While he was organizing a party, [Mike Seese] hit upon the idea of chatroom that would operate over SMS. Not being content with the ‘reply all’ function, [Mike] built a Group Messaging Service that runs on his home server.
The chat room is initiated by sending a text to a server. Your friends then reply, and the chatroom is then opened. The project was written in C++, and [Mike] put everything on github for your perusal. The software does use libraries from /n software’s IP*Works, but if you have any trouble obtaining those libraries feel free to drop [Mike] a line.
The great thing about this project is the fact that it’s platform independent – as long as a phone can do SMS, it’ll work. Seems like a great thing for those of us still using the old Nokia ‘bar’ phones. An SMS chatroom has been done before but this is the first time we’ve seen a build that will run off your server, and not internet-based services.
While it may not be the best idea for people without unlimited texts on their phone plan, it’s a really great idea and we’re wondering why something like this isn’t available via Google Voice.
[GuySoft] threw together a cellphone-based SMS gateway that allows him to push text messages to Twitter. Once up and running, it can be used by multiple people, either with shared or individual Twitter accounts. At its core, this setup uses the cellphone as a tethered modem on a Linux box. The open source software package, Gammu SMSD, provides hardware hooks for phones running in modem mode. The package is already in the Ubuntu repositories but it runs cross-platform and can be downloaded from the project site. This gave [GuySoft] the ability to script a framework that checks for received SMS messages, compares the incoming phone number for a match on a saved list, then pushes the message from a confirmed number to Twitter via their API.
A web interface is used to register new numbers and associate them with Twitter accounts. On the back-end, [GuySoft’s] own Python script handles the translation of the message. You can download all of the code, and get more insight on setup from the readme file, over at the GitHub repository.
[Gerry O’Brien] tackled his most recent project, designing a flash ROM cartridge for the Sega Game Gear, with great success. Above you can see the test rig he used to reverse engineer the communications between an original ROM chip and the circuit board that it came on. He removed the chip, soldered a ZIF socket to the pads, then used a DIP socket as an adapter for that chip. Connected to each pin is a test lead for a logic analyzer. That’s a heck of a lot of channels to decipher!
It turns out that the cartridges use Integrated Mapping (does anyone have a link explaining this?) so dropping in a flash memory chip is not an option; you need a memory bank controller. [Gerry’s] solution to this issue is twofold: you can etch your own board with a controller chip and ZIF socket for the flash chip, or you can modify a Sega Master System cartridge to use as an adapter board. We’ve got pictures of both methods after the break, as well as his five instructional videos walking us through the fabrication process.
This isn’t [Gerry’s] first time working with flash cartridges. We looked at his work with Game Boy ROMS earlier in the year.
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