, the only place in town you could buy [Forrest Mims]’ excellent books, to a horrible place to work, and an odd store where you need a phone number to buy batteries.

This is not a eulogy; Radio Shack isn’t quite dead just yet, and eulogies are reserved for the loved ones in our lives. Radio Shack is neither. We all have a rich history with Radio Shack, and next time you’re buying some resistors on Mouser or Digikey, just remember we’re living in a different world now.

Logic Noise: Sweet, Sweet Oscillator Sounds

Welcome to part one of a series taking you down the rabbit hole of DIY electronic synthesizers based on (largely) CMOS logic chips. Instead of synths being commodity gear made by large corporate enterprises, we’ll be building with the cheapest available parts, using and misusing digital logic. In short, don’t expect pre-packaged smooth tones, because we’ll be making creative noise machines.

If you’re the chiptunes type, you’ll probably find something you like here. If you’re the circuit bender or electro-noise-punk type, this is gonna be right up your alley. If you just like to see CMOS chips wriggle and squirm in unintended ways, feel free to look over my shoulder. If you’re the type who insists that a screwdriver can’t be used to pry open a paint can, then maybe you’d better move along. There’s a thin line between the glitch as bug and the glitch as interesting discovery, and we’ll be dancing all over it.

Continue reading “Logic Noise: Sweet, Sweet Oscillator Sounds” →

Caption CERN Contest

To say Hackaday has passionate folks in our comments section would be an understatement. You’ve made us laugh, made us cry, and made us search high and low for the edit button. From the insightful to the humorous, Hackaday’s comments have it all. So, we’re putting you to work helping out an organization that has done incredible work for science over the years.

The European Organization for Nuclear Research (CERN) has quite a storied 60 year history. CERN has been involved in pursuits as varied as the discovery of neutral currents, to Higgs boson research, to the creation of the World Wide Web. Like any research scientists, CERN staff have always been good about documenting their work. Many of these records are in the form of photographs: hundreds of thousands of them. The problem is that no one kept records as to what each photograph depicts!

The folks at CERN are trying to remedy this by publishing over 120,000 unknown photos taken between 1955 and 1985. The hope is that someone out there recognizes the people and equipment in the photos, and can provide some insight as to what exactly we’re looking at.

Here at Hackaday we think these photos should be seen and discussed, and we’re going to have some fun doing it. To that end, we’re hosting the Caption CERN Contest on Hackaday.io. Each week we’ll add a project log with a new image from CERN’s archives. If you know what the image is, click on CERN’s discussion link for the photo and let them know! If you don’t know, take a shot at a humorous caption. Hackaday staff will pick the best caption each week. Winners will get a shirt from The Hackaday Store.

Here’s how it will work: A new project log will go up every week on Tuesday night at around 9pm PDT. The project log will contain an image from CERN’s archives. You have until the following Tuesday at 9pm PDT to come up with a caption, and drop it in the comments. One entry per user: if you post multiple entries, we’ll only consider the last one.

The first image is up, so head over and start writing those captions!

Good Luck!

Get Serious With Amateur Radio; Design & Build A Single-Sideband Transceiver From Scratch Part 1

Amateur radio is the only hobby that offers its licensed operators the chance to legally design, build, and operate high power radio transceivers connected to unlimited antenna arrays for the purpose of communicating anywhere in the world. The most complicated part of this communication system is the single-sideband (SSB) high frequency (HF) transceiver. In reality, due to the proliferation of low-cost amateur equipment, there only exists a very small group of die-hards who actually design, build from scratch, and operate their own SSB transceivers. I am one of those die-hards, and in this post I will show you how to get started.

Continue reading “Get Serious With Amateur Radio; Design & Build A Single-Sideband Transceiver From Scratch Part 1” →

Introducing The Raspberry Pi 2

TL;DR It’s called the Raspberry Pi 2 Model B. Quad core ARM Cortex A7 with one Gig of RAM. It’s the same form factor as the Raspberry Pi Model B+. Available now at Newark, Element 14, Allied, and RS Components. It’s the same price as the old one. You’re not a child and you should learn to read.


The original Raspberry Pi released, three years ago, was looking a bit long in the tooth when it was first launched. That’s to be expected for a computer that sells for $35 USD. Three years is a long time in the world of electronics, and the Pi is due for an update. It’s here, now, and the biggest change is a faster quad-core chip, a better processor architecture, and 1GB of RAM.

The Raspberry Pi 2 Model B features a quad-core ARM Cortex A7 running at 1GHz with 1GB of RAM. This chip uses the ARMv7 architecture instead of the ARMv6 of the original Raspi. When playing around with it, it was noticeably zippier than my months-old Raspi Model B in web browsing tasks. Very, very cool, and something that opens up a few doors for CPU-intensive applications.

Although the CPU has been updated, there isn’t much else on the Pi that has changed. USB and Ethernet is still handled by the LAN9514 USB/Ethernet controller. If you’re looking for Gigabit Ethernet, sorry that’s not going to happen. We’re not going to get eMMC Flash, SATA ports, or anything groundbreaking other than the CPU with this hardware update. It’s pretty much just a CPU and RAM upgrade.

All the original ports found on the Raspberry Pi Model B+ are found on the Raspi 2; HDMI, audio, analog video, Ethernet, USB, CSI, the as-for-now unused DSI, and GPIO ports haven’t changed. Again, we’re looking at a CPU and RAM upgrade with this hardware release.

Instead of the odd Package On Package CPU and RAM stack featured in previous Raspberry Pis, the RAM has now moved to the back on the Raspi 2:

raspiback

The RAM chip is an Elpida EDB8132B4PB-8D-F, an eight gigabit DDR2 RAM that has the same clock rate as the RAM in the original Raspi. Don’t look for an increase in memory performance or speed. Instead, just be glad there’s now a full gigabyte of RAM on the Raspi.

A few of you may remember the ‘upgrade’ all those Raspberry Pi early adopters missed out on. After the first few hundred thousand Raspberry Pi Model Bs shipped, someone realized they could upgrade the RAM from 256 MB to 512 MB. It is not yet known whether the Raspberry Pi 2 will be upgraded as easily. Sixteen gigabit RAMs do exist, but now that the CPU and RAM aren’t on the same package, there’s more to consider than just plopping down a new RAM chip.

Continue reading “Introducing The Raspberry Pi 2” →

Universal Active Filters part 2 for Hackaday by Bil Herd

Universal Active Filters: Part 2

An easy way to conceptualize active filters is thinking about audio speakers. A speaker crossover has a low-pass, high-pass and band-pass effect breaking a signal into three components based upon frequency. In the previous part of this series I took that idea and applied it to a Universal Active Filter built with a single chip opamp based chip known as the UAF-42. By the way, it’s pretty much an older expensive chip, just one I picked out for demonstration.

Using a dual-ganged potentiometer, I was able to adjust the point at which frequencies are allowed to pass or be rejected. We could display this behavior by sweeping the circuit with my sweep frequency function generator which rapidly changes the frequency from low to high while we watch what can get through the filter.

In this installment I’ll test the theory that filtering out the harmonics which make up a square wave results in a predictable degradation of the waveform until at last it is a sine wave. This sine wave occurs at the fundamental frequency of the original square wave. Here’s the video but stick with me after the break to walk through each concept covered.

Continue reading “Universal Active Filters: Part 2” →

Audience Pong And RC Trash Bins: An Intro To TEI

This past weekend, I had the chance to visit this year’s Tangible, Embedded, and Embodied Interaction Conference (TEI) and catch up with a number of designers in the human-computer-interaction space. The conference brings together a unique collection of artists, computer scientists, industrial designers, and grad students to discuss computer interactivity in today’s world. Over the span of five days (two for workshops, and three for paper presentations), not only did I witness a number of today’s current models for computer interactivity (haptics, physical computing with sensors), I also witnessed a number of excellent projects: some developed just to prove a concept, others, to present a well-refined system or workflow. It’s hard to believe, but our computer mouse has sat beneath our fingertips since 1963; this conference is the first place I would start looking to find new ways of “mousing” with tomorrow’s technology.

Over the next few days, I’ll be shedding more light on a few projects from TEI. (Some have already seen the light of day.) For this first post, though, I decided to highlight two projects tied directly to the conference culture itself.

Before each lunch break, the audience was invited to take part in an audience-driven interactive game of “Collective” Pong. With some image processing running in the background, players held up pink cards to increase the height of their respective paddle–albeit by a miniscule amount. The audience member’s corresponding paddle weight was mapped to their respective marker location on the screen (left or right). It turns out that this trick is a respectful nod back to its original performance by [Loren Carpenter] at Siggraph in 1991. With each audience member performing their own visual servoing to bring the paddle to the right height, we were able to give the ball a good whack for 15 minutes while lunch was being prepared.

TEI_2015Cards

Next off, the conference’s interactivity spread far beyond the main conference room. During our lunch breaks we had the pleasure of discarding our scraps in a remotely operated trash bin. Happily accepting our refuse, this bin did a quick jiggle when users placed items inside. Upon closer inspection, a Roomba and Logitech camera gave it’s master a way of navigating the environment from inside some remote secret lair.

Overall, the conference was an excellent opportunity to explore the design space of tinkerers constantly re-imagining the idea of how we interact with today’s computers and data. Stay tuned for more upcoming projects on their way. If you’re curious for more details on the papers presented or layout of the conference, have a look at this year’s website.

Continue reading “Audience Pong And RC Trash Bins: An Intro To TEI” →