Volumetric OLED Display Shows Bladerunner Vibe, Curious Screen Tech

[Sean Hodgins] is out with his latest video and it’s a piece of art in itself. Beyond a traditional project show and tell, he’s spun together a cyberpunk vibe to premiere the volumetric display he built from an OLED stackup. Update: He’s also documented the build.

The trick of a volumetric display is the ability to add a third dimension for positioning pixels. Here [Sean] delivered that ability with a stack up of ten screens to add a depth element. This is not such an easy trick. These small OLED displays are all over the place but they share a common element: a dark background over which the pixels appear. [Sean] has gotten his hands on some transparent OLED panels and with some Duck-Duck-Go-Fu we think it’s probably a Crystalfontz 128×56 display. Why is it we don’t see more of these? Anyone know if it’s possible to remove the backing from other OLED displays to get here. (Let us know in the comments.)

The rest of the built is fairly straight-forward with a Feather M4 board driving the ten screens via SPI, and an MPU-6050 IMU for motion input. The form factor lends an aesthetic of an augmented reality device and the production approach for the video puts this in a Bladerunner or Johnny Mnemonic universe. Kudos for expanding the awesome of the build with an implied backstory!

If you can’t find your own transparent displays, spinning things are a popular trend in this area. We just saw one last week that spun an LED matrix to form cylindrical display. Another favorite of ours is a volumetric display that spins a helix-shaped projection screen.

Arduboy Gets Even Smaller With New Nano Edition

One of the selling points of the Arduboy is how slim [Kevin Bates] was able to get the Arduino-compatible game system, which is perhaps less surprising when you realize that it originally started out as a design for an electronic business card. But compared to the recently unveiled Nano version, it might as well be the old school “brick” Game Boy.

Now to be clear, [Kevin] isn’t looking to put these into official production. Though it does sound like the bare PCBs might be going up for sale in the near future. This was simply an experiment to see how far he could shrink the core Arduboy hardware while still keeping it not only playable but also code-compatible with the full-size version. While “playable” might be a tad subjective in this case, the video after the break clearly demonstrates that it’s fully functional.

Inside the 3D printed case is the same ATmega32U4 that powers the Arduboy, a 64×32 0.49″ OLED display, and a tiny 25 mAh pouch battery. There’s even a miniature piezo speaker for the bleeps and bloops. All of the pinouts have remained the same so existing code can be moved right over, though the screen is now connected over I2C. [Kevin] has released the schematics for the board in keeping with the general open nature of the Arduboy project, though for now he’s decided to hold onto the board files until it’s clear whether or not there’s a commercial future for the Nano.

We’ve seen attempts to shrink the Arduboy down before, most notably down to the point it could fit inside of a Dreamcast Visual Memory Unit, but the Nano certainly raises (or is that lowers?) the bar considerably.

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A Not-So-Alarming Clock

By and large, alarm clocks (including phones that double as alarm clocks) are annoyingly alarming. If it’s not the light or the sound, it’s both. Yes, we know that’s the point of an alarm clock, but sometimes life presents opportunities to check the time and/or the weather and sleep in a little bit longer based on the result. We don’t know about you, but loud noises and eye-blasting light are not conducive to getting back to sleep, especially if you’re a light sleeper.

In [Stavros Korokithakis]’ case, if it’s a tennis practice morning but it’s raining, then it’s no longer a tennis practice morning and he can go back to sleep for a while. A phone seems perfect for this, but the problem is that it provides too much information: the phone can’t check the weather without the internet, and once it has internet access, a bunch of eye-opening notifications come flooding in.

[Stavros] had a long list of must-haves when it came to building the ultimate alarm clock, and we can totally get behind that. He needed something smarter than the average off-the-shelf clock radio, but nothing too smart. Enter the ESP8266. As long as it has an internet connection, it can fetch the time and the weather, which is really all that [Stavros] needs. It gets the current temperature, wind speed, and forecast for the next two hours with the OpenWeather API, and this information is converted to icons that are easy to read at a sleepy, one-eyed glance at the OLED.

Adaptive brightness was high on the list of must-haves, which [Stavros] solved by adding a photoresistor to judge the ambient light and adjust the OLED screen brightness appropriately. And he really did think of everything — the octagonal shape allows for the perfect angle for reading from bed. There’s just one problem — it can’t accept input, so it doesn’t actually function as an alarm clock. But it makes a damn good bedside clock if you ask us.

If you really want to start the morning right, use a winch to yank the covers off of you.

Via Adafruit

Magic 8-Ball Gets A Modern Makeover

Back in 2012, [sjm4306] was surprised when his breadboard rendition of the classic “Magic 8-Ball” popped up on Hackaday. If he had known the project was going to be enshrined on these hallowed pages, he might have tidied things up a bit. Now with nearly a decade of additional electronics experience, he’s back and ready to show off a new and improved version of the project.

The 3D printed case helps sell the look.

Conceptually, not much has changed from the original version. Press a button, get a random response. But on the whole the project is more refined, and not just because it’s moved over to a custom PCB.

The original version used a PIC16F886 with a charge controller and experimental RTC, but this time around [sjm4306] has consolidated all the functionality into the ATmega328P and is powering the whole thing with a simple CR2032 coin cell. As you can see in the video after the break, assembly is about as quick and straight-forward as it gets.

As with the original, there’s no accelerometer onboard. If you want to see a new message from your mystic companion, you’ve got to hold the button to “shake” the ball. A timer counts how long the button is held down, which in turn seeds the pseudorandom number generator that picks the response. Since each person will naturally hold the button for a slightly different amount of time, this keeps things from getting repetitive.

We don’t often see creators revisit their projects from the olden days, but we’d certainly like to. Consider this an open invitation to any hacker who wants to show off how much they’ve refined their skills; do-overs are always welcome here at Hackaday.

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Adaptive Macro-Pad Uses Tiny OLED Screens As Keycaps

When we first laid eyes on Keybon, the adaptive macro keyboard, we sort of wondered what the big deal was. It honestly looked like any other USB macro keyboard, with big icons for various common tasks on the chunky keys. But looks can be deceiving, and [Max Kern] worked a couple of surprises into Keybon.

First of all, each one of Keybon’s buttons is actually a tiny OLED display, making the keycaps customizable through software. Each of the nine 0.66″ displays has a resolution of 64 x 48 pixels, which is plenty for all kinds of icons, and each is mounted over an SMD pushbutton switch. He had to deal with the problem of the keycaps just wobbling around atop the switch button without depressing it; this was solved with a 3D-printed cantilever frame that forced the keycaps to pivot only in one axis, resulting in clean, satisfyingly clicky keypresses.

The other trick that Keybon has is interactivity. By itself, it boots up with a standard set of icons and sends the corresponding keystrokes over USB. But when used with its companion Windows application, the entire macro set can be switched out to accommodate whatever application is being used. This gives the users access to custom macros for a web browser, EDA suite, CAD applications, or an IDE. The app supports up to eight macro sets and can be seen in action in the video below.

We love the look and the functionality [Max.K] has built into Keybon, but we wonder if e-ink displays would be a good choice for the keycaps too. They’re available for a song as decommissioned store shelf price tags now, and they might be nice since the icon would persist without power.

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Wireless Quad Voltmeter Brings It All Together

If you’re reading Hackaday, you almost certainly have a voltmeter. Matter of fact, we wouldn’t be surprised to hear you had two of them. But what if you needed to monitor four voltage levels at once? Even if you had four meters, getting them all connected and in a convenient enough place where you can see them all at once is no small feat. In that case, it sounds like the multi-channel wireless voltmeter put together by [Alun Morris] is for you.

Built as an exercise in minimalism, this project uses an array of components that most of us already have kicking around the parts bin. For each transmitter you’ll need an ATtiny microcontroller, a nRF24L01+ radio, a small rechargeable battery, and a handful of passive components. On the receiver side, there’s an OLED screen, another nRF radio module, and an Arduino Nano. You could put everything together on scraps of perfboard like [Alun] has, but if you need something a bit more robust for long-term use, this would be a great excuse to create some custom PCBs.

While the hardware itself is pretty simple, [Alun] clearly put a lot of work into the software side. The receiver’s 128 x 32 display is able to show the voltages from four transmitters at once, complete with individual indicators for battery and signal level. When you drill down to a single transmitter, the screen will also display the minimum and maximum values. With the added resolution of the full screen display, you even get a very slick faux LCD font to ogle.

Of course, there are some pretty hard limitations on such a simple system. Each transmitter can only handle positive DC voltages between 0 and 20, and depending on the quality of the components you use and environmental considerations like temperature, the accuracy may drift over time and require recalibration. Still, if you need a way to monitor multiple voltages and potentially even bring that data onto the Internet of Things, this is definitely a project to take a look at.

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TinyTacho: Rotational Speed Measurement Without The Bulk

An electronic tachometer is a straightforward enough device, in which the light reflections from a white spot on a rotating object are detected and counted over time, measuring the revolutions per minute (RPM). It’s a technique that has its roots in analogue electronics where the resulting pulses would have fed a charge pump, and it’s a task well suited to a microcontroller that simply counts them. But do you need an all-singing, all-dancing chip to do the job? [Stefan Wagner] has done it with a humble ATtiny13.

His TinyTacho is a small PCB with an IR LED and photodiode on one end, a small OLED display on its front, and a coin cell holder on its rear. The electronics may be extremely simple, but there’s still quite some effort to get it within the ATtiny’s meagre resources. Counting the revolutions is easy enough, but the chip has no I2C interface of its own and some bitbanging code is required. You can find all the design files and software you need in a GitHub repository, and he’s put up a video of the device in action that you can see below the break.

Tachometers are a popular project hereabouts, and we’ve featured a lot of them over the years. Perhaps the best place to direct readers then is not to another project, but to how to use a tachometer.

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