a money shot of the hidden arcade

Arcade Machine Pack And Play

There’s something about the large imposing wooden box of an arcade machine that lends a confident presence to a room. The problem with a tall and heavy box is that it takes up quite a bit of space and readily draws the eye. So [Alexandre Chappel] set out to avoid that and build an arcade machine that could hide in plain sight.

Extra points awarded for neat wiring on the inside.

The idea is a wooden box hung on the wall that folds up when not in use. [Alex] starts with Baltic birch plywood cut into the panels. Next, he applies edge banding (a thin veneer with some glue on the backside) so that all the exposed edges look like natural wood. Next, a screen hole is routed into the face frame, allowing an LCD monitor to sit snuggly in. A combination of pocket holes and biscuits allows [Alex] to assemble everything with no visible screws or fasteners.

With the help of a 3D printer, he quickly fabricated a locking mechanism to keep the front panel attached when it folds up. The hinge is also 3D printed. The typical Raspberry Pi 4 powers this particular machine. Two french cleats hold the box onto the wall, and once the system is on the wall, we have to say it looks incredible.

If you’re looking for a smaller but more traditional arcade cabinet, why not take a look at this arcade cabinet for toddlers? Or, if you loved the solid wood look of the hidden arcade, this full-sized solid oak cabinet would be something you would enjoy. Video after the break.

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A troublesome Triple-Z80 arcade board requires negative voltage for audio output

Vintage Arcade Used Negative Voltage To Turn Volume Up To 11

When [Nicole Express] got her hands on the logic board for the 1986 SNK arcade game Athena, she ran into a rather thorny problem: The board expected to be fed negative five volts! [Nicole]’s analysis of the problem and a brilliant solution are outlined in her well written blog post.

[Nicole]’s first task was to find out which devices need negative voltage. She found that the negative five volts was being fed through a capacitor to the ground pins on the Mitsubishi M151516L, an obscure 12 W audio amplifier. After finding the data sheet, she realized something strange: the amp didn’t call for negative voltage at all! A mystery was afoot.

To fully understand the problem, she considered a mid-1980’s arcade and its cacophony of sounds. How would a manufacturer make their arcade game stand out? By making it louder, obviously! And how did they make their game louder than the rest?

The answer lays in the requirement for negative five volts. The amplifier is still powered with a standard 12 V supply on its VCC pin. But with ground put at -5 V, the voltage potential is increased from 12 V to 17 V without overpowering the chip. The result is a louder game to draw more players and their fresh stacks of quarters.

How was [Nicole Express] to solve the problem? ATX PSU’s stopped providing -5 V after the ISA slot disappeared from PC’s, so that wouldn’t work. She could have purchased an expensive arcade style PSU, but that’s not her style. Instead, she employed a wonderful little hack: a charge pump circuit. A charge pump works by applying positive voltage to a capacitor. Then the capacitor is quickly disconnected from power, and the input and ground are flipped, an equal but negative voltage is found on its opposite plate. If this is done with a high enough frequency, a steady -5 V voltage can be had from a +5 V input. [Nicole Express] found a voltage inverter IC (ICL7660) made just for the purpose and put it to work.

The IC doesn’t supply enough power to get 12 W out of the amplifier, and so the resulting signal is fed into an external amplifier. Now [Nicole]’s arcade game has sound and she can play Athena from the original arcade board, 1986 style!

Arcades are few and far between these days, but that doesn’t mean you can’t introduce your young ones to the joys of dropping a quarter or two, or build a gorgeous oak Super Mario Bros cabinet complete with pixel art inlays. Do you have a favorite hack to share? Be sure let us know via the Tip Line!

a render of the curved bartop arcade machine in fusion 360

Bartop Arcade Machine That Isn’t Afraid Of Change

Arcade machines have a distinct look and feel with large imposing cabinets and smaller bartop machines that try to keep the look and feel of a traditional upright arcade cabinet while taking up less space. An entirely new aesthetic has been given for this engineering marvel of a bartop arcade that [DIY Engineering] has made. Gone is the expansive angular box, and in its place are sleek and slender curves. The key piece that makes this build work is the curved monitor.

He started with a detailed design in Fusion360 that really focused on the tools and techniques that [DIY Engineering] knew would work. The backbone of the device was formed from wooden dowels around which 3d printed parts slid on. To the sides of the dowels, two pieces of acrylic are screwed on to act as an LED diffusor. To that acrylic, two pieces of CNC’d red oak are attached with two arcade buttons for pinball-style actuation. Over the top, cast acrylic was heated and then bent into the desired shape with the help of a two-part mold press. The screen slotted right in perfectly. Part of the display at the top was reserved for a marquee, and the look is extraordinary with the dark acrylic. Ten arcade buttons and an eight-way joystick offer an array of options for input.

Internally, a temperature-controlled fan and a Raspberry Pi are running the show. Controls are wired as GPIO and read by the Pi. So naturally, the games on the SD card tend to look best on a long vertical screen: vertical shooters and the like.

Arguably, the best thing about this project isn’t just the execution (which is fantastic) but the look behind the curtain at the process. So many potential problems were solved in the modeling stage, and fabrication went fairly smoothly as a result (or so we think youtube hides a multitude of sins). The results speak for themselves, and we think this is an enviable arcading machine. [DIY Engineering] has mentioned providing files in the future for you to build your own. If perhaps it seems a little intimidating, why not give a smaller 3D printable bartop a try?

Video after the break.

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Solid Oak Arcade Cabinet: When Particle Board Won’t Do

Having an arcade cabinet of one’s own is a common dream among those who grew up during the video game arcade heyday of the 80s and early 90s. It’s a fairly common build that doesn’t take too much specialized knowledge to build. This cabinet, on the other hand, pulled out all of the stops for the cabinet itself, demonstrating an impressive level of woodworking expertise.

The cabinet enclosure is made with red oak boards, which the creator [Obstreperuss] sawed and planed and then glued together to create the various panels (more details are available on his Imgur album). The Mario artwork on the sides and front aren’t just vinyl stickers, either. He used various hardwoods cut into small squares to create pixel art inlays in the oak faces. After the fancy woodwork was completed, the build was finished out with some USB arcade controllers, a flat-panel screen, and a Raspberry Pi to run the games.

While the internals are pretty standard, we have to commend the incredible quality of the woodworking. It’s an impressive homage to classic arcade machines and we wouldn’t mind a similar one in our own homes. If you’re lacking the woodworking equipment, though, it’s possible to get a refined (yet smaller) arcade cabinet for yourself with a 3D printer instead.

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Throwing Down The FPGA Gauntlet

Gauntlet is a well-known arcade game from 1985 with many sequels and ports to more modern architectures such as Xbox and GameCube. Thanks to its popularity and relative age, the original arcade cabinet is well documented with the schematics available online. It was regarded as the most complex and ambitious hardware Atari had ever developed at the time it was released. In what can only be described as an absolute labor of love, [Alex] has recreated the arcade hardware on the Pipistrello FPGA board.

The project can actually play Gauntlet, Gauntlet II, and Vindicators II as they all ran on the same hardware. Four joysticks are supported so up to four players can play, though the EEPROM is emulated in RAM so high scores are reset when the device is powered down. The FPGA is almost out of space and can’t quite squeeze in the SRAM needed. So an SRAM expansion daughterboard is required; nothing a quick board run from our favorite purple PCB manufacturer can’t solve.

In the repo is an incredible write-up detailing the system, how it works, and the process of debugging it. This project also includes a complete simulation of the TMS5220 Voice Synthesis Processor, as Gauntlet was the first coin-operated arcade machine with a voice synthesizer. Getting the video correct was particularly tricky and it took several tries to get the color palette and motion looking right. Since [Alex] didn’t have access to an original Gauntlet arcade cabinet, they had to make do with MAME. After writing a test to make sure the FPGA was working correctly, there were differences between the MAME emulation and the FPGA output. To help out, [Colin Davies] came to the rescue. After [Colin] hooked up an original Gauntlet Arcade PCB with the motion test loaded up, the test showed that the FPGA had the correct behavior.

During development [Alex] actually simulated several frames of the game in ISIM (at a whopping 90 seconds per frame or 90 minutes per in-game second). Using ISIM allowed them to compare system state to MAME and validate the design much faster as they could better inspect the interworkings of the different modules. Using a clever trick of grabbing state from MAME after a few seconds, they primed the FPGA state and saved themselves a few hours of simulation.

If you’re looking to get into old hardware style arcade game development, give the browser-based 8bitworkshop IDE a spin. Or start with something a little smaller in scope and size with this adorable mini CRT arcade cabinet.

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Toddler Arcade Cabinet Is A Stand-Up Job

A few years ago, [Mark] built an arcade cabinet into a low table. But once his new gaming buddy [Grayson] came along and started crawling, it wasn’t practical to have a low, pointy table around. Trouble is, [Mark] had already given [Grayson] his first taste with a Thomas the Tank Engine game. Since the kid was hooked, [Mark] rebuilt the table arcade into a toddler-sized arcade cabinet that they can both use.

The brain — a Raspberry Pi running RetroPie — should be familiar to most of our readers. [Mark] found the perfect crappy old monitor when they were upgrading at his office, and found some nice speakers to give it good bass. We love the details like the chrome edging, and especially the kick bar/footrest along the bottom. It can be difficult to decide how to decorate a multi-arcade cabinet, so [Mark] went the sticker bomb route with 700 of them randomly distributed and safe from toddler wear and tear under five coats of clear wood varnish.

We think this looks great, especially since [Mark] doesn’t have a workshop and cut all that MDF by hand on a jigsaw in the kitchen. Check out the happy train engineer after the break.

Maybe once [Grayson] is old enough to break tablets, [Mark] can build a gaming tab-inet out of it. Just sayin’.

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Greeking Out With Arduinos

Learning a new language is hard work, but they say that the best way to learn something is to teach it. [Angeliki Beyko] is learning Greek, and what better way to teach than to build a vocabulary flash-card game from Arduinos, color screens, 1602 text screens, and arcade buttons? After the break, we have a video from the creator talking about how to play, the hardware she chose, and what to expect in the next version.

Pegboard holds most of the hardware except the color screens, which are finicky when it comes to their power source. The project is like someone raided our collective junk drawers and picked out the coolest bits to make a game. Around the perimeter are over one hundred NeoPixels to display the game progress and draw people like a midway game. Once invested, you select a category on the four colored arcade buttons by looking at the adjacent LCD screens’ titles. An onboard MP3 shield reads a pseudo-random Greek word and displays it on the top-right 1602 screen in English phonetics. After that, it is multiple choice with your options displaying in full-color on four TFT monitors. A correct choice awards you a point and moves to the next word, but any excuse to mash on arcade buttons is good enough for us.

[Angeliki] does something we see more often than before, she’s covering what she learned, struggled with, would do differently, and how she wants to improve. We think this is a vital sign that the hacker community is showcasing what we already knew; hackers love to share their knowledge and improve themselves.

Typing Greek with a modern keyboard will have you reaching for an alt-code table unless you make a shortcut keyboard, and if you learn Greek, maybe you can figure out what armor they wore to battle.

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