Crossing Commodore Signal Cables On Purpose

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

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70 DIY Synths On One Webpage

If you want to dip your toes into the deep, deep water of synth DIY but don’t know where to start, [Atarity] has just the resource for you. He’s compiled a list of 70 wonderful DIY synth and noise-making projects and put them all in one place. And as connoisseurs of the bleepy-bloopy ourselves, we can vouch for his choices here.

The collection runs the gamut from [Ray Wilson]’s “Music From Outer Space” analog oddities, through faithful recreations like Adafruit’s XOXBOX, and on to more modern synths powered by simple microcontrollers or even entire embedded Linux devices. Alongside the links to the original projects, there is also an estimate of the difficulty level, and a handy demo video for every example we tried out.

Our only self-serving complaint is that it’s a little bit light on the Logic Noise / CMOS-abuse side of synth hacking, but there are tons of other non-traditional noisemakers, sound manglers, and a good dose of musically useful devices here. Pick one, and get to work!

Recreating The Analog Beauty Of A Vintage Tektronix Oscillator

Tektronix must have been quite a place to work back in the 1980s. The company offered a bewildering selection of test equipment, and while the digital age was creeping in, much of their gear was still firmly rooted in the analog world. And some of the engineering tricks the Tek wizards pulled off are still the stuff of legend.

One such gem of analog design was the SG505, an ultra-low-distortion oscillator module that [Paul] is trying to replicate with modern parts. That’s a tall order since not only did the original specs on this oscillator call for less than 0.0008% total harmonic distortion over a frequency range of 20 Hz to 20 kHz, but a lot of the components it used are no longer manufactured. Tek also tended to use a lot of custom parts, especially mechanical ones like the barrel switch used to select attenuation levels in the SG505, leaving [Paul] no choice but to engineer his way around them.

So far, [Paul] has managed to track down most of the critical components or source suitable substitutes. One major win was locating the original J-FET Tek used in the oscillator’s AGC circuit. One part that’s proven more elusive is the potentiometer that Tek used to adjust the frequency; who knew that finding a dual-gang precision wirewound 10k single-turn pot with no physical stop would be such a chore?

[Paul] still seems to be very much in the planning stages of this project yet, and that’s probably for the best since projects such as these live and die on proper planning. We’re keen to see how this develops, and we’re very much looking forward to seeing the FFT results. We also imagine he’ll be busting out his custom curve tracer at some point in the build, too.

Investigating Electromagnetic Magic In Obsolete Machines

Before the digital age, when transistors were expensive, unreliable, and/or nonexistent, engineers had to use other tricks to do things that we take for granted nowadays. Motor positioning, for example, wasn’t as straightforward as using a rotary encoder and a microcontroller. There are a few other ways of doing this, though, and [Void Electronics] walks us through an older piece of technology called a synchro (or selsyn) which uses a motor with a special set of windings to keep track of its position and even output that position on a second motor without any digital processing or microcontrollers.

Synchros are electromagnetic devices similar to transformers, where a set of windings induces a voltage on another set, but they also have a movable rotor like an electric motor. When the rotor is energized, the output windings generate voltages corresponding to the rotor’s angle, which are then transmitted to another synchro. This second device, if mechanically free to move, will align its rotor to match the first. Both devices must be powered by the same AC source to maintain phase alignment, ensuring their magnetic fields remain synchronized and their rotors stay in step.

While largely obsolete now, there are a few places where these machines are still in use. One is in places where high reliability or ruggedness is needed, such as instrumentation for airplanes or control systems or for the electric grid and its associated control infrastructure. For more information on how they work, [Al Williams] wrote a detailed article about them a few years ago.

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Double Your Analog Oscilloscope Fun With This Retro Beam Splitter

These days, oscilloscope hacking is all about enabling features that the manufacturer baked into the hardware but locked out in the firmware. Those hacks are cool, of course, but back in the days of analog scopes, unlocking new features required a decidedly more hardware-based approach.

For an example of this, take a look at this oscilloscope beam splitter by [Lockdown Electronics]. It’s a simple way to turn a single-channel scope into a dual-channel scope using what amounts to time-division multiplexing. A 555 timer is set up as an astable oscillator generating a 2.5-kHz square wave. That’s fed into the bases of a pair of transistors, one NPN and the other PNP. The collectors of each transistor are connected to the two input signals, each biased to either the positive or negative rail of the power supply. As the 555 swings back and forth it alternately applies each input signal to the output of the beam splitter, which goes to the scope. The result is two independent traces on the analog scope, like magic.

More after the break…

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Are CRT TVs Important For Retro Gaming?

We always thought the older console games looked way better back in the day on old CRTs than now on a modern digital display. [Stephen Walters] thinks so too, and goes into extensive detail in a lengthy YouTube video about the pros and cons of CRT vs digital, which was totally worth an hour of our time. But are CRTs necessary for retro gaming?

The story starts with [Stephen] trying to score a decent CRT from the usual avenue and failing to find anything worth looking at. The first taste of a CRT display came for free. Left looking lonely at the roadside, [Stephen] spotted it whilst driving home. This was a tiny 13″ Sanyo DS13320, which, when tested, looked disappointing, with a blurry image and missing edges. Later, they acquired a few more displays: a Pansonic PV-C2060, an Emerson EWF2004A and a splendid-looking Sony KV24FS120. Some were inadequate in various ways, lacking stereo sound and component input options.

A poor analog cable coupled with rendering inaccuracy gives a nice filtering effect

A large video section discusses the reasons for the early TV standards. US displays (and many others using NTSC) were designed for 525 scan lines, of which 480 were generally visible. These displays were interlaced, drawing alternating fields of odd and even line numbers, and early TV programs and NTSC DVDs were formatted in this fashion. Early gaming consoles such as the NES and SNES, however, were intended for 240p (‘p’ for progressive) content, which means they do not interlace and send out a blank line every other scan line.  [Stephen] goes into extensive detail about how 240p content was never intended to be viewed on a modern, sharp display but was intended to be filtered by the analogue nature of the CRT, or at least its less-than-ideal connectivity. Specific titles even used dithering to create the illusion of smooth gradients, which honestly look terrible on a pixel-sharp digital display. We know the differences in signal bandwidth and distortion of the various analog connection standards affect the visuals. Though RGB and component video may be the top two standards for quality, games were likely intended to be viewed via the cheaper and more common composite cable route.

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Tearing Down A Digital Scope From ’78

If you’re a fan of vintage electronics and DIY tinkering, you’ll find this teardown by [Thomas Scherrer] fascinating. In a recent video, he delves into a rare piece of equipment: the Data Lab Transient Recorder DL 901. This device looks like a classic one-channel oscilloscope, complete with all the knobs and settings you’d expect.

The DL 901, made by Data Laboratories Ltd., is a mystery even to [Thomas], who couldn’t find any documentation online. From the DC offset and trigger settings to the sweep time controls, the DL 901 is equipped to handle slow, high-resolution analog-to-digital conversion. The circuitry includes TTL chips and a PMI DAAC 100, a 10-bit digital-to-analog converter. [Thomas] speculates it uses a successive approximation technique for analog-to-digital conversion—a perfect blend of analog finesse and digital processing for its time.

Despite its intriguing features, the DL 901 suffers from a non-responsive analog input system, limiting the teardown to a partial exploration. For those who enjoyed past Hackaday articles on oscilloscope teardowns and analog tech, this one is a treat. Watch the video to see more details and the full process of uncovering this vintage device’s secrets.

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