PicoROM, A DIP-32 8-Bit ROM Emulator

As we all know, when developing software for any platform or simply hacking a bit of code to probe how something works, the ability to deploy code rapidly is a huge help. [Martin Donlon], aka [wickerwaka], is well known in retro gaming and arcade hardware reverse engineering circles and had the usual issues figuring out how an arcade CPU board worked while developing a MiSTer core. Some interesting ASICs needed quite a bit of poking, and changing the contents of socketed ERPOMs is a labour-intensive process. The solution was PicoROM, a nicely designed ROM emulator in a handy DIP-32 form factor.

As the title suggests, PicoROM is based on the Raspberry Pi RP2040. It emulates an 8-bit ROM up to 2MBits in size with speeds up to 100ns. Since it uses the RP2040, USB connectivity is simple, enabling rapid uploading of new images to one (or more) PicoROMs in mere seconds. A vertically orientated USB-C connector allows multiple PicoROMs to be cabled to the host without interfering with neighbouring hardware. The firmware running on core 1 passes data from the internal 264K SRAM, using the PIO block as a bus interface to the target. A neat firmware feature is the addition of a mechanism to use a ROM region as a bidirectional control channel, which the software running on the target can use to communicate back to the host computer. This allows remote triggering of actions and the reporting of responses. Responses which may not be physically observable externally. [Martin] is using this feature extensively to help probe the functionality of some special function chips on the target boards, which is still a slow process but helped massively by reducing that critical software iteration time. The PCB was designed with KiCAD. The project files for which can be found here.

This isn’t the first time we’ve seen the RP2040 used for ROM emulation; here’s a pile of wires that does the same job. It just isn’t as pretty. Of course, if you really must use EPROMs, then you could give this sweet programmer a look over.

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Exploring TapTo NFC Integration On The MiSTer

[Ken] from the YouTube channel What’s Ken Making is back with another MiSTer video detailing the TapTo project and its integration into MiSTer. MiSTer, as some may recall, is a set of FPGA images and a supporting ecosystem for the Terasic DE10-Nano FPGA board, which hosts the very capable Altera Cyclone V FPGA.

The TeensyROM C64 cart supports TapTo

The concept behind TapTo is to use NFC cards, stickers, and other such objects to launch games and particular key sequences. This allows an NFC card to be programmed with the required FPGA core and game image. The TapTo service runs on the MiSTer, waiting for NFC events and launching the appropriate actions when it reads a card. [Ken] demonstrates many such usage scenarios, from launching games quickly and easily with a physical ‘game card’ to adding arcade credits and even activating cheat codes.

As [Ken] points out, this opens some exciting possibilities concerning physical interactivity and would be a real bonus for people less able-bodied to access these gaming systems. It was fun to see how the Nintendo Amiibo figures and some neat integration projects like the dummy floppy disk drive could be used.

TapTo is a software project primarily for the MiSTer system, but ports are underway for Windows, the MiSTex, and there’s a working Commodore 64 game loader using the TeensyROM, which supports TapTo. For more information, check out the TapTo project GitHub page.

We’ve covered the MiSTer a few times before, but boy, do we have a lot of NFC hacks. Here’s an NFC ring and a DIY NFC tag, just for starters.

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Classic Gaming With FPGA And ATX

Playing classic games, whether they are games from the golden age of arcades or simply games from consoles that are long out of production, tends to exist on a spectrum. At one end is grabbing a game’s ROM file, finding an emulator, and kludging together some controls on a keyboard and mouse with your average PC. At the other is meticulously restoring classic hardware for the “true” feel of what the game would have felt like when it was new. Towards the latter end is emulating the hardware with an FPGA which the open-source MiSTer project attempts to do. This build, though, adds ATX capabilities for the retrocomputing platform. Continue reading “Classic Gaming With FPGA And ATX”

Hey, MiSTer Emulator, Gimme Almost Any Classic Platform!

I’m back with another of the talks from Hackerspace Gent’s NewLine conference, fresh from my weekend of indulgence quaffing fine Belgian food and beers while mixing with that country’s hacker community. This time it’s an overview from [Michael Smith] of the MiSTer project, a multi-emulator using an FPGA to swap out implementations of everything from an early PDP minicomputer to an 80486SX PC.

At its heart is a dev board containing an Intel Cyclone SoC/FPGA, to which a USB hub must be added, and then a memory upgrade to run all but the simplest of cores. Once the hardware has been taken care of it almost seems as though there are no classic platforms for which there isn’t a core, as a quick browse of the MiSTer forum attests. We are treated to seamless switching between SNES and NED platforms, and even switching different SID chip versions during a running Commodore 64 demo.

There are many different routes to a decent emulator set-up be they using hardware, software, or a combination of both. It’s unlikely that there are any as versatile as this one though, and we’re guessing that as it further evolves it will become a fixture below the monitor or TV of any gamer.  It’s a step up from single-platform FPGA emulators, that’s for certain!

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EDSAC Lives In MiSTer

There’s a lot of argument over which was the first modern computer to be built. There’s room for debate, but EDSAC — the work of Dr. Maurice Wilkes — certainly was among the first. While we’ve seen simulators before, [hrvach’s] FPGA-based simulator for the MiSTer platform has a lot going for it. Check out the video, below.

So much of what we take for granted today was first developed on the EDSAC. For example, the “Wheeler jump” (named after graduate student David Wheeler) was the origin of the idea of a subroutine.

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FPGA Emulates A PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into the CHM. The project was started simply to give [Hrvoje] a sandbox for learning FPGAs and Verilog, but apparently went much further than that. The emulation features the complete PDP-1 instruction set, 4kB of core memory, and representations of the original paper tape reader, teletype, operator’s console, and the classic Type 30 CRT. All the hardware is displayed on a standard HDMI monitor, but it’s the CRT implementation that really sells this. The original Type 30 monitor used a CRT from a radar set, and had long-persistence phosphors that gave the display a very distinctive look. [Hrvoje] replicated that by storing each pixel as three values (X, Y, and brightness) in a circle of four chained shift registers. As the pixels move through the shift registers, the brightness value is decreased so it slowly fades. [Hrvoje] thinks it doesn’t look quite right, but we’ll respectfully disagree on that point.

We’ve argued before that the PDP-1 is the machine that started hacker culture, and we think this project is a fitting tribute to the machine as we enter the year in which it will turn sixty. Having the chance to play with it through this emulation is just icing on its birthday cake.

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