DingoQuadruped Is A Cheap Canine-Like Robot

Robot humanoids are cool, but also a bit hard to make work as they only have two legs to stand on. Four-legged robots can be a bit more approachable. The Dingo Quadruped aims to be just such an open-source platform for teaching and experimentation purposes.

The robot is based on the Stanford Pupper, a robot platform we’ve discussed previously. It bears a design not dissimilar from the popular Spot robot from Boston Dynamics. Where Spot costs tens of thousands of dollars, though, Dingo is far cheaper, intended for cheap production by students and researchers for less than $1,500.

The robot weighs around 3 kg, and is approximately the size of a shoebox. Control over the robot is via a wireless game controller. Each leg uses three high-torque servo motors, which are elegantly placed to reduce the inertia of the leg itself. A Raspberry Pi runs the show, with an Arduino Nano also onboard for interfacing analog sensors or additional hardware. The chassis itself has a highly modular design, with a focus on making it easy to add additional hardware.

If you want to get started experimenting with quadruped robots, the Dingo might just be the perfect platform for you. Video after the break.

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Pretty Small Robot Is Capable, Nonetheless

When science fiction authors imagined robots in the 20th century, many of them were huge imposing steel automatons. [Shane]’s designs for the Pretty Small Robot are quite contrary to that, being tiny in stature and cute in affect.

The whole robot is an exploration in nifty engineering. It uses an easy clip-together structure with fasteners and glue not required. The chassis is 3D printed, with all the components sliding into place. Two small DC gearmotors are used for differential drive, with each side of the robot having a pair of wheels wrapped in a rubber band for traction. The brains of the robot is an ESP32, providing it with both plenty of processing power and good connectivity options. Control is over WiFI via MQTT.

At this stage the robot doesn’t do a whole lot, though [Shane] has some exciting plans. He’d like to add a camera in future and let it explore a maze under human command.

If you’ve ever wanted to build a robot with an almost coin-sized foot print, this build is for you. Files are available on GitHub for those wishing to dive deeper. Video after the break.

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Industrial Robot Gets Open-Source Upgrade

Industrial robots are shockingly expensive when new, typically only affordable for those running factories of some sort. Once they’ve gone through their life cycle building widgets, they can be purchased for little more than scrap value, which is essentially free compared to their original sticker price. [Excessive Overkill] explains all of this in a video where he purchased one at this stage to try to revive, but it also shows us how to get some more life out of these robots if you can spend some time hunting for spare parts, installing open-source firmware, and also have the space for a robot that weighs well over a thousand kilograms.

This specific robot is a Fanuc R2000ia with six degrees of freedom and a reach of over two meters. Originally the plan was to patch together a system that could send modern gcode to the Fanuc controller, but this was eventually scrapped when [Excessive Overkill] realized the controller that shipped with this robot was for an entirely different machine and would never work. Attempts to find upgraded firmware were frustrated, and after a few other false starts a solution was found to get the robot working again using LinuxCNC and Mesa FPGA cards, which have built-in support for Fanuc devices like this.

More after the break…

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A Guard Bot For Your Home Assistant

While fixed sensors, relays, and cameras can be helpful in monitoring your home, there are still common scenarios you need to physically go and check something. Unfortunately, this is often the case when you’re away from home. To address this challenge, [PriceLessToolkit] created a guardian bot that can be controlled through Home Assistant.

The robot’s body is made from 3D printed components designed to house the various modules neatly. The ESP32 camera module provides WiFi and video capabilities, while the Arduino Pro Mini serves as the bot’s controller. Other peripherals include a light and radar sensor, an LED ring for status display, and a speaker for issuing warnings to potential intruders. The motor controllers are salvaged from two 9-gram servos. The onboard LiPo battery can be charged wirelessly with an integrated charging coil and controller by driving the bot onto a 3D printed dock.

This build is impressive in its design and execution, especially considering how messy it can get when multiple discrete modules are wired together. The rotating caster wheels made from bearings add an elegant touch.

If you’re interested in building your own guard bot, you can find the software, CAD models, and schematics on GitHub. If you’re looking to add other gadgets to your Home Assistant setup, we’ve seen it connect to boilers, blinds, beds and 433 MHz sensors.

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Never Stare Down A Robot

There are a few things historically difficult to make a robot do. Stairs, of course, are the obvious problem. But realistic blinking behavior is harder than you might think. At first, it might seem frivolous and simple to have a robot blink, but according to Italian scientists, it is both more important and more difficult than you probably think.

Blinking is a nonverbal cue when humans communicate. The post quotes a Finnish researcher:

While it is often assumed that blinking is just a reflexive physiological function associated with protective functions and ocular lubrication, it also serves an important role in reciprocal interaction.

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Jump Like Mario With This Weighted Wearable

Virtual reality has come a long way in the past decade, with successful commercial offerings for gaming platforms still going strong as well as a number of semi-virtual, or augmented, reality tools that are proving their worth outside of a gaming environment as well. But with all this success they still haven’t quite figured out methods of locomotion that feel natural like walking or running. One research group is leaping to solve one of these issues with JumpMod: a wearable device that enhances the sensation of jumping.

The group, led by [Pedro Lopes] at the University of Chicago, uses a two-kilogram weight worn on the back to help provide the feeling of jumping or falling. By interfacing it with the virtual reality environment, the weight can quickly move up or down its rails when it detects that the wearer is about to commit to an action that it thinks it can enhance. Wearers report feeling like they are jumping much higher, or even smashing into the ground harder. The backpack offers a compact and affordable alternative to the bulky and expensive hardware traditionally used for this purpose.

With builds like these, we would hope the virtual reality worlds that are being created become even more immersive and believable. Of course that means a lot more work into making other methods of movement in the virtual space feel believable (like walking, to start with) but it’s an excellent piece of technology that shows some progress. Augmenting the virtual space doesn’t always need bulky hardware like this, though. Take a “look” at this device which can build a believable virtual reality space using nothing more than a webcam.

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Air Hockey Solitaire

While air hockey is a fine amusement, it isn’t much fun if you can’t find someone to play against. Unless that is, you build a mini table with a robotic defender. [Vaib], [Nathan], and [Navish] can show you how. There is a video you can see below that shows two players using the table without the robot.

The project takes a bit of woodworking, as you might expect. You also have to drill 576 holes for the air to lift the puck. Some of the components are 3D printed in PETG, too. The automated defense uses a camera and relies on the fact that the puck is the only red thing on the table. A servo moves to intercept the incoming puck and return the shot. We were disappointed the video didn’t show the automated play.

We wondered if they had considered making a pair of the detachable robots and letting them play with each other. If you prefer football, the robot could probably adapt. We’ve seen other robot air hockey contenders, so maybe a better idea would be to build different robots and let them compete for a gold medal.

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