An Easy Z80 And VGA Upgrade For The Apple II

The Apple II was at the forefront of the home computer revolution when it came out in 1977. In its era, nobody really cared about hooking up the Apple II to a VGA monitor, but these days, it’s far easier than sourcing an original monitor. The V2 Analog is a useful tool that will let you do just that, plus some other neat tricks, besides.

As demonstrated on Youtube by [Adrian’s Digital Basement], The V2 Analog is basically a slot-in video card for the Apple II, II+, and IIe. It’s based upon the AppleII-VGA, which uses a Raspberry Pi Pico to snoop the 6502 CPU bus and copy the video memory. It then outputs a high-quality VGA signal that is far nicer than the usual composite output options.

As a bonus, the V2 Analog can be reconfigured to run as an emulated AppliCard Z80 expansion card instead. This card was originally intended to allow Apple II users to run CP/M applications. The V2 Analog does a great job in this role, though it bears noting it can’t handle VGA output and Z80 emulation at the same time.

Project files are available on Github for the curious. The Apple II may be long out of production, but it’s certainly not forgotten. Video after the break.

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Much Better VGA From An ESP32

The ESP32 series from Espressif have been a successful line of products, offering a powerful microcontroller with on-chip wireless networking. There’s a snag though in their practice of calling all of them ESP32s despite wildly varying specifications and even different processor cores, such that it’s easy to lose track of exactly what the chip in front of you can do. [Bitluni] was faced with updating his VGA library to include a newer variant, and was pleasantly surprised to find that it includes a far more capable display peripheral which enables significantly higher resolutions than previously.

The part in question is the ESP32-S3, a version of the chip with the dual Extensa cores we’re familiar with from earlier versions, but the interesting addition of an LCD controller. His previous VGA on ESP32 used the I2S peripheral and sacrificed some of the available bits to create sync pulses, while this version is not only faster but also includes dedicated sync hardware. He can now do up to 16-bit colour in as much as 1024×768 resolution as can be seen in the video below the break, though this feat requires a slightly out of spec framerate that only works on some screens. It’s by no means perfect because the peripheral is intended for LCD rather than VGA use, but it’s pushing microcontroller VGA to new heights and we look forward to any other uses people will put it to.

We covered the original Bitluni ESP32 VGA library when it first appeared.

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Upgrade Your Voodoo With More Memory

In 1996, the 3Dfx VooDoo VGA chipset changed computer graphics forever. Because of the high cost of memory, most of the boards had only 4 MB of memory — which seemed a lot back then. However, the chipset could actually handle up to 8 MB. [Bits and Bolts] couldn’t stand that his board only had 4 MB, so he did what any good hacker would do: he figured out how to add the missing memory!

The mod has been done before using the “piggyback” technique, where you solder the new RAM chips on the old chips and bend out a few pins out to directly wire them to chip selects elsewhere on the board. [Bits and Bolts] didn’t want to try that, so instead, he developed a PCB that slips over the chip using a socket.

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EPROM Does VGA

If you wanted to create a VGA card, you might think about using an FPGA. But there are simpler ways to generate patterns, including an old-fashioned EPROM, as [DrMattRegan] points out in a recent video.

Generating video signals is an exercise in periodicity. After all, an old-fashioned CRT just scans at a certain horizontal frequency and refreshes the entire screen each time it starts over. VGA is made to drive this technology. An EPROM chip can easily generate repeating patterns when driven by a counter at a known frequency.

As you might expect, there were a few software glitches to work out, but in the end, the circuit did its job, displaying a fixed image on a VGA monitor.

If you haven’t run into [Matt] before, he has a complete series on how he built a “wire-by-wire” Apple II clone. We will warn you, though. Don’t click on the link unless you have some spare time. The 18 videos take over two hours to work through, but there is some beautiful prototyping and a lot of good information in them.

You can go even lower tech for a VGA card, if you like. Just try not to look like this breadboard.

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From A 6502 Breadboard Computer To Lode Runner And Beyond

As disruptive and generally unpleasant as the pandemic lockdowns of 2020 were, they often ended up being a catalyst for significant personal growth. That was often literal growth, thanks to stress eating, but others, such as [Eric Badger], used the time to add skills to his repertoire and build a breadboard 6502 computer and so much more.

For those of you looking for a single endpoint to this story, we’re sorry to disappoint — this isn’t really one of those stories. Rather, it’s a tale of starting as a hardware newbie with a [Ben Eater] 6502 breadboard computer kit, and taking it much, much beyond. Once the breadboard computer kit was assembled, [Eric] was hooked, and found himself relentlessly expanding it. At some point, he decided to get the classic game Lode Runner going on his computer; this led to a couple of iterations of video cards, including a foray away from the breadboards and into PCB design. That led to a 6502 emulator build, and a side quest of a Raspberry Pi Pico Lode Runner appliance. This naturally led [Eric] to dip a toe into the world of 3D printing, because why not?

Honestly, we lost track of the number of new skills [Eric] managed to add to his toolkit in this video, and we’re sure this isn’t even a final accounting — there’s got to be something he missed. It’s great stuff, though, and quite inspirational — there’s no telling where you’ll end up when you start messing around with hardware hacking.

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A smartphone-sized PCB is in a person's hand. A large blue chip package houses a 486 and the board has a SoundBlaster card and a 40 PIN Raspberry Pi Connector along one edge for attaching a Raspberry Pi Zero.

TinyLlama Is A 486 In Your Pocket

We love retrocomputing and tiny computers here at Hackaday, so it’s always nice to see projects that combine the two. [Eivind]’s TinyLlama lets you play DOS games on a board that fits in your hand.

Using the 486 SOM from the 86Duino, the TinyLlama adds an integrated Crystal Semiconductor audio chip for AdLib and SoundBlaster support. If you populate the 40 PIN Raspberry Pi connector, you can also use a Pi Zero 2 to give the system MIDI capabilities when coupled with a GY-PCM5102 I²S DAC module.

Audio has been one of the trickier things to get running on these small 486s, so its nice to see a simple, integrated solution available. [Eivind] shows the machine running DOOM (in the video below the break) and starts up Monkey Island at the end. There is a breakout board for serial and PS/2 mouse/keyboard, but he says that USB peripherals work well if you don’t want to drag your Model M out of the closet.

Looking for more projects using the 86Duino? Checkout ISA Sound Cards on 86Duino or Using an 86Duino with a Graphics Card.

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Colorful Split Keyboard Uses VGA Connections

When it comes to building a split keyboard, you have a lot of options when it comes to the cable. Many will use a standard 3.5 mm TRRS cable, and others might use something more esoteric like RJ-45 to run between the halves. This only works if you’re using two controllers; if you only want one controller, you have to pass the matrix from one side to the other, which typically requires more than the four wires offered by the aforementioned choices. While rummaging around, [Joe Scotto] found a VGA cable and thought, why not use that?

This lovely Barbie-themed peripheral is a split version of an earlier board he built called the ScottoFly, which is a monoblock split with a void in the middle. As with that one, this is hand-wired using thicc brass insulated with heat-shrink, uses a solid 3D-printed plate, and a printed case. And like a madman, [Joe] coiled the cable.

Unfortunately, this proved to be problematic in the wire breakage sense, or so he thought. The real problem turned out to be that the middle row of pins on a VGA connector all act like ground, so they can’t be used to pass rows and columns. However, there were still enough viable pins to send the 4×5 matrix across. Be sure to check out the build video after the break.

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