Our bodies are not like LEGO blocks or computers because we cannot swap out our parts in the living room while watching television. Organ transplants and cosmetic surgery are currently our options for upgrades, repairs, and augments, but post-transplant therapy can be a lifelong commitment because of rejection. Elective surgery costs more than a NIB Millenium Falcon LEGO set. Laboratories have been improving the processes and associated treatments for decades but experimental labs and even home laboratories are getting in on the action as some creative minds take the stage. These folks aren’t performing surgeries, but they are expanding what is possible to for people to do and learn without a medical license.
One promising gateway to human building blocks is the decellularization and recellularization of organic material. Commercial scaffolds exist but they are expensive, so the average tinkerer isn’t going to be buying a few to play with over a holiday weekend.
Let’s explore what all this means. When something is decellularized, it means that the cells are removed, but the structure holding the cells in place remains. Recellularizing is the process where new cells are grown in that area. Decellularizing is like stripping a Hilton hotel down to the girders. The remaining structures are the ECM or the Extra Cellular Matrix, usually referred to as scaffolding. The structure has a shape but no functionality, like a stripped hotel. The scaffolding can be repopulated with new cells in the same way that our gutted hotel can be rebuilt as a factory, office building, or a hospital.
Continue reading “Decellularization: Apples to Earlobes”
Levers are literally all around us. You body uses them to move, pick up a pen to sign your name and you’ll use mechanical advantage to make that ballpoint roll, and that can of soda doesn’t open without a cleverly designed lever.
I got onto this topic quite by accident. I was making an ornithopter and it was having trouble lifting its wings. For the uninitiated, ornithopters are machines which fly by flapping their wings. The problem was that the lever arm was too short. To be honest, as I worked I wasn’t even thinking in terms of levers, and only realized that there was one after I’d fine-tuned its length by trial and error. After that, the presence of a lever was embarrassingly obvious.
I can probably be excused for not seeing a lever right away because it wasn’t the type we most often experience. There are different classes of levers and it’s safe to say that most people aren’t even aware of this. Let’s take a closer look at these super useful, and sometimes hidden mechanisms known as levers.
Continue reading “Mechanisms: The Lever, It’s Everywhere”
At least one in their lives — or several times a day — everyone has wished they had a third hand to help them with a given task. Adding a mechanical extra arm to one’s outfit is a big step, so it might make sense to smart small, and first add an extra thumb to your hand.
This is not a prosthetic in the traditional sense, but a wearable human augmentation envisioned by [Dani Clode], a master’s student at London’s Royal College of Art. The thumb is 3D-printed out of Ninjaflex and mounted to a printed brace which slides over the hand. One servo rotates the thumb, and a second pulls it closed using a bowden cable system — not unlike that of a bicycle brake. Control of the thumb is achieved by pressure sensors in the wearer’s shoes, linked via Bluetooth to a wristband hosting the servos and the electronics. We already use our hands and feet in conjunction, so why not capitalize on this intuitive link?
Continue reading “Three Thumbs, Way, Way Up!”
The AlphaGo computer has been in the news recently for beating the top Go player in the world in four out of five games. This evolution in computing is a giant leap from the 90s when computers were still struggling to beat humans at chess. The landscape has indeed changed, as [Folkert] shows us with his chess computer based on a Raspberry Pi 3 and (by his own admission) too many LEDs.
The entire build is housed inside a chess board with real pieces (presumably to aid the human player) and an LED on every square. When the human makes a move, he or she inputs it into the computer via a small touch screen display. After that, the computer makes a move, indicated by lighting up the LEDs on the board and printing the move on the display. The Raspberry Pi is running the embla chess program, which has an Elo strength of about 1600.
While the computer isn’t quite powerful enough to beat Magnus Carlsen, we can only imagine how much better computers will be in the future. After all, this credit-card sized computer is doing what supercomputers did only a few decades ago. With enough Raspberry Pis, you might even be able to beat a grandmaster with your chess computer. Computer power aside, think of the advancements in fabrication technology (and access to it) which would have made this mechanical build a wonder back in the 90s too.
Continue reading “Chess Computers Improve Since 90s”
[Malte Ahlers] from Germany, After having completed a PhD in neurobiology, decided to build a human sized humanoid robot torso. [Malte] has an interest in robotics and wanted to show case some of his skills.The project is still in its early development but as you will see in the video he has achieved a nice build so far.
A1 consists of a Human sized torso with two arms, each with five (or six, including the gripper) axes of rotation, which have been based on the robolink joints from German company igus.de. The joints are tendon driven by stepper motors with a planetary gear head attached. Using an experimental controller which he has built, [Malte] can monitor the position of the axis by monitoring the encoders embedded in the joints.
The A1 torso features a head with two degrees of freedom, which is equipped with a Microsoft Kinect sensor and two Logitech QuickCam Pro 9000 cameras. With this functionality the head can spatially ”see” and ”hear”. The head also has speakers for voice output, which can be accompanied by an animated gesture on the LCD screen lip movements for example. The hands feature a simple gripping tool based on FESTO FinGripper finger to allow the picking up of misc items.
Researchers at Georgia Tech have developed a biologically inspired system to control cameras on board robots that simulate the Saccadic optokinetic system of the human eye. Its similarity to the muscular system of the human eye is uncanny.
Joshua Schultz, a Ph.D candidate, says that this system has been made possible in part to piezoelectric cellular actuator technology. Thanks to the actuators developed in their laboratory it is now possible to capture many of the characteristics associated with muscles of the human eye and its cellular structure.
The expectation is that the piezoelectric system could be used for future MRI-based surgery, furthering our ability to research and rehabilitate the human eye.