Brain on a chip setup with a hand and a dropper

Gray Matter On A Chip: Building An Artificial Brain With Luminol

Ever wondered if you could build a robot controlled by chemical reactions? [Marb] explores this wild concept in his video, merging chemistry and robotics in a way that feels straight out of sci-fi. From glowing luminol reactions to creating artificial logic gates, [Marb]—a self-proclaimed tinkerer—takes us step-by-step through crafting the building blocks for what might be the simplest form of a chemical brain.

In this video, the possibilities of an artificial chemical brain take centre stage. It starts with chemical reactions, including a fascinating luminol-based clock reaction that acts as a timer. Then, a bionic robot hand makes its debut, complete with a customised interface bridging the chemical and robotic worlds. The highlight? Watching that robotic hand respond to chemical reactions!

The project relies on a “lab-on-a-chip” approach, where microfluidics streamline the processes. Luminol isn’t just for forensic TV shows anymore—it’s the star of this experiment, with resources like this detailed explanation breaking down the chemistry. For further reading, New Scientist has you covered.

We’ve had interesting articles on mapping the human brain before, one on how exactly brains might work, or even the design of a tiny robot brain. Food for thought, or in other words: stirring the gray matter.

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Catch The Stick Game Is A Tidy Build

There are many different ways to test one’s reaction times; a simple way is to simply drop a ruler and see how far it falls before you can catch it. Take that same concept to a greater level, and you get this impressive “Catch The Stick” game.

The creation of one [Romain Labbe], the build has a wooden frame that holds up several sticks roughly seven feet off the ground. When the game is triggered, a beeper counts down, and then sticks start dropping. Each stick is held in place with a small solenoid-controlled latch, and the game simply energizes the solenoids in turn to drop the sticks randomly. On easier modes, the sticks are released gently, one at a time. On higher difficulty levels, they’re released in a near-continuous stream that would tax even a team of several players.

It’s not a complicated build, but it is very nicely executed. It certainly looks to be good fun to play with friends. Alternatively, you could try out this more distributed-style build. Video after the break.

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Making A Modern Version Of A Steam Engine From Antiquity

Imagine traveling back in time about 2,200 years, to when nothing moves faster than the speed at which muscle or wind can move it. Think about how mind-shattering it would have been to see something like Hero’s Engine, the first known example of a steam turbine. To see a sphere whizzing about trailing plumes of steam while flames licked around it would likely have been a nearly mystical experience.

Of course we can’t go back in time like that, but seeing a modern replica of Hero’s Engine built and tested probably isn’t too far from such an experience. The engine, also known as an aeolopile, was made by the crew over at [Make It Extreme], whose metalworking videos are always a treat to watch. The rotor of the engine, which is fabricated from a pair of hemispherical bowls welded together, is supported by pipes penetrating the lid of a large kettle. [Make It Extreme] took great pains to make the engine safe, with relief valves and a pressure gauge that the original couldn’t have included. The aeolopile has a great look and bears a strong resemblance to descriptions of the device that may or may not have actually been invented by Greek mathemetician [Heron of Alexandria], and as the video below shows, when it spins up it puts on a great show.

One can’t help but wonder how something like this was invented without someone — anyone — taking the next logical step. That it was treated only as a curiosity and didn’t kick off the industrial revolution two millennia early boggles the mind. And while we’ve seen far, far simpler versions of Hero’s Engine before, this one really takes the cake on metalworking prowess.

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Robot’s Actions And Our Reactions

If you walk into a dog owner’s home that dog is probably going to make a beeline to see if you are a threat. If you walk into a cat owner’s home, you may see the cat wandering around, if it even chooses to grace you with its presence. For some people, a dog’s direct approach can be nerve-wracking, or even scary depending on their history and relative size of the dog. Still, these domestic animals are easy to empathize with especially if you or your family have a pet. They have faces which can convey curiosity or smug indifference but what if you were asked to judge the intent of something with no analogs to our own physical features like a face or limbs? That is what researchers at the IDC Herzliya in Israel and Cornell University in the US asked when they made the Greeting Machine to move a moon-like sphere around a planet-like sphere.

Participants were asked to gauge their feelings about the robot after watching the robot move in different patterns. It turns out that something as simple as a sphere tracing across the surface of another sphere can stir consistent and predictable emotions in people even though the shapes do not resemble a human, domestic pet, or anything but a snowman’s abdomen. This makes us think about how our own robots must be perceived by people who are not mired in circuits all day. Certainly, a robot jellyfish lazing about in the Atlantic must feel less threatening than a laser pointer with a taste for human eyeballs.

 

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Animatronic Head Responds With Animated GIFs

[Abhishek] describes Peeqo as a “personal desktop robotic assistant” that looks like “the love child of an Amazon Echo and a Disney character.” We’re not sure about that last part — we’re pretty sure [Bender Bending Rodriquez] would fail a paternity suit on this one. Just look at that resemblance.

vkwnaidWhatever Peeqo’s parentage may be, it’s a pretty awesome build, and from the look of [Abhishek]’s design notes, he put a lot of thought into it, and a lot of work too. The build log reveals 3D-printed parts galore, custom-etched PC boards, and a hacked Raspberry Pi to both listen for voice commands and play responses in the form of animated GIFs on Peeqo’s ‘face’. The base has six modified RC servos to run the Gough-Stewart platform that lets Peeqo emote, and the head contains pretty much all the electronics. Beyond the hardware, a ton of programming went into giving Peeqo the ability to communicate through head gestures and GIFs that make sense for the required response.

Whether it’s bopping along to the tunes on your playlist or motivating you to lay off the social media with [Will Ferrell]’s flaming angry eyes, Peeqo looks like a ton of fun to build and use. Conveniently enough, [Abhishek] has shared all his files so you can build one too.

We haven’t seen anything like Peeqo before, but we have seen a lot of Amazon Echo hacks and even a few Stewart platform builds. But did we inadvertently feature a project starring Peeqo’s dad way back in 2009?

[Thanks to Aaron Cofield for the tip]

Copper Thermite Explodes And Smolders Successfully

It was quite a surprise to learn that thermite isn’t just rust and aluminum powder, but describes any combination of metal powder, metal oxide, and optionally fuel mixed together in a reactive ratio.  [sciencewithscreens] shows us some of the properties of a copper (II) oxide based thermite.

We can only assume he has a thing for copper as an element. After growing his copper crystal it wasn’t long before he followed a winding road of copper based experiments and found himself with a supply of copper (II) oxide after rendering it from common household chemicals. He had two missions for it. The first was to witness an unfettered copper oxide based thermite reaction. Some had assured him it was practically explosive. The other was to attempt refining pure copper using the reaction. That would be pretty cool considering it all started out as an impure blend of laundry detergents and fertilizer.

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