Keeping Ham Radio Relevant Hack Chat

Join us on Wednesday, February 5 at noon Pacific for the Keeping Ham Radio Relevant Hack Chat with Josh Nass!

It may not seem like it, but amateur radio is fighting a two-front war for its continued existence. On the spectrum side, hams face the constant threat that the precious scraps of spectrum that are still allocated to their use will be reclaimed and sold off to the highest bidder as new communication technologies are developed. On the demographic side, amateur radio is aging, with fewer and fewer young people interested in doing the work needed to get licensed, with fewer still having the means to get on the air.

Amateur radio has a long, rich history, but gone are the days when hams can claim their hobby is sacrosanct because it provides communications in an emergency. Resting on that particular laurel will not win the hobby new adherents or help it hold onto its spectrum allocations​, so Josh Nass (KI6NAZ) is helping change the conversation. Josh is an engineer and radio amateur from Southern California who runs Ham Radio Crash Course​, a YouTube channel dedicated to getting people up to speed on ham radio. Josh’s weekly livestreams and his video reviews of ham radio products and projects show a different side of the World’s Greatest Hobby, one that’s more active (through events like “Summits on the Air​​”) and focused on digital modes that are perhaps more interesting and accessible to new hams.

Join us on the Hack Chat as we discuss how to make ham radio matter in today’s world of pervasive technology. We’ll talk about the challenges facing amateur radio, the fun that’s still to be had on the air even when the bands are dead like they are now (spoiler alert: they’re not really), and what we can all do to keep ham radio relevant.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, February 5 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about. Continue reading “Keeping Ham Radio Relevant Hack Chat”

Acrylic Mold Makes For Professional-Looking Silicone Keyboards

The border between consumer electronics and DIY projects is getting harder and harder to define. First it was PCBs, which quickly went from homemade to professional with quick-turn services. Then low-cost CAD/CAM packages and high-end fabrication services gave us access to enclosures that were more than black plastic boxes with aluminum covers. Where will it end?

That’s a question [arturo182] begins to answer with this custom-molded silicone keyboard for a handheld device. There’s no formal writeup, but the Twitter thread goes into some detail about the process he used to make the tiny qwerty keypad. The build started by milling a two-part mold from acrylic. Silicone rubber was tinted and degassed before injecting into the mold with a baster. The keys are connected by a thin membrane of silicone, and each has a small nub on the back for actuating a switch.

There’s clearly room for improvement in this proof of concept – tool marks from the milling process mar the finish of the keys slightly, for instance. There may be tips to be had from this article on silicone keyboard refurbishment to improve the process, but overall, we’d say [arturo182] is well on his way here.

Stinger: The Hacked Machine Gun Of Iwo Jima

During the Second World War, the United States was pumping out weapons, aircraft, and tanks at an absolutely astonishing rate. The production of military vehicles and equipment was industrialized like never before, and with luck, never will be again. But even still, soldiers overseas would occasionally find themselves in unique situations that required hardware that the factories back at home couldn’t provide them with.

A Stinger machine gun in WWII

Which is precisely how a few United States Marines designed and built the “Stinger” light machine gun (LMG) during the lead-up to the invasion of Iwo Jima in 1945. The Stinger was a Browning .30 caliber AN/M2, salvaged from a crashed or otherwise inoperable aircraft, that was modified for use by infantry. It was somewhat ungainly, and as it was designed to be cooled by the air flowing past it while in flight, had a tendency to overheat quickly. But even with those shortcomings it was an absolutely devastating weapon; with a rate of fire at least twice that of the standard Browning machine guns the Marines had access to at the time.

Six Stingers were produced, and at least on a Battalion level, were officially approved for use in combat. After seeing how successful the weapon was during the invasion of Iwo Jima, there was even some talk of putting the Stinger into larger scale production and distributing them. But the war ended before such a plan could be put into place.

As such, the Stinger is an exceedingly rare example of a field modified weapon that was not only produced in significant numbers, but officially recognized and even considered for adoption by the military. But the story of this hacked machine gun actually started years earlier and thousands of kilometers away, as Allied forces battled for control of the Solomon Islands.

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Deploy Workaround Code To The Field When “The Field” Is Lunar Orbit

The Apollo missions still inspire people today, decades after they took place. A fortunate side effect of the global public relations campaign is that a lot of information is publicly available for us to review and process. We’re right around the 49th anniversary of Apollo 14 mission, so it was a good time for [Frank O’Brien] to take readers through Apollo Guidance Computer and the hack that saved Apollo 14 (while it was in lunar orbit).

Space fans would already know many parts of this piece, but [Frank] weaves it together into a single narrative around a problematic “Abort” button that was found to be making intermittent contact as the crew were preparing to land on the moon. An inconvenient timing would have unnecessarily aborted the mission, which was obviously Not Good. [Frank] brings us up to speed on AGC fundamentals, just enough to understand the technical constraints for the hack, devised within the time constraints they faced.

For those that prefer a short video summary [Scott Manley] covered this same hack on YouTube. And for another perspective on the scope of this task, remember this was years before we had vi or emacs. When they were contemplating flipping status bits as programs were running, it’s not trivial to do a global search for code that might examine those bits. Look at the tome of source code AGC programmer [Don Eyles] worked with. Space fans who want to learn more can check out [Don]’s book.

For the ultimate AGC talk, check out The Ultimate AGC Talk.

Maybe someday trips to the moon will be a commonplace thing, but Apollo will always be the pioneer.

AVRO’s Project 1794: A Canadian Flying Saucer

If you ask those of us who grew up somewhere in the 1950s to 1970s what our car would be like in the year 2020, we might have described an Avrocar. This top secret vehicle from Canadian Avro was part hovercraft and part jet-powered vertical takeoff vehicle. There were two prototypes actually made and [Real Engineering] has a short video on how the prototypes worked, how the real design might have worked, and even has a lot of footage of the actual devices. You can see the video below.

The designer, [Jack Frost], experimented with ground effect and the Coanda effect. The Canadian branch of Avro, a British company, worked with the U.S. military and if you look at it, you wonder how many UFO sightings it caused. Nothing like a flying disk 18 feet in diameter going over your backyard to make you call the newspapers. On second thought, it probably never got enough altitude for that to happen.

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Up Your Game With DIY Headset Motion Tracking

While there’s been a lot of advancements in VR gaming over the last couple of years, plenty of folks are still happy enough to just stare at their monitor. But that’s not to say some of those fancy head-tracking tricks wouldn’t be a welcome addition to their repertoire. For players who are literally looking to get their head in the game, [Adrian Schwizgebel] has created qeMotion.

The idea here is simple enough: attach a motion sensor to a standard gaming headset (here a MPU-6050 IMU), and use the data from it to virtually “press” keys through USB HID emulation. Many first person shooter games offer the ability to lean left or right by pressing Q or E respectively, so all [Adrian] had to do was map the appropriate accelerometer readings to those keys for it to work seamlessly with popular titles such as Tom Clancy’s Rainbow Six Siege and Insurgency.

The concept might be basic, but the execution is anything but. Rather than just duct taping an Arduino to his headset, [Adrian] designed a very slick 3D printed enclosure for the electronics that sits on his desk. While they haven’t all been implemented yet, the devices features indicator lights and buttons to switch through various modes. The sensor on the headset has similarly been encased in a very professional looking 3D printed box, complete with a nice braided cable to link it to the desk unit.

It’s been awhile since we’ve seen a head tracking project, and most of those utilized something like the Wii Remote. Adding sensors to a person’s head normally wouldn’t be an ideal situation, but if you’re going to be wearing the headset anyway to listen to the game and chat, it’s not really a problem. If your hair is too nice for the qeMotion, you could always try doing something similar with computer vision.

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Lego Space Station Designed By Fan

It is no secret that most people like to play with Lego, but some people really like it to an extreme degree. Lego’s Idea platform lets people submit designs for review and also lets users vote on these designs. If accepted, the company works with the designer to put a kit in production and they share in the profits. [Christophe Ruge] submitted his design for the International Space Station and three years later, you can buy it on the Lego website.

The kit has 864 parts and the finished model is 12″ x 19″ x 7″ — probably will take longer than a coffee break to finish it. The model even includes the two rotating Solar Alpha Rotary Joints that allow the solar panels to align with the sun. You can see [Scott] building his on a recorded live stream below if you have 3 hours to kill.

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