If you’re building a moving thing with a microcontroller, you’ll probably want to throw a servo controller in the mix. Driving a servo or two with a microcontroller takes away valuable cycles that just babysit the servo, making sure all the PWM signals are in sync. The thing is, most servo controllers are a massive overkill, and you don’t need that much to control a few servos over a UART. The proof of this is an attiny13 servo controller over on hackaday.io.
[arief] developed his tiny servo controller around one of the tiniest microcontrollers – the ATtiny13. This chip has just 1kB of Flash and 64 Bytes of RAM, but that’s enough to keep a few servos going and listen in to a UART for commands to drive the servo.
The construction of this servo controller board is simple enough – just a single sided board, microcontroller, and a few headers, caps, and resistors. Commands are sent to the ATtiny through a half duplex UART we covered before, with servos responding to simple serial commands.
If you’re building a robot army, this is the board to make. You’re going to need a high-powered controller to take over the world, but there’s no need to bog down that controller by babysitting a few servos.
The Arduino is a popular microcontroller platform for getting stuff done quickly: it’s widely available, there’s a wealth of online resources, and it’s a ready-to-use prototyping platform. On the opposite end of the spectrum, if you want to enjoy programming every bit of the microcontroller’s flash ROM, you can start with an arbitrarily tight resource constraint and see how far you can push it.
[lucas][Radical Brad]’s demo that can output VGA and stereo audio on an eight-pin DIP microcontroller is a little bit more amazing than just blinking an LED.
[lucas][RB] is using an ATtiny85, the larger of the ATtiny series of microcontrollers. After connecting the required clock signal to the microcontroller to get the 25.175 Mhz signal required by VGA, he was left with only four pins to handle the four-colors and stereo audio. This is accomplished essentially by sending audio out at a time when the VGA monitor wouldn’t be expecting a signal (and [lucas][Rad Brad] does a great job explaining this process on his project page). He programmed the video core in assembly which helps to optimize the program, and only used passive components aside from the clock and the microcontroller.
Be sure to check out the video after the break to see how a processor with only 512 bytes of RAM can output an image that would require over 40 KB. It’s a true testament to how far you can push these processors if you’re determined. We’ve also seen these chips do over-the-air NTSC, bluetooth, and even Ethernet.
Continue reading “ATtiny Does 170×240 VGA With 8 Colors”
[Bob] built this simple device that can best be described as an electronic float valve. He was wasting a lot of water from overflowing water troughs and buckets around his farm. He would usually put the hose in the container, turn on the water valve and carry on with his work. By the time he remembered to come back, the area would be flooded. It’s obvious that there’s many different ways to solve a problem. For example, a simple mechanical float valve might have worked, but it’s not horse friendly and liable to get damaged soon.
The electronics is unabashedly minimal. An ATtiny85 controls a relay via a common variety NPN transistor. The relay in turn switches the solenoid valve. A push-button tells the microcontroller to start the water flowing, and when the water level gets high enough that it touches two hose clamps, the micro shuts it off again.
There’s some ghetto engineering going on here. The electronics is driven by a 9V battery, although the relay and the solenoid valve that [Bob] used are both rated for 12V. He’s not even using any sort of voltage regulation for the ATtiny, but instead dropping the voltage with a resistor divider. (We wonder about battery life in the long run.)
He built all of it on perf board and stuffed it inside a small enclosure, with two wires coming out for the level sensor and another two for the solenoid, and it seems to work. Check the video below where [Bob] walks through his build.
While some may point out the many short comings in this build, [Bob] found the one solution that works for him. Sometimes the right solution is what you’ve got on hand, and we’re glad he’s hacking away and sharing his work. And check out this wireless water level sensor that he built some time back.
Continue reading “Electronic float valve keeps the horse’s feet dry”
A lot of young athletes who get concussions each year go undiagnosed, leading to brain injury. [Hunter Scott] is working on a device called Impact to help detect these events early. According to this article which discusses the issue of concussion recognition and evaluation, “Early identification on the sports sideline of suspected concussion is critical because, in most cases, athletes who are immediately removed from contact or collision sports after suffering a concussion or other traumatic brain injury will recover without incident fairly quickly. If an athlete is allowed to keep playing, however, their recovery is likely to take longer, and they are at increased risk of long-term problems”
The device is a dime sized disk, which has an ATTiny85 microcontroller, memory to hold data, an accelerometer and a LED which gets activated when the preset impact threshold is breached, all driven by a coin cell. This small size allows it to be easily embedded in sports equipment such as helmets. At the end of a game, if the LED is blinking, the player is then screened for a concussion. For additional analysis, data stored on the on-board memory can be downloaded. This can be done by a pogo-pin based docking station, which is what [Hunter Scott] is still working on.
He’s having a functional problem that needs fixing. The ATTiny85 cannot be programmed with the accelerometer populated. He first needs to populate the ATTiny85, program it, and then populate the accelerometer. He’s working in fixing that, but if you have any suggestions, chime in on the comments below. We’d like to add that [Hunter] is a prolific hacker. His project, the Ultra-wideband radio module was a Hackaday Prize semi-finalist last year.
The Nintendo 64 is certainly a classic video game system, with amazing titles like Mario Kart 64 and Super Smash Bros that are still being played across the world today. But, like finding new parts for a classic car, finding an original controller that doesn’t have a sad, wobbly, worn-out joystick is getting to be quite the task. A common solution to this problem is to replace the joystick with one from a Gamecube controller, but the kits to do this are about $20USD, and if that’s too expensive then [Frenetic Rapport] has instructions for doing this hack for about $2.
The first iteration of using a Gamecube stick on an N64 controller was a little haphazard. The sensitivity was off and the timing wasn’t exactly right (very important for Smash Bros.) but the first kit solved these problems. This was the $20 kit that basically had a newer PCB/microcontroller that handled the Gamecube hardware better. The improvement which drove the costs down to $2 involves modifying the original PCB directly rather than replacing it.
While this solution does decrease the cost, it sacrifices the new potentiometer and some of the easier-to-work-with jumpers, but what was also driving this project (in addition to cost) was the fact that the new PCBs were becoming harder to get. It essentially became more feasible to simply modify the existing hardware than to try to source one of the new parts.
Either way you want to go, it’s now very easy to pwn your friends in Smash with a superior controller, rather than using a borked N64 controller you’ve had for 15 years. It’s also great to see hacks like this that come together through necessity and really get into the meat of the hardware. Perhaps we’ll see this controller ported to work with other versions of Super Smash Bros, too!
[CNLohr] has made a habit of using ATtiny microcontrollers for everything, and one of his most popular projects is using an ATTiny85 to generate NTSC video. With a $2 microcontroller and eight pins, [CNLohr] can put text and simple graphics on any TV. He’s back at it again, only this time the microcontroller isn’t plugged into the TV.
The ATtiny in this project is overclocked to 30MHz or so using the on-chip PLL. That, plus a few wires of sufficient length means this chip can generate and broadcast NTSC video.
[CNLohr] mentions that it should be possible to use this board to transmit closed captioning directly to a TV. If you’re looking for the simplest way to display text on a monitor with an AVR, there ‘ya go: a microcontroller and two wires. He’s unable to actually test this, as he lost the remote for his tiny TV from the turn of the millennium. Because there’s no way for [CNLohr] to enable closed captioning on his TV, he can’t build the obvious application for this circuit – a closed caption Twitter bot. That doesn’t mean you can’t.
Continue reading “ATtiny85 Does Over The Air NTSC”
Since just about everyone who would be interested in electronics has a decent cellphone now, there’s an idea that we don’t need USB or weird serial adapters anymore. Bluetooth LE is good enough for short-range communication, and there are a ton of boards and Kickstarter projects out there that are ready to fill the need.
[Michah] has built what is probably the lowest-spec and cheapest BTLE board we’ve ever seen. It’s really just an ATTiny85 – a favorite of the crowd that’s just slightly above Arduino level – and an HM-10 Bluetooth 4.0 Low Energy module.
This board was developed as a means to connect sensors for a vintage motorcycle to an iOS device for display and data logging. A small, cheap board was needed that could be powered by a LiPo battery, and [Micah] created a board that fit his needs perfectly.
Four of the six IO pins on the ‘Tiny85 are broken out on a pin header; two are used to communicate with the BTLE module. It’s simple, fairly cheap, and can be powered by a battery. Exactly what you need if you want a wireless sensor board. All the files can be found in the Git repo and everything is open source. Not bad.