BinDayCator Lets You Know When To Take Out The Trash

Municipal waste pickup is a wonderful luxury. Typically once a week, large trucks come by and pick up bins of garbage from your residence. All you have to do is remember to put them out! In a uniquely human way, this is very hard to do. Enter the BinDayCator.

The project consists of a 3D printed model of a typical council wheelie-bin. Printed in white filament, the bin is translucent enough to glow when lit by powerful WS2812B LEDs. Having four LEDs both helps fill the entire model with an even light, as well as allows the bin to display multiple colors in different segments. This means that if it’s green bin day, the bin glows green. If it’s the day for the red and blue bins, the indicator will light up segments in red and blue.

Unfortunately there’s no global standard that councils use to serve up bin day data over the Internet, so configuration isn’t as simple as pointing the BinDayCator at your local waste authority’s website. Instead, some Node-RED code is used to scrape the council website once a day and tell the ESP8266 controlling the BinDayCator which bins are due to be placed on the roadside. A later revision has a custom calendar UI that can allow for manual configuration of the relevant days.

The BinDayCator is a cute device, and one that would likely be commercially successful if there were a simple and easy way to configure the necessary data feed. We’d love one by our front door so we didn’t miss another collection day. Visual indicators are always useful, even if its just for checking the mail. Video after the break.

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Spring Clamp Is Completely 3D Printed

Dual-filament printers may seem like a gimmick to the uninitiated, but they open up some powerful options for advanced designs. [Darren Tarbard] shows this off with a nifty spring clamp that is 3D printed in a single operation.

The clamp is similar to one you’d find at any hardware store. Standard PLA or ABS filaments can be used for the main body of the clamp, which has an integrated hinge. However, instead of having a typical metal spring, the element is instead 3D printed. The spring is created out of TPU filament, and printed in place. Different in-fill percentages on the spring component can vary the characteristics of the spring, making for a softer or firmer grip.

It’s a tidy example of the applications of dual-filament printing – and far more useful than using it to print bi-color Pikachus. 3D printers have much to offer in the world of tooling; they can even turn a bench vice into an effective press brake. Video after the break.

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The Truth Is In There: The Art Of Electronics, The X-Chapters

If you’ve been into electronics for any length of time, you’ve almost certainly run across the practical bible in the field, The Art of Electronics, commonly abbreviated AoE. Any fan of the book will certainly want to consider obtaining the latest release, The Art of Electronics: The x-Chapters, which follows the previous third edition of AoE from 2015. This new book features expanded coverage of topics from the previous editions, plus discussions of some interesting but rarely traveled areas of electrical engineering.

For those unfamiliar with it, AoE, first published in 1980, is an unusually useful hybrid of textbook and engineer’s reference, blending just enough theory with liberal doses of practical experience. With its lively tone and informal style, the book has enabled people from many backgrounds to design and implement electronic circuits.

After the initial book, the second edition (AoE2) was published in 1989, and the third (AoE3) in 2015, each one renewing and expanding coverage to keep up with the rapid pace of the field. I started with the second edition and it was very well worn when I purchased a copy of the third, an upgrade I would recommend to anyone still on the fence. While the second and third books looked a lot like the first, this new one is a bit different. It’s at the same time an expanded discussion of many of the topics covered in AoE3 and a self-contained reference manual on a variety of topics in electrical engineering.

I pre-ordered this book the same day I learned it was to be published, and it finally arrived this week. So, having had the book in hand — almost continuously — for a few days, I think I’ve got a decent idea of what it’s all about. Stick around for my take on the latest in this very interesting series of books.

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A Ploopy Pick And Place

A fair number of hackers reach that awkward age in their careers – too old for manual pick and place, but too young for a full-fledged PnP machine. The obvious solution is to build your own PnP, which can be as simple as putting a suction cup on the Z-axis of an old 3D-printer. Feeding parts into the pick and place, though, can be a thorny problem.

Or not, if you think your way through it like [Phil Lam] did and build these semi-automated SMD tape feeders. Built for 8-mm plastic or paper tapes, the feeders are 3D-printed assemblies that fit into a rack that’s just inside the work envelope of a pick and place machine. Each feeder has a slot in the top for the tape, which is advanced by using the Z-axis of the PnP to depress a lever on the front of the case. A long tongue in the tape slot gradually peels back the tape’s cover to expose a part, which is then picked up by the PnP suction cup. Any machine should work; [Phil] uses his with a LitePlacer. We like the idea that parts stay protected until they’re needed; the satisfyingly clicky lever action is pretty cool too. See it briefly in action in the video below.

It looks like [Phil] built this in support of his popular Ploopy trackball, which is available both as a kit and fully assembled. We think the feeder design is great whether you’re using PnP or not, although here’s a simpler cassette design for purely manual SMD work.

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Nuclear Fusion At 100: The Hidden Race For Energy Supremacy

It’s hardly a secret that nuclear fusion has had a rough time when it comes to its image in the media: the miracle power source that is always ‘just ten years away’.  Even if no self-respecting physicist would ever make such a statement, the arrival of commercial nuclear fusion power cannot come quickly enough for many. With the promise of virtually endless, clean energy with no waste, it does truly sound like something from a science-fiction story.

Meanwhile, in the world of non-fiction, generations of scientists have dedicated their careers to understanding better how plasma in a reactor behaves, how to contain it and what types of fuels would work best for a fusion reactor, especially one that has to run continuously, with a net positive energy output. In this regard, 2020 is an exciting year, with the German Wendelstein 7-X stellarator reaching its final configuration, and the Chinese HL-2M tokamak about to fire up.

Join me after the break as I look into what a century of progress in fusion research has brought us and where it will take us next.

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Floating On The Breeze With A Full Size RC Paraglider

For many people the gateway drug to aviation is radio-controlled aircraft, and in [Andre Bandarra]’s case this led to paragliding. Now he has combined the two, turning his full size paragliding wing into an RC aircraft. (Video, embedded below.)

The primary controls of a paraglider are very simple, consisting of two brake lines that connect to the trailing edge of the wing. When a line is pulled, it increased drag on that side of the wing, causing it to turn. [Andre] connected the brake lines to two 3D-printed spools, which are each powered by a large RC servo that he modified for continuous rotation. These are mounted on a slim wooden frame that also holds the battery, RC receiver, an old electronic speed control to step down the battery power, and attachment straps for the wing. Without enough mass, the wing would just get blown around by the lightest of breezes, so [Andre] hooked a cloth bag filled with sand to the frame to act as a counter weight.

On the first test flight the wind was too strong and the sandbag too light, making it impossible to control. The hardest part of the flight is the launch, which requires the help of someone who knows how to fly a paraglider. The second test day had much better success. With only a slight breeze and a heavier sandbag, the contraption flew beautifully, floating slowly across the beach. He admits that there are a number of improvements he can make, but as a proof of concept using parts he had lying around, it was a roaring success.

For paragliding from flat ground, you can always strap a motor to your back, like the open source OpenPPG electric paramotor. For more crazy RC flying contraptions, also keep an eye on guys at [Flite Test].

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COSMAC ELF Lives Again, In FPGA

Looking around at the personal computing markets in modern times, there seem to be a lot of choices in the market. In reality, though, almost everything runs on hardware from a very small group of companies, and software is often available across platforms. This wasn’t the case in the personal computing boom of the 70s and 80s, where different computers were wildly different in hardware and even architecture. The Cosmac ELF was one of the more interesting specimens from this era, and this one has been meticulously reproduced on an FPGA.

The original hardware was based on an RCA 1802 microprocessor and had a rudimentary (by today’s standards) set of switches and buttons as the computer’s inputs. It was low cost, even for the time, but was one of the first single-board computers available. This recreation is coded in SpinalHDL and the simplicity of the original hardware makes it relatively easy to understand. The FPGA is cycle-accurate to the original hardware, too, which makes it nearly perfect even without any of the original hardware.

The project’s creator, [Winston] aka [wel97459], found that SpinalHDL made this project fun to work on (and released his code on his GitHub page), and was able to get the code down to just 1500 lines to recreate the original hardware. It’s very impressive, and also an accessible read for anyone interested in some of the more unique computers offered during the early computer renaissance in the 70s.