Doom Battle Royale Mod With 64 Players Hurts Plenty

Sixty-four players are dropped into a map, but there can be only one that emerges victorious…heard that before, right? Thanks to PC Game modder [Bambamalicious] there is yet another entrant into the rapidly growing videogame genre. The difference this time, however, is that their 64 player DooM Royale (with cheese) mod is ready to show all those other also-ran games how the granddaddy of FPS games does it.

Doom Battle Royale WIth Cheese Mod Screenshot

According to the announcement post the mod is “…a 64 player Battle Royale using Doom 2 as the IWAD, and the Zandronum engine as it’s base. The speed of gameplay will be unchanged from normal Doom, and when you die, that’s not the end for you!”. There is a respawn system, but each player is given a limited number of lives. To ensure no server feels like a ghost town [Bambamalicious] included bots that will spawn in matches with low participation. Each game inevitably results in a “last man standing” face off that has the victor coming away with the coveted “Royale with cheese”. Other than the aforementioned changes, this is still the seminal classic Doom (1993).

Do note that in order to play the mod, the Zandronum engine is a required in order to take part in the fun. The engine is the backbone that allows for leaderboards as well as hopping between custom servers. Zandronum additionally supports many other multiplayer match types for instance: Team Deathmatch, Capture the Flag, Possession, and Skulltag. Up to 64 players are supported in those match types as well.

From the looks of the DooM Royale (with cheese) map, there should be frequent enemy player encounters and no respite for those seeking to just “hide in a bathtub”. The multiple levels should supply plenty of opportunity to take advantage by attacking from above. Test footage of the mod in action can be seen in the video below.

For more on the DOS game that just won’t die, check out Doom running on an ATM.

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Easy Access Point Configuration On ESP8266

One of the biggest advantages of using the ESP8266 in your projects is how easy it is to get WiFi up and running. Just plug in the WiFi library, put the SSID and encryption key in your source code, and away you go. It authenticates with your network in seconds and you can get on with building your project. But things get a little trickier if you want to take your project someplace else, or distribute your source code to others. Quickly we learn the downside of using static variables for authentication.

While there are already a few solutions to this problem out there, [Martin Raynsford] wasn’t too thrilled with them. Usually they put the ESP8266 in Access Point mode, allow the user to connect, and then ask which network they should authenticate with. But he didn’t want his projects to require an existing network, and figured he could do just as well making a field-configurable AP.

Using it is simple. Once the ESP8266 starts up it will create a new network in the form of “APConfig XXXXXX”, which should be easy enough to find from your client side device. Once connected, you can go to a simple administration page which allows you to configure a new AP name and encryption key. You even have the option to create an open AP by leaving the “Password” field blank. Once rebooted, the ESP8266 will create a new network with the defined parameters.

[Martin] has also included a “backdoor” to let anyone with physical access to the ESP8266 board create a new open AP that can be used to reconfigure the network settings. During boot up there is a brief period, indicated with specific blinks of the LED, wherein you can hit the reset button and trigger the open AP. This keeps you from getting locked out of your own project if you forget what key you gave it.

If you’re not one to go the austere route, take a look at some of the more robust solutions we’ve seen for easier end-user setup of the ESP8266.

WebSockets Embedded With The ESP8266

It used to be that Web browsing was simple. You asked a server for some text, which was duly sent, and then formatted by your browser. Now a web page is as likely to be a full-blown application that is reading mail, editing text, or lots of other things and may use WebSockets to create a back channel to the server. Thanks to affordable hardware like the ESP8266 one of those things a modern web browser can do is sense and control the real world. [Acrobotic] has an interesting video about using WebSockets to allow a browser to talk to an ESP8266 web server in real time. You can see his simple demo in the video below.

Of course, you’ll use the usual language you use on the ESP8266 — [Acrobotic] uses C++ in the Arduino IDE. On the browser side you’ll use JavaScript, although that will be embedded in your C++ program which acts as a web server.

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Robot Solves Rubik’s Cube With One Hand Tied Behind Its Back

For all those who have complained about Rubik’s Cube solving robots in the past by dismissing purpose-built rigs that hold the cube in a non-anthropomorphic manner: checkmate.

The video below shows not only that a robot can solve the classic puzzle with mechanical hands, but it can also do it with just one of them – and that with only three fingers. The [Yamakawa] lab at the University of Tokyo built the high-speed manipulator to explore the kinds of fine motions that humans perform without even thinking about them. Their hand, guided by a 500-fps machine vision system, uses two opposing fingers to grip the lower part of the cube while using the other finger to flick the top face of the cube counterclockwise. The entire cube can also be rotated on the vertical axis, or flipped 90° at a time. Piecing these moves together lets the hand solve the cube with impressive speed; extra points for the little, “How’s that, human?” flick at the end.

It might not be the fastest cube solver, or one that’s built right into the cube itself, but there’s something about the dexterity of this hand that we really appreciate.

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Ants, Dirt, Rain, And The Commodore 64 That Wouldn’t Quit

Some electronics gear is built for the roughest conditions. With rugged steel cases, weatherproof gaskets, and cables passing through sealed glands, these machines are built to take the worst that Mother Nature can throw at them, shrugging off dust, mud, rain, and ice. Consumer-grade computers from the start of the home PC era, however, are decidedly not such machines.

Built to a price point and liable to succumb to a spilled Mountain Dew, few machines from that era that received any kind of abuse lived to tell the tale. Not so this plucky Commodore 64C, which survived decades exposed to the elements. As [Adrian Black] relates in the video below, this machine was on a scrap heap in an Oregon field, piled there along with other goodies by one of those “pickers” that reality TV loves so much. The machine was a disaster. It hadn’t been soaked in oil, but it was loaded with pine needles and an ant colony. The worst part, though, was the rust. The RF shielding had corroded into powder in some places, leaving reddish rust stains all over the place. Undeterred, [Adrian] gave the machine a good bath, first in water, then in isopropanol. Liberal applications of Deoxit helped with header connections, enough to see that the machine miraculously booted. It took some finagling, especially with the 6526 I/O controller, but [Adrian] was eventually able to get everything on the motherboard working, even the sound chip.

Whether this machine survived due to good engineering or good luck is debatable, but it’s a treat to see it come back to life. We hope a full restoration is in the works, not least as a way to make up for the decades of neglect.

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New Part Day: The Fifty Cent USB Chip

If you want to plug a USB cable into your next project, you’ve got a problem. USB is not UART, and UART is what every microcontroller serial port wants. To add USB to your microcontroller project, you’ll need to add a support chip, probably from FTDI, although there are a multitude of almost-FTDI clones available from the other parts of the Internet. These parts are slightly expensive, and they require some support circuitry. What you really need is a simple device that requires minimal external components, takes in serial from your microcontroller and spits out USB, and costs no more than a dollar. Bonus points if it’s hand-solderable.

The CH330 is apparently the answer to this problem (That’s a TaoBao link, this is probably going to be the best link going forward). It’s a dead simple chip with eight pins. Two are the data lines on a USB cable, and two are TX and RX for your microcontroller. The other pins are just power, ground, and an RTS line. Best of all, it only costs about fifty cents. You’ve never heard about it, because a few hours after this post is published, it will be the most information you’re going to get on this chip in the English-speaking world.

As far as we can tell, the CH330 is the smallest in a line of USB to UART converters from WCH, although the part isn’t even on the company’s website. The first reference to the phrase ‘CH330’ in reference to a USB chip appeared about a month ago, at the beginning of September. There’s a GitHub for someone who is apparently using this chip in a Pine64 board, but that’s about it. There’s no more information.

Right now, the only documentation for this chip is a single Chinese-language datasheet with an example schematic showing this chip connected to a MAX232 as a USB to RS232 converter. This is it. You’re looking at all the information that exists on this chip in the English-speaking version of the Internet.

The idea of a cheap, small chip that easily turns USB into UART would be great for thousands of projects. An FTDI chip will work, yes, but if you’re making thousands of a thing you might want to go with the fifty cent part over the two dollar part. That said, we’re in untested waters with this part, and you can’t even find it on AliExpress.

Let us know if you’ve gotten your hands on one of these devices. This has the potential to be really useful in a lot of projects and products, and we’re eager to see what the community comes up with. Thanks to [acabx] for sending this one in on the tip line.

The Magic Flute Of Rat Mind Control Aims To Mix Magic And Science

Well this is unusual. Behold the Magic Flute of Rat Mind Control, and as a project it is all about altering the response to the instrument, rather than being about hacking the musical instrument itself. It’s [Kurt White]’s entry to the Musical Instrument Challenge portion of The Hackaday Prize, and it’s as intriguing as it is different.

The Raspberry-Pi controlled, IoT Skinner box for rats, named Nicodemus.

[Kurt] has created a portable, internet-connected, automated food dispenser with a live streaming video feed and the ability to play recorded sounds. That device (named Nicodemus) is used as a Skinner Box to train rats — anywhere rats may be found — using operant conditioning to make them expect food when they hear a few bars of Black Sabbath’s Iron Man played on a small recorder (which is a type of flute.)

In short, the flute would allow one to summon hordes of rats as if by magic, because they have been trained by Nicodemus to associate Iron Man with food.

Many of the system’s elements are informed by the results of research into sound preference in rats, as well as their ability to discriminate between different melodies, so long as the right frequencies are present. The summoning part is all about science, but what about how to protect oneself from the hordes of hungry rodents who arrive with sharp teeth and high expectations of being fed? According to [Kurt], that’s where the magic comes in. He seems very certain that a ritual to convert a wooden recorder into a magic flute is all the protection one would need.

Embedded below is something I’m comfortable calling the strangest use case video we’ve ever seen. Well, we think it’s a dramatized use case. Perhaps it’s more correctly a mood piece or motivational assist. Outsider Art? You decide.

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