Analog Noise Generator, Fighter Of Other Noises

A chaotic drone of meaningless sound to lull the human brain out of its usual drive to latch on to patterns can at times be a welcome thing. A nonsense background din — like an old television tuned to a dead channel — can help drown out distractions and other invading sounds when earplugs aren’t enough. As [mitxela] explains, this can be done with an MP3 file of white noise, and that is a solution that works perfectly well for most practical purposes. However he found himself wanting a more refined hardware noise generator with analog controls to fine tune the output, and so the Rumbler was born.

It’s a tight fit, but it does fit.

The Rumbler isn’t just a white noise generator. White noise has a flat spectrum, but the noise from the Rumbler is closer to Red or Brownian Noise. The different colors of noise have specific definitions, but the Rumbler’s output is really just white noise that has been put through some low pass filters to create an output closer to a nice background rumble that sounds pleasant, whereas white noise is more like flat static.

Why bother with doing this? Mainly because building things is fun, but there is also the idea that this is better at blocking out nuisance sounds from neighboring human activities. By the time distant music (or television, or talking, or shouting) has trickled through walls and into one’s eardrums, the higher frequencies have been much more strongly attenuated than the lower frequencies. This is why one can easily hear the bass from a nearby party’s music, but the lyrics don’t survive the trip through walls and windows nearly as well. The noise from the Rumbler is simply a better fit to those more durable lower frequencies.

[Mitxela]’s writeup has quite a few useful tips on analog design and prototyping, so give it a read even if you’re not planning to make your own analog noise box. Want to hear the Rumbler for yourself? There’s an embedded audio sample near the bottom of the page, so go check it out.

For a truly modern application of white noise, check out the cone of silence for snooping smart speakers.

Ironclad Tips For Copper-Clad Prototyping

The idea of trying to prototype with SMD parts on the fly sounds like insanity, right? But then we watched [Leo Fernekes] walk calmly and carefully through his process (video, embedded below). Suddenly, SMD prototyping jumped onto our list of things to try soon.

[Leo] speaks from a lot of experience and tight client timelines, so this video is a fourteen-minute masterclass in using copper-clad board as a Manhattan-style scratch pad. He starts by making a renewable tool for scraping away copper by grinding down and shaping an old X-Acto blade into a kind of sharpened Swiss Army knife bottle opener shape. That alone is mind-blowing, but [Leo] keeps on going.

In these prototypes, he uses the through-hole version of whatever microcontroller is in the design. For everything else, he uses the exact SMT part that will end up on the PCB that someone else is busy designing in the meantime.

After laying the board out on paper, [Leo] carves out the islands of conductivity, beep-checks them for shorts, shines the whole thing with steel wool, and goes to town.

The tips and tricks keep coming as he makes jumps and joins ground planes with bare copper wire insulated with heat-proof Teflon tubing, and lays out the benefits of building up a stash of connectors and shelling out the money for a good crimp tool.

And why do you need a good crimp tool? Because when they’re done properly, crimped connections are stronger and more reliable than solder. There’s a lot more to them than you might think.

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Peek At The Off-Ear Speaker Prototypes For Valve’s VR

The Valve Index VR headset incorporates a number of innovations, one of which is the distinctive off-ear speakers instead of headphones or earbuds. [Emily Ridgway] of Valve shared the design and evolution of this unusual system in a deep dive into the elements of the Index headset. [Emily] explains exactly what they were trying to achieve, how they determined what was and wasn’t important to deliver good sound in a VR environment, and what they were able to accomplish.

First prototype, a proof-of-concept that validated the basic idea and benefits of off-ear audio delivery.

Early research showed that audio was extremely important to providing a person with a good sense of immersion in a VR environment, but delivering a VR-optimized audio experience involved quite a few interesting problems that were not solved with the usual solutions of headphones or earbuds. Headphones and earbuds are optimized to deliver music and entertainment sounds, and it turns out that these aren’t quite up to delivering on everything Valve determined was important in VR.

The human brain is extremely good at using subtle cues to determine whether sounds are “real” or not, and all kinds of details come into play. For example, one’s ear shape, head shape, and facial geometry all add a specific tonal signature to incoming sounds that the brain expects to encounter. It not only helps to localize sounds, but the brain uses their presence (or absence) in deciding how “real” sounds are. Using ear buds to deliver sound directly into ear canals bypasses much of this, and the brain more readily treats such sounds as “not real” or even seeming to come from within one’s head, even if the sound itself — such as footsteps behind one’s back — is physically simulated with a high degree of accuracy. This and other issues were the focus of multiple prototypes and plenty of testing. Interestingly, good audio for VR is not all about being as natural as possible. For example, low frequencies do not occur very often in nature, but good bass is critical to delivering a sense of scale and impact, and plucking emotional strings.

“Hummingbird” prototype using BMR drivers. Over twenty were made and lent to colleagues to test at home. No one wanted to give them back.

The first prototype demonstrated the value of testing a concept as early as possible, and it wasn’t anything fancy. Two small speakers mounted on a skateboard helmet validated the idea of off-ear audio delivery. It wasn’t perfect: the speakers were too heavy, too big, too sensitive to variation in placement, and had poor bass response. But the results were positive enough to warrant more work.

In the end, what ended up in the Index headset is a system that leans heavily on Balanced Mode Radiator (BMR) speaker design. Cambridge Audio has a short and sweet description of how BMR works; it can be thought of as a hybrid between a traditional pistonic speaker drivers and flat-panel speakers, and the final design was able to deliver on all the truly important parts of delivering immersive VR audio in a room-scale environment.

As anyone familiar with engineering and design knows, everything is a tradeoff, and that fact is probably most apparent in cutting-edge technologies. For example, when Valve did a deep dive into field of view (FOV) in head-mounted displays, we saw just how complex balancing different features and tradeoffs could be.

Rapid Prototyping System Gives Wheels To Wearables

Wearables are kind of a perplexing frontier for electronics. On the one hand, it’s the best possible platform for showing off a circuit everywhere you go. On the other hand, the whole endeavor is fiddly because the human body has no straight lines and moves around quite a bit. Circuits need to be flexible and comfortable. In other words, a wearable has to be bearable.

[Konstantin], [Raimund], and [Jürgen] have developed an intriguing system for prototyping e-textiles that opens up the wearables world to those who don’t sew and makes the prototyping process way easier for everyone.

It’s a small and portable roll-on ironing device that lays down different kinds of custom ‘tapes’ on to textiles. The conductive fabric tapes can be used as touchable traces, and can support components such as flexible e-ink screens and solar panels. Some tapes provide single or multiple points of connectivity, and others are helper substrates like polyimide tape that multiply the possibilities for complex circuits.

The device uses a modified soldering iron to transfer the tapes, which are loaded onto 3D-printed spools that double as the wheels. Check it out after the break — there’s a 30-second tour and a 5-minute exploration of the whole process.

Everyone needs to prototype, even the seasoned stitchers. The next time you’re thinking in thread, throw some magnets into the process.

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An Adapter To Solve Your ESP-01 Breadboard Woes

The ESP-01 launched the ESP8266 revolution back in 2014, and while today you’re far more likely to see somebody use a later version of the chip in a Wemos or NodeMCU development board, there are still tasks the original chip is well suited for. Unfortunately, they can be tricky to use while prototyping because they aren’t very breadboard friendly, but this adapter developed by [Miguel Reis] can help.

Of course, the main issue is the somewhat unusual pinout of the ESP-01. Since it was designed as a daughter board to plug into another device, the header is too tight to fit into a breadboard. The adapter that [Miguel] has come up with widens that up to the point you can put it down the centerline of your breadboard and have plenty of real estate around it.

The second issue is that the ESP-01 is a 3.3 V device, which can be annoying if everything else in the circuit is running on 5 V. To get around this, the adapter includes an SPX3819 regulator and enough capacitors that the somewhat temperamental chip gets the steady low-voltage supply it needs to be happy.

[Miguel] has released the schematics and board files so you can spin up your own copy of the adapter, but they’re also available for around $3 USD from his Tindie store.

Don’t Scrape Magnet Wire, Do This Instead

[Tom] doesn’t much like breadboarding. He prefers to wire up prototypes with perfboard and solder point-to-point with enameled magnet wire. That may sound troublesome to some of you, but [Tom] has come up with a few tips to make prototyping with perfboard and magnet wire easier and more effective, and the biggest tip is about how to manage stripping all that magnet wire.

Push the tip of the magnet wire a small distance into the molten solder and hold it there for a few moments. The solder will bubble away the enamel and tin the copper underneath in the process.

Magnet wire is a thin, solid-core conductor that has a clear coating of enamel. This enamel acts as an electrical insulator. The usual way to strip away the enamel and reveal the shiny copper underneath is to scrape it off, but that would get tiresome when working with a lot of connections. [Tom] prefers to “boil it away” with a blob of molten solder on an iron’s tip.

Begin by melting a small amount of solder on the iron, then push the tip of the magnet wire a small distance into the molten solder and hold it there for a few moments. The enamel will bubble away and the solder will tin the copper underneath in the process. The trick is to use fresh solder, and to clean the tip in between applications. You can see him demonstrate this around the 1:00 mark in the video embedded below.

Once the tip of the magnet wire is tinned, it can be soldered as needed. Magnet wire bends well and holds its shape nicely, so routing it and cutting to size isn’t too difficult. [Tom] also suggests a good hands-free PCB holder, and points out that 0603 sized SMT resistors fit nicely between a perfboard’s 0.1″ pads.

Perfboard (and veroboard) have been standbys of prototyping for a long time, but there are still attempts at improving them, usually by allowing one to combine through-hole and surface-mount devices on the same board, but you can see [Tom] demonstrate using magnet wire on plain old perfboard in the video below.

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Magnets Make Prototyping E-Textiles A Snap

How do you prototype e-textiles? Any way you can that doesn’t drive you insane or waste precious conductive thread. We can’t imagine an easier way to breadboard wearables than this appropriately-named ThreadBoard.

If you’ve never played around with e-textiles, they can be quite fiddly to prototype. Of course, copper wires are floppy too, but at least they will take a shape if you bend them. Conductive thread just wants lay there, limp and unfurled, mocking your frazzled state with its frizzed ends. The magic of ThreadBoard is in the field of magnetic tie points that snap the threads into place wherever you drape them.

The board itself is made of stiff felt, and the holes can be laser-cut or punched to fit your disc magnets. These attractive tie-points are held in place with duct tape on the back side of the felt, though classic double-stick tape would work, too. We would love to see somebody make a much bigger board with power and ground rails, or even make a wearable ThreadBoard on a shirt.

Even though [chrishillcs] is demonstrating with a micro:bit, any big-holed board should work, and he plans to expand in the future. For now, bury the needle and power past the break to watch [chris] build a circuit and light an LED faster than you can say neodymium.

The fiddly fun of e-textiles doesn’t end with prototyping — implementing the final product is arguably much harder. If you need absolutely parallel lines without a lot of hassle, put a cording foot on your sewing machine.

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