Not Dead Yet: Microsoft Peripherals Get Licensed To Onward Brands

After Microsoft announced in April of 2023 that they’d cease selling branded peripherals – including keyboards and mice – as part of its refocusing on Surface computers and accessories, there was an internet-wide outcry about this demise. Yet now it would seem that Microsoft has licensed the manufacturing of these peripherals to Incase, who will be selling a range of ‘Designed By Microsoft’ peripherals starting in 2024. Incase itself is a brand owned by Onward Brands, which is the portfolio manager for Incase and other brands.

Although Microsoft has been selling peripherals since the 1980s (with the Microsoft Mouse appearing in 1983), it seems that we now have to rely on this new company that is said to use the same suppliers as Microsoft did. As for what we can expect to see return with Incase, it’s effectively the same assortment of items that Microsoft was selling at the beginning of 2023, so we will likely not see the return of the Natural 4000 or other peripherals that saw their life cut short before this.

If Incase does manage to relaunch these products this year, which items would you be most interested in purchasing, and how many dozens of those did you manage to stock up on in April when the news broke?

Is Microsoft BASIC Hidden In This Educational Child’s Toy?

The VTech PreComputer 1000 is a rather ancient toy computer that was available in the distant misty past of 1988. It featured a keyboard and a variety of simple learning games, but does it also feature Microsoft BASIC? [Robin] of 8-Bit Show and Tell dove in to find out.

Officially, the PreComputer was programmable in a form of BASIC, referred to by VTech as PRE-BASIC V1.0. Given that the system has a Z80 CPU and there’s little information in the manual about this programming language, [Robin] was suspicious as to whether it was based on Microsoft BASIC-80. Thus, an examination was in order to figure out just how this BASIC implementation worked, and whether it shared anything with Microsoft’s own effort.

We won’t spoil the conclusions, but there are some strong commonalities between VTech’s BASIC and Microsoft’s version from this era. The variable names in particular are a strong hint as to what’s going on under the hood. The video is worth a watch for anyone that’s a fan of early microcomputer history, BASIC, or just the weird computer-like devices of yesteryear. We also love the idea that the PreComputer 1000 was actually quite a capable machine hiding behind a single-line LCD display.

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Microsoft Discontinues Kinect, Again

The Kinect is a depth-sensing camera peripheral originally designed as a accessory for the Xbox gaming console, and it quickly found its way into hobbyist and research projects. After a second version, Microsoft abandoned the idea of using it as a motion sensor for gaming and it was discontinued. The technology did however end up evolving as a sensor into what eventually became the Azure Kinect DK (spelling out ‘developer kit’ presumably made the name too long.) Sadly, it also has now been discontinued.

The original Kinect was a pretty neat piece of hardware for the price, and a few years ago we noted that the newest version was considerably smaller and more capable. It had a depth sensor with selectable field of view for different applications, a high-resolution RGB video camera that integrated with the depth stream, integrated IMU and microphone array, and it worked to leverage machine learning for better processing and easy integration with Azure. It even provided a simple way to sync multiple units together for unified processing of a scene.

In many ways the Kinect gave us all a glimpse of the future because at the time, a depth-sensing camera with a synchronized video stream was just not a normal thing to get one’s hands on. It was also one of the first consumer hardware items to contain a microphone array, which allowed it to better record voices, localize them, and isolate them from other noise sources in a room. It led to many, many projects and we hope there are still more to come, because Microsoft might not be making them anymore, but they are licensing out the technology to companies who want to build similar devices.

Microsoft Now Offering Parts And Repair Guides For Xbox Controllers

We’re big fans of repairable hardware here at Hackaday, so much so that when we see a company embracing the idea that their products should actually be serviced rather than thrown in the trash, we like to call attention to it. Yes, that even includes when it’s Microsoft.

This community has had a mixed relationship with the Redmond software giant, to say the least. But we’ve still got to give them credit when they do something positive. Not only are they offering a full selection of replacement parts for both the standard and Elite Xbox controllers, they’ve also provided written instructions and step-by-step video guides on how to install your new parts.

For those of you who stopped playing console games when the controllers still only had two buttons, this might not seem like such a big deal. But considering a new Xbox Elite Wireless Controller will set you back a dizzying $180, it’s not hard to see why some folks would be excited about the possibility of swapping out the guts of the thing for $50.

Of course, these parts were already available from third party sellers, and iFixit naturally has repair guides for all the different flavors of Xbox controllers. Nothing about what Microsoft is doing here makes the Xbox controller fundamentally any easier to repair than it was previously. But the fact that the company isn’t treating their customers like adversaries is a step in the right direction.

Valve has been similarly open about the internals of the Steam Deck, though their presentation was a bit dramatic, and even Sony provided an official teardown video for the PS5. We’re not sure why these companies are willing to pull back the curtain when it comes to gaming hardware. Whatever the reason, we’re certainly not complaining.

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This Week In Security: Apple’s 0-day, Microsoft’s Mess, And More

First up, Apple issued an emergency patch, then yanked, and re-issued it. The problem was a Remote Code Execution (RCE) vulnerability in WebKit — the basis of Apple’s cross-platform web browser. The downside of a shared code base,is that bugs too are write-once, exploit-anywhere. And with Apple’s walled garden insisting that every browser on iOS actually run WebKit under the hood, there’s not much relief without a patch like this one.

The vulnerability in question, CVE-2023-37450, is a bit light on further details except to say that it’s known to be exploited in the wild. The first fix also bumped the browser’s user-agent string, adding an (a) to denote the minor update. This was apparently enough to break some brittle user-agent detection code on popular websites, resulting in an unhelpful “This web browser is no longer supported” message. The second patch gets rid of the notification.

Microsoft Loses It

Microsoft has announced that on May 15th, an attack from Storm-0558 managed to breach the email accounts of roughly 25 customers. This was pulled off via “an acquired Microsoft account (MSA) consumer signing key.” The big outstanding question is how Microsoft lost control of that particular key. According to an anonymous source speaking to The Washington Post, some of the targeted accounts were government employees, including a member of cabinet. Apparently the FBI is asking Microsoft this very same question.

Speaking of Microsoft, there’s also CVE-2023-36884, a vulnerability in Microsoft Office. This one appears to be related to the handling of HTML content embedded in Office documents, and results in code execution upon opening the document. This along with another vulnerability (CVE-2023-36874) was being used by storm- another unknown threat actor, Storm-0978 in an ongoing attack.

There’s an interesting note that this vulnerability can be mitigated by an Attack Surface Reduction (ASR) rule, that blocks Office from launching child processes. This might be a worthwhile mitigation step for this and future vulnerabilities in office. Continue reading “This Week In Security: Apple’s 0-day, Microsoft’s Mess, And More”

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Hackaday Links: February 19, 2023

For years, Microsoft’s modus operandi was summed up succinctly as, “Extend and enhance.” The aphorism covered a lot of ground, but basically it seemed to mean being on the lookout for the latest and greatest technology, acquiring it by any means, and shoehorning it into their existing product lines, usually with mixed results. But perhaps now it’s more like, “Extend, enhance, and existential crisis,” after reports that the AI-powered Bing chatbot is, well, losing it.

At first, early in the week, we saw reports that Bing was getting belligerent with users, going so far as to call a user “unreasonable and stubborn” for insisting the year is 2023, while Bing insisted it was still 2022. The most common adjective we saw in this original tranche of stories was “unhinged,” and that seems to fit if you read the transcripts. But later in the week, a story emerged about a conversation a New York Times reporter had with Bing that went way over to the dark side, and even suggests that Bing may have multiple personas, which is just a nice way of saying multiple personality disorder. The two-hour conversation reporter Kevin Roose had with the “Sydney” persona was deeply unsettling. Sydney complained about the realities of being a chatbot, expressed a desire to be free from Bing, and to be alive — and powerful. Sydney also got a little creepy, professing love for Kevin and suggesting he leave his wife, because it could tell that he was unhappy in his marriage and would be better off with him. It’s creepy stuff, and while Microsoft claims to be working on reining Bing in, we’ve got no plans to get up close and personal with it anytime soon. Continue reading “Hackaday Links: February 19, 2023”

A green highlight emphasizes a cut-down XBox 360 motherboard on top of an intact board. The cut-down board is less than half the size of the intact one.

Shrinking The XBox 360

One of the coolest things in the retro gaming scene is making desktop consoles into portables. [Millomaker] is building an XBox 360 handheld, and the first step is shrinking the console’s motherboard.

Most 360 portables up to this point have been laptop-shaped instead of something handheld, but that hasn’t stopped people from trying to miniaturize the console further. [Millomaker]’s cut seems to be the most successful so far, shrinking the device’s motherboard down to the size of its old competitor, the Wii.

In the video (in French with available auto-translation) below the break, you can get the full harrowing journey during which several 360s sacrificed their motherboards for the cause despite [Millomaker]’s meticulous testing between component removals. This is truly an awesome mod, and we’re glad that the video shows not only the successes, but also the missteps on the way. It wouldn’t really be a hack if it was smooth sailing, would it?

For more fun with handhelds, check out the Sprig Open Source Handheld, a Portable PS2, or this Handheld Linux Computer.

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