Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.
We love games here but we don’t often get a reason to write about them. This, however, is worth mentioning. The indie hit Minecraft is eating the entire internet right now. The game itself is hit and miss amongst our staff, but this project is unanimously accepted as awesome. [Theinternetftw} has created a simulation of the ALU section of a 16bit processor. He can set it in motion and run around watching as the states change. This is part of an even bigger project to create the entire processor as shown in the book “The Elements of Computer Systems“.
For those that are wondering how long it took him to place all of those pieces, he actually imported most of it from another program. You can get more details on how they pulled this off in this forum thread. Be sure to catch the video after the break.
Racer is a racing video game with a very real element. The player sits in an arcade-style console; wheel, pedals, shifter, and television display. But in what must be an homage to Tron the game taking place is very real. You can see the track above, designed in CAD and cut from cardboard, which is navigated by that little vehicle the gentleman holds in his hand. It’s wireless and broadcasts video back to the control console. What we have here is a homemade drone but for now it’s confined to the gaming grid. Don’t miss the demos after the break. Read the rest of this entry »
[Rossum's] latest project just hit and as usual, he doesn’t disappoint. Using an ARM cortex M0 he built a gaming system for less than $3 in parts. The M0 is a bit underpowered for this but at $1 it can’t be beat in price. He worked some video generation voodoo to get the signal he wanted but also mentions that upgrading to a bit more expensive chip like the Cortex M3 would solve this problem. The other part of the gaming system is an analog stick (again for about $1) that is the only input for the system.
Are you hardcore enough to build your own 32-bit ARM powered gaming console AND use point-to-point soldering to accomplish this? [Craig Bishop] did just that when building his GameSphere console project. First thing’s first, click through the jump and watch the game play video. He wrote that game in the C language in less than a day which in itself is quite remarkable. On the hardware side of things he’s got an interesting mix; an Ateml AT91R40008 chip drives this system with PIC 18F4682 for VGA signal generation and a PIC 18F2685 to interface with the N64 controller. We like what he’s done so far and would love to see this end up in its own game cabinet. Read the rest of this entry »
This video game controller is a factory fresh VW. Much like the racing simulator from earlier in the week, the video game data is being displayed on the instrument panel. This takes us to a much higher level now because control for the game is taken from the car’s CANbus using and ODB-II connector. If you don’t speak in automotive jargon, that means that the sensor readings from the steering wheel, shifter, and pedals are being picked up and exported as joystick commands to the PC running the driving game. The only place the experience uses a substitute for the real thing is the sound, which is being played through speakers instead of emanating from under the hood. Looks like you just need to add a projector and screen to your garage in order to turn it into the hottest new gaming device.
[Miltron] dropped us a tip about his NES workbench. Knowing that when you get frustrated with whatever project you are beating your head against, you need an outlet, [Miltron] decided to build some relaxing NES fun into his workbench. He’s using a NES on a chip though any multi game-in-a-controller setup should work. He has gutted a PSone LCD and mounted it all together nicely so he can game at any moment. You might recall one of [Miltron]‘s earlier projects, Das Uber Airsoft Turret. How long will it be before we see integrated LCDs into our toolbox lids or workbenches from the factory?
When an unsuspecting person walks up to [Rob Ray's] ATM machine, they are greeted with a surprise that doesn’t involve giving them their money. When they insert their card, the video above plays followed by a game where you control a beaver trying to save money during a recession. Surprisingly, people usually found it humorous and didn’t immediately freak out that their card was in a machine that wasn’t their ATM. His site has all kinds of pictures of various users as well as the construction of the project.