Retro Rebuild Recreates SGI Workstation Demos On The Go

When [Lawrence] showed us the Alice4 after Maker Faire Bay Area last weekend it wasn’t apparent how special the system was. The case is clean and white, adorned only with a big red button below a 7″ screen with a power switch around the back. When the switch is flicked the system boots to display a familiar animation and drops you at a menu. Poking around from here elicits a variety of self-contained graphics demos, some interactive. So this is a Raspberry Pi in a box playing videos, right? Not even close.

Often retro computing focuses on personal computer systems. When they were new the 8-bit graphics or intricate 2D sprites were state of the art, but now their appeal tends towards learning opportunities and the thrill of nostalgia. This may still be true of Alice4, the system [Brad, Lawrence, Mike, and Chris] put together to run Silicon Graphics (SGI) demos from the mid 1980’s but it’s not the whole story. [Lawrence] and [Brad] had both worked at SGI during its heyday and had fond memories of the graphics demos that shipped with those mammoth workstation. So they built Alice4 from the FPGA up to run those very same demos in real-time.

Thanks to Moore’s law, today’s embedded systems put yesterday’s powerhouses within reach. [Lawrence] and [Brad] found the old demo code in a ratty FTP server, and tailor-made Alice4’s software and hardware to run them natively. [Brad] wrote a libgl which implements the subset of the IrisGL API needed to support their selected set of demos. The libgl emits sets of triangles to the SDRAM where [Lawrence’s] HDL running on the onboard FPGA fetches them to interpolate color and depth and draw the result on-screen. Together they allow the $99 Altera Cyclone V development board at Alice4’s heart to run these state of the art demos in the palm of your hand.

Alice4 is open source and extensively documented. Peruse the archeology of reverse engineering the graphics API or the discussion of FIFO design in the FPGA. If those don’t sate your appetite check out a video of Alice4 in action after the break.

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Grawler: Painless Cleaning For Glass Roofs

Part of [Gelstronic]’s house has a glass roof. While he enjoys the natural light and warmth, he doesn’t like getting up on a ladder to clean it every time a bird makes a deposit or the rainwater stains build up. He’s tried to make a cleaning robot in the past, but the 25% slope of the roof complicates things a bit. Now, with the addition of stepper motors and grippy tank treads, [Gelstronic] can tell this version of GRawler exactly how far to go, or to stay in one place to clean a spot that’s extra dirty.

GRawler is designed to clean on its way up the roof, and squeegee on the way back down. It’s driven by an Arduino Pro Micro and built from lightweight aluminium and many parts printed in PLA. GRawler also uses commonly-available things, which is always a bonus: the brush is the kind used to clean behind appliances, and the squeegee blade is from a truck-sized wiper. [Gelstronic] can control GRawler’s motors, the brush’s spin, and raise/lower the wiper blade over Bluetooth using an app called Joystick BT Commander. Squeak past the break to see it in action.

As far as we can tell, [Gelstronic] will still have to break out the ladder to place GRawler and move him between panels. Maybe the next version could be tethered, like Scrobby the solar panel-cleaning robot.

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Underwater distributed sensor network

Open Source Underwater Distributed Sensor Network

One way to design an underwater monitoring device is to take inspiration from nature and emulate an underwater creature. [Michael Barton-Sweeney] is making devices in the shape of, and functioning somewhat like, clams for his open source underwater distributed sensor network.

Underwater distributed sensor network descent and ascentThe clams contain the electronics, sensors, and means of descending and ascending within their shells. A bunch of them are dropped overboard on the surface. Their shells open, allowing the gas within to escape and they sink. As they descend they sample the water. When they reach the bottom, gas fills a bladder and they ascend back to the surface with their data where they’re collected in a net.

Thus far he’s made a few clams using acrylic for the shells which he’s blown himself. He soldered the electronics together free-form and gave them a conformal coating of epoxy. He’s also used a thermistor as a stand-in for other sensors and is already working on a saturometer, used for measuring the total dissolved gas (TDG) in the water. Knowing the TDG is useful for understanding and mitigating supersaturation of water which can lead to fish kills.

He’s also given a lot of thought into the materials used since some clams may not make it back up and would have to degrade or be benign where they rest. For example, he’s been using a lithium battery for now but would like to use copper on one shell and zinc on another to make a salt water battery, if he can make it produce enough power. He’s also considering using 3D printing since PLA is biodegradable. However, straight PLA could be subject to fouling by underwater organisms and would require cleaning, which would be time-consuming. PLA becomes soft when heated in a dishwasher and so he’s been looking into a PLA and calcium carbonate filament instead.

Check out his hackaday.io page where he talks about all these and more issues and feel free to make any suggestions.

Mechanisms: Solenoids

Since humans first starting playing with electricity, we’ve proven ourselves pretty clever at finding ways to harness that power and turn it into motion. Electric motors of every type move the world, but they are far from the only way to put electricity into motion. When you want continuous rotation, a motor is the way to go. But for simpler on and off applications, where fine control of position is not critical, a solenoid is more like what you need. These electromagnetic devices are found everywhere and they’re next in our series on useful mechanisms.

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Friday Hack Chat: Making Programming Easier

There is a long history of graphical programming languages. Some people don’t like to code, and for them, graphical programming languages replace semicolons and brackets with easy-to-understand boxes and wires.

This Friday, we’re going to be talking about graphical programming languages with [Boian Mitov]. He’s a software developer, founder of Mitov Software, and the creator of Visuino, a graphical programming language for the embedded domain. He specialized in video, audio, DSP, DAQ, industrial automation, communications, computer vision, artificial intelligence, as well as parallel and distributed computing. [Boian] is the author of the OpenWire open source technology, the IGDI+ open source library, the VideoLab, SignalLab, AudioLab, PlotLab, InstrumentLab, VisionLab, IntelligenceLab, AnimationLab, LogicLab, CommunicationLab, and ControlLab libraries, OpenWire Studio, Visuino, and author of the “VCL for Visual C++” technology.

For this Hack Chat, we’re going to be talking about ways to make programming microcontrollers easier. The focus of this discussion is Visuino, a graphical programming environment. Visuino allows anyone to program an Arduino, Teensy, or an ESP simply by connecting wires and choosing some logic. Think of it as a step above the programming environment that came with the Lego Mindstorms, Scratch, or whatever else MIT was coming out with in the early ‘aughts.

You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Hack Chat Event Page and we’ll put that in the queue for the Hack Chat discussion.join-hack-chat

Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This week is just like any other, and we’ll be gathering ’round our video terminals at noon, Pacific, on Friday, May 25th.  Here’s a clock counting down the time until the Hack Chat starts.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

Plant Biology Is A Gateway

Too many college students have been subject to teachers’ aids who think they are too clever to be stuck teaching mere underclassmen. For that reason, [The Thought Emporium] is important because he approaches learning with gusto and is always ready to learn something new himself and teach anyone who wants to learn. When he released a video about staining and observing plant samples, he avoided the biggest pitfalls often seen in college or high school labs. Instead of calling out the steps by rote, he walks us through them with useful camera angles and close-ups. Rather than just pointing at a bottle and saying, “the blue one,” he tells us what is inside and why it is essential. Instead of telling us precisely what we need to see to get a passing grade, he lets our minds wonder about what we might see and shows us examples that make the experiment seem exciting. The video can also be seen below the break.

The process of staining can be found in a biology textbook, and some people learn best by reading, but we haven’t read a manual that makes a rudimentary lab seem like the wardrobe to Narnia, so he gets credit for that. Admittedly, you have to handle a wicked sharp razor, and the chance of failure is never zero. In fact, he will tell you, the opportunities to fail are everywhere. The road to science isn’t freshly paved, it needs pavers.

If a biology lab isn’t in your personal budget, a hackerspace may have one or need one. If you are wondering where you’ve heard [The Thought Emporium]’s voice before, it is because he is fighting lactose intolerance like a hacker.

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SpaceX’s Next Giant Leap: Second Stage Recovery

With the successful launch of the Bangabandhu-1 satellite on May 11th, the final version of the Falcon 9 rocket has finally become operational. Referred to as the “Block 5”, this version of the rocket is geared specifically towards reuse. The lessons learned from the recovery and reflight of earlier builds of the F9 have culminated into rocket that SpaceX hopes can go from recovery to its next flight in as few as 24 hours. If any rocket will make good on the dream of spaceflight becoming as routine as air travel, it’s going to be the Falcon 9 Block 5.

While there might still be minor tweaks and improvements made to Block 5 over the coming years, it’s safe to say that first stage recovery of the Falcon 9 has been all but perfected. What was once the fodder of campy science fiction, rockets propulsively lowering themselves down from the sky and coming to rest on spindly landing legs that popped out of the sides, is now a reality. More importantly, not only is SpaceX able to bring the towering first stage back from space reliably, they’re able to refuel it, inspect it, and send it back up without having to build a new one for each mission.

But as incredible a technical accomplishment as this is, SpaceX still isn’t recovering the entire Falcon 9 rocket. At best, they have accomplished the same type of partial reusability that the Space Shuttle demonstrated on its first flight all the way back in 1981. Granted they are doing it much faster and cheaper than it was done on the Shuttle, but it still goes against the classic airplane analogy: if you had to replace a huge chunk of the airliner every time it landed, commercial air travel would be completely impractical.

SpaceX has already started experimenting with recovering and reusing the payload fairings of the Falcon 9, and while they haven’t pulled it off yet, they’ll probably get there. That leaves only one piece of the Falcon 9 unaccounted for: the second stage. Bringing the second stage back to Earth in one piece might well be the most challenging aspect of developing the Falcon 9. But if SpaceX can do it, then they’ll have truly developed humanity’s first fully reusable rocket, capable of delivering payloads to space for little more than the cost of fuel.

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