Walk It Off, Healing Robots

For many of us, our first robots, or technical projects, were flimsy ordeals built with cardboard, duct tape, and high hopes. Most of us grow past that scene, and we learn to work supplies which require more than a pair of kitchen scissors. Researchers at Carnegie Mellon University and Iowa State University have made a material which goes beyond durable, it can heal itself when wounded. To a small robot, a standard hole puncher is a dire assailant, but the little guy in the video after the break keeps hopping around despite a couple of new piercings.

The researcher’s goal is to integrate this substance into bio-inspired robots which may come to harm in the field. Fish-like robots could keep swimming after a brush with a bit of coral or a curious predator. Robot snakes could keep slithering after a fall or a gravel road.

Of course, robotic simulacrums are not the only ones who can benefit from healing circuitry. Satellites are prey to punctures from errant space debris.

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Gesture Control Without Fancy Sensors, Just Pots And Weights

[Dennis] aims to make robotic control a more intuitive affair by ditching joysticks and buttons, and using wireless gesture controls in their place. What’s curious is that there isn’t an accelerometer or gyro anywhere to be seen in his Palm Power! project.

The gesture sensing consists not of a fancy IMU, but of two potentiometers (one for each axis) with offset weights attached to the shafts. When the hand tilts, the weights turn the shafts of the pots, and the resulting readings are turned into motion commands and sent over Bluetooth. The design certainly has a what-you-see-is-what-you-get aspect to it, and as a whole it works much like an inverted, weighted joystick hanging from one’s palm.

It’s an economical way to play with the idea of motion sensing, and when it comes to prototyping, being able to test a concept while keeping costs to a minimum is a good skill to have.

Maker Faire NY: Where Robots Come Out To Play

There was an unbelievable amount of stuff on display at the 2018 World Maker Faire in New York. Seriously, an unreal amount of fantastically cool creations from all corners of the hacker and maker world: from purely artistic creations to the sort of cutting edge hardware that won’t even be on the rest of the world’s radar for a year or so, and everything in between. If you’ve got a creative bone in your body, this is the place for you.

But if there was one type of creation that stood out amongst all others, a general “theme” of Maker Faire if you will, it was robotics. Little robots, big robots, flying robots, battling robots, even musical robots. Robots to delight children of all ages, and robots to stalk the darkest corners of their nightmares. There were robots for all occasions. Probably not overly surprising for an event that has a big red robot as its mascot, but still.

There were far too many robots to cover them all, but the following is a collection of a few of the more interesting robotic creations we saw on display at the event. If you’re the creator of one of the robots we didn’t get a chance to get up close and personal with in our whirlwind tour through the Flushing Meadows Corona Park, we only ask that you please don’t send it here to exact your revenge. We’re very sorry. (Just kidding, if you have a robot to show off drop a link in the comments!)

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Self-Solving Rubik’s Cube

Rubik’s Cube has been around for what seems like forever now, and has spawned an entire subculture devoted to solving the puzzle with automation. Most Rubik robots put the cube in a specially designed cradle bristling with actuators and sensors, and while those rigs are impressive, they don’t come close to this robotic Rubik solver built into the cube itself.

Fair warning that [Human Controller] doesn’t provide much detail on this build other than pictures; even translating the Japanese web page doesn’t offer much more information. But there are pictures, plus the video below, which reveal the engineering masterpiece encased within the standard sized Rubik’s cube. The internal mechanism of the original cube had been replaced by a spherical assembly around which the cube’s faces rotate. The sphere, which appears to be 3D-printed, houses six motors and gear trains, along with a microcontroller board and what appear to be Hall sensor boards to detect the position of each face. Everything is wired up with magnet wire to keep bundles to a minimum size, and buried deep inside is a LiPo battery pack. A disassembly video offers further clues to this ingenious device’s inner workings.

Once the cube senses that it has been scrambled, it sets to work on the solution, walking all over the table in the process. It’s clearly not just recording the scrambling steps and playing them back in reverse; the video below shows far more moves to solve the cube than the 15 it took to scramble it.

While we’re always impressed by marvels of speed like this robot with a 637 millisecond solve time, putting everything needed to solve the cube inside it is a feat worth celebrating. Here’s hoping that a build log shows up soon to satisfy our need for details.

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Greasing Robot Hands: Variable Friction Makes Robo-Mitts More Like Our Own

Unless you are in the fields of robotics or prosthetics, you likely take for granted the fine motor skills our hands have. Picking up and using a pen is no small feat for a robot which doesn’t have a dedicated pen-grabbing apparatus. Holding a mobile phone with the same gripper is equally daunting, not to mention moving that phone around once it has been grasped. Part of the wonder of our hands is the shape and texture which allows pens and phones to slide around at one moment, and hold fast the next moment. Yale’s Grab Lab has built a gripper which starts to solve that problem by changing the friction of the manipulators.

A spring-loaded set of slats with a low-friction surface allow a held object to move freely, but when more pressure is exerted by the robot, the slats retract and a high-friction surface contacts the object. This is similar to our fingers with their round surfaces. When we brush our hands over something lightly, they graze the surface but when we hold tight, our soft flesh meets the surface of the object and we can hold tightly. The Grab Lab is doing a great job demonstrating the solution and taking steps to more capable robots. All hail Skynet.

We have no shortage of gripper designs to choose from, including pneumatic silicone and one that conforms to an object’s surface, similar to our hands.

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Turn Your Teddy Bear Into A Robot With Yale’s “Robotic Skin”

Despite what we may have seen in the new Winnie the Pooh movie, our cherished plush toys don’t usually come to life. But if that’s the goal, we have ways of making it happen. Like these “robotic skins” from Yale University.

Each module is a collection of sensors and actuators mounted on a flexible substrate, which is then installed onto a flexible object serving as structure. In a simple implementation, the mechanical bits are sewn onto a piece of fabric and tied with zippers onto a piece of foam. The demonstration video (embedded below the break) runs through several more variations of the theme. From making a foam tube (“pool noodle”) crawl like a snake to making a horse toy’s legs move.

There’s a serious motivation behind these entertaining prototypes. NASA is always looking to reduce weight that must be launched into space, and this was born from the idea of modular robotics. Instead of actuators and sensors embedded in a single robot performing a specific function, these robotic skins can be moved around to different robot bodies to perform a variety of tasks. Such flexibility can open up more capabilities while occupying less weight on the rocket.

This idea is still early in development and the current level prototypes look like something most of us can replicate and improve upon for use in our projects. We’ve even got a controller for those pneumatics. With some more development, it may yet place among the ranks of esoteric actuators.

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Golf Practice Made Easy With Robotics

When you think of sports, you usually think of something that takes a lot of physical effort. Golf is a bit different. Sure, you can get some walking in if you don’t take a cart. But mostly golfing is about coordination and skill and less about physical exertion. Until you want to practice driving. You hit a bucket of balls and then you have to go walk around and pick them up. Unless you have help, of course. In particular, you can delegate the task to a robot.

The robot that [webzuweb] built looks a little like a plywood robot vacuum. However, instead of suction, it uses some plywood disks to lift the balls and deposit them in a hopper. The electronics consist of an Arduino and an Orange Pi Lite. A GPS tells the robot where it is and it develops a search pattern based on its location.

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