Score Big Against Boredom With Tabletop Bowling

Bowling has been around since ancient Egypt and continues to entertain people of all ages, especially once they roll out the fog machine and hit the blacklights. But why pay all that money to don used shoes and drink watered-down beer? Just build a tabletop bowling alley in your spare time and you can bowl barefoot if you want.

Those glowing pins aren’t just for looks — the LEDs underneath them are part of the scoring system. Whenever a pin is knocked out of its countersunk hole, the LED underneath is exposed and shines its light on a corresponding light-dependent resistor positioned overhead. An Arduino Uno keeps track of of the frame, ball number, and score, and displays it on an LCD.

The lane is nearly six feet long, so this is more like medium-format bowling or maybe even skee-bowling. There are probably a number of things one could use for balls, but [lainealison] is using large ball bearings. Roll past the break to see it in action, but don’t go over the line!

Can’t keep your balls out of the gutter? Build a magic ball and make all wishful leaning more meaningful as you steer it down the lane with your body.

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Capture The Flag, Along With The Game Data

With events of all sizes on hold and live sports mostly up in the air, it’s a great time to think of new ways to entertain ourselves within our local circles. Bonus points if the activity involves running around outside, and/or secretly doubles as a team-building exercise, like [KarelBousson]’s modernized version of Capture the Flag.

Much like the original, the point of this game is to capture the case and keep it for as long as possible before the other team steals it away. Here, the approach is much more scientific: the box knows exactly who has it and for how long, and the teams get points based on the time the case spends in any player’s possession.

Each player carries an RFID tag to distinguish them from each other. Inside the case is an Arduino Mega with a LoRa shield and a GPS unit. Whenever the game is afoot, the case communicates its position to an external Raspi running the game server.

If you haven’t met LoRa yet, check out this seven-part introductory tutorial.

Less Rock, More Roll: A MIDI Barrel Piano

Strolling around a park, pedestrian zone, or tourist area in any bigger city is rarely complete without encountering the sound of a barrel organ — the perfect instrument if arm stamina and steady rotation speed are your kind of musical skills. Its less-encountered cousin, and predecessor of self-playing pianos, is the barrel piano, which follows the same playing principle: a hand-operated crank rotates a barrel, and either pins located on that barrel, or punched paper rolls encode the strings it should pluck in order to play its programmed song. [gabbapeople] thought optocouplers would be the perfect alternative here, and built a MIDI barrel piano with them.

Keeping the classic, hand-operated wheel-cranking, a 3D-printed gear mechanism rolls a paper sheet over a plexiglas fixture, but instead of having holes punched into it, [gabbapeople]’s piano has simple markings printed on them. Those markings are read by a set of Octoliner modules mounted next to each other, connected to an Arduino. The Octoliner itself has eight pairs of IR LEDs and phototransistors arranged in a row, and is normally used to build line-following robots, so reading note markings is certainly a clever alternative use for it.

Each LED/transistor pair represents a dedicated note, and to prevent false positives from neighboring lines, [gabbapeople] 3D printed little collars to isolate each of the pairs. Once the signals are read by the Arduino, they’re turned into MIDI messages to send via USB to a computer running any type of software synthesizer. And if your hands do get tired, you can also crank it with a power drill, as shown in the video after the break, along with a few playback demonstrations.

It’s always fun to see a modern twist added to old-school instruments, especially the ones that aren’t your typical MIDI controllers, like a harp, a full-scale church organ, or of course the magnificently named hurdy-gurdy. And for more of [gabbapeople]’s work, check out his split-flip weather display.

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Arduino Magnetic Board Is Anything But Boring

Magnets (especially those ball magnets!) are endlessly fascinating, aren’t they? It’s almost dangerous to combine them with LEDs, because how are you supposed to get anything done with something like [andrei.erdei]’s Arduino Magnetic Board beckoning from beyond your keyboard?

This tons-of-fun board uses ball magnets to light up RGB LEDs as they roll around on the sexy Plexiglas field. Underneath the LED matrix is an orchestra of 36 reed switches — those little glass gas-filled grains of rice with axial leads that snap together or fly apart in the presence of magnetic fields. The LEDs are controlled with an Arduino Pro Mini, and so is the 8Ω speaker for sound effects.

[andrei.erdei] has already developed a few applications for this delightful desk toy, and they’re all on GitHub. There’s a chase game that involves tilting the board to catch the next red dot with the magnet, a light painting game, and a sequencer that mimics the ToneMatrix. Roll past the break to check out the series of short demo videos.

Want to play with reed switches but can’t source any at the moment? You could just make them yourself.

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Arduino Reduces Heating Costs

While almost everyone has a heater of some sort in their home, it’s fairly unlikely that the heat provided by a central heating system such as a furnace is distributed in an efficient way. There’s little reason to heat bedrooms during the day, or a kitchen during the night, but heating systems tend to heat whole living space regardless of the time of day or the amount of use. You can solve this problem, like most problems, with an Arduino.

[Karl]’s build uses a series of radiator valves to control when each room gets heat from a boiler. The valves, with a temperature monitor at each valve, are tied into a central Arduino Mega using alarm wiring. By knowing the time of day and the desired temperature in each room, the Arduino can control when heat is applied to each room and when it is shut off, presumably making the entire system much more efficient. It also has control over the circulating pump and some of the other boiler equipment.

Presumably this type of system could be adapted to a system which uses a furnace and an air handler as well, although it is not quite as straightforward to close vents off using a central unit like this as it is to work with a boiler like [Karl] has. With careful design, though, it could be done. Besides replacing thermostats, we can’t say we’ve ever seen this done before.

Thanks to [SMS] for the tip!

Electronic Connect Four Has No Pieces To Lose

Recreating classic games in software is a great way to get better at coding or learn to code in the first place. If you do it in hardware though, you’ll gain a lot more than coding skills. Just ask [Kelly] and [Jack] did, when they built this Arduino-based electronic Connect Four for a school project.

We love that their interpretation manages to simplify game play and make it more fun than the original version. All the players have to do is turn it on and start pushing the arcade buttons along the bottom to choose the column where they want to make a play. The LEDs animate from top to bottom to imitate the plastic disc dropping down through the board. If a win is detected — four in a row of the same color going any direction — the board fills up with the winning color and the game starts over.

The state machine doesn’t currently do anything about tie situations, so there’s a reset button hidden on the side. As [Kelly] and [Jack] explain in their walk-through video after the break, that is something they would like to address in the future, along with making it possible to choose whatever battle color you want. We think a reset animation that mimics the look of the discs spilling out the bottom would be cool, too.

If you’ve never implemented a game on hardware before, something like this might be a bit daunting. May we suggest a game of 4×4 Tic Tac Toe instead?

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No Need For Speed With This Arduino-Based Inkjet Printer

When it comes to computers, it seems like the only thing that matters is speed. The more the better, in general, and the same applies to peripherals. We want the fastest network adapters, the fastest video card, and the fastest printer. So why in the world would anyone intentionally build a really slow inkjet printer? For art, of course.

At least that’s the story [HomoFaciens] tells us in the video below. His efforts are in support of a friend’s art project, which seeks to print slowly but continuously on a roll of paper. [HomoFaciens]’s printer is based on an H-P C6602 inkjet cartridge, one of those high-priced consumables that make buying a new printer more attractive than replacing them once depleted. After figuring out how to drive the printhead — 5 to 6 μs pulses of 18 volts through a ULN2803 Darlington array driver chip seemed to do the trick — he mounted everything to the gantry of an old 3D printer. It’s interesting to watch the images slowly being built up — something that printers usually hide from prying eyes — and to see how the DPI count of the printer can be increased by interlacing each printed line.

Near the end of the video, we get a glimpse of his “tattoo gun printer”, which reminded us of all the other cool things he’s done over the years. From a CNC machine made from paperclips and cardboard to an encoder made from a wheel of resistors, [HomoFaciens] has some interesting designs that you really should check out.

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