We humans are good at a lot of things, but making holes in the ground has to be among our greatest achievements. We’ve gone from grubbing roots with a stick to feeding billions with immense plows pulled by powerful tractors, and from carving simple roads across the land to drilling tunnels under the English Channel. Everywhere we go, we move dirt and rock out of the way, remodeling the planet to suit our needs.
Other worlds are subject to our propensity for digging holes too, and in the 50-odd years that we’ve been visiting or sending robots as our proxies, we’ve made our marks on quite a few celestial bodies. So far, all our digging has been in the name of science, either to explore the physical and chemical properties of these far-flung worlds in situ, or to actually package up a little bit of the heavens for analysis back home. One day we’ll no doubt be digging for different reasons, but until then, here’s a look at the holes we’ve dug and how we dug them.
Too many college students have been subject to teachers’ aids who think they are too clever to be stuck teaching mere underclassmen. For that reason, [The Thought Emporium] is important because he approaches learning with gusto and is always ready to learn something new himself and teach anyone who wants to learn. When he released a video about staining and observing plant samples, he avoided the biggest pitfalls often seen in college or high school labs. Instead of calling out the steps by rote, he walks us through them with useful camera angles and close-ups. Rather than just pointing at a bottle and saying, “the blue one,” he tells us what is inside and why it is essential. Instead of telling us precisely what we need to see to get a passing grade, he lets our minds wonder about what we might see and shows us examples that make the experiment seem exciting. The video can also be seen below the break.
The process of staining can be found in a biology textbook, and some people learn best by reading, but we haven’t read a manual that makes a rudimentary lab seem like the wardrobe to Narnia, so he gets credit for that. Admittedly, you have to handle a wicked sharp razor, and the chance of failure is never zero. In fact, he will tell you, the opportunities to fail are everywhere. The road to science isn’t freshly paved, it needs pavers.
When it comes to audio effects, you have your delay, reverb, chorus, phasing, and the rest that were derived from strictly analog processes. Compared to the traditional way of doing things, digital audio is relatively new, and there is still untapped potential for new processes and effects. One of those is the bit crusher, an effect that turns 8- or 16-bit audio into mush. [Electronoob] wanted to experiment with bitcrushing, and couldn’t find what he wanted. Undeterred, he built his own.
There are two major effects that are purely in the digital domain. The first is the sample rate reducer. This has a few interesting applications. Because [Shannon] and [Nyquist] say we can only reproduce audio signals less than half of the sample rate; if you run some audio through a sample rate reducer set to 1kHz, it’ll sound like crap, but you’ll also only get bass.
The bitcrusher is a little different. Instead of recording samples of 256 values for 8-bit audio or ~65000 values for 16-bit audio, a one-bit bitcrusher only records one value – on or off. Play it through a speaker at a decent sample rate, and you can still hear it. It sounds like a robotic nightmare, but it’s still there.
[Electronoob] created his bitcrusher purely in software, sending the resulting bitcrushed and much smaller file to an Arduino for playback. Interestingly, he’s also included the ability to downsample audio, giving is project both pure digital effects for the price of one. 1-bit audio is a bit rough on the ears, but 2, 3, and 4-bit audio starts to sound pretty cool, and something that would feel at home in some genres of music.
Create Digital Music has a great post on [Luca De Rosso]’s OTTO. Built as part of his masters’ thesis, it’s a unique tangible music interface. You load a sample into the software which displays it on the instrument surface. The user can then manipulate the sample using various hardware inputs while watching the LED representation. The device uses just one Arduino for the display and inputs. It works with Max/MSP and is designed to give the performer only the information they truly need. You can find more pictures of the device on Flickr and a picture of the guts on CDM. Embedded below is the ‘Getting Started’ video that shows it in use.
No, it’s not flexible, its bendable. As in, you can hack it to sound different by connecting parts in random ways. “Where’s the Party At?”, or “WTPA” for short is a bendable 8 bit sampler made by [Todd Bailey]. Still curious what it is? Watch his video showing it in action. The video is huge, 93Megs, so be patient. The overall attitude of this project is built around hacking. Consider this quote from his page ” I’ve got lots of things to poke, bend, illuminate, invoke, distrust, regulate, and otherwise get jiggy with. It’s like being 15 at the mall again! “. Sounds like fun to us.