Antique Map Of Paris With Modern Tech

There’s plenty to love about antiques, from cars, furniture, to art. While it might be a little bit of survivorship bias, it’s easy to appreciate these older things for superior quality materials, craftsmanship, or even simplicity. They are missing out on all of our modern technology, though, so performing “restomods” on classics is a popular activity nowadays. This antique map of Paris, for example, is made of a beautiful hardwood but has been enhanced by some modern amenities as well.

At first the creator of this project, [Marc], just wanted to give it some ambient lighting, but it eventually progressed over the course of two years to have a series of Neopixels hidden behind it that illuminate according to the current sun and moon positions. The Neopixels get their instructions from an ESP8266 which calculates these positions using code [Marc] wrote himself based on the current date. Due to the limitations of the ESP8266 it’s not particularly precise, but it gets the job done to great effect.

To improve on the accuracy, [Marc] notes that an ESP32 could be used instead, but we can give the ESP8266 a pass for now since the whole project is an excellent art installation even if it is slightly off on its calculations. If you need higher accuracy for tracking celestial objects, you can always grab a Raspberry Pi too.

Orphaned IoT Sleep Tracker Resurrected As An Air Quality Monitor

If you have a Hello Sense sleep tracking device lying around somewhere in your drawer of discards, it can be brought back to life in a new avatar. Just follow [Alexander Gee]’s instructions to resurrect the Hello Sense as an IoT air quality data-logger.

In 2014, startup “Hello” introduced the Sense, an IoT sleep tracking device with a host of embedded sensors, all wrapped up in a slick, injection molded spherical enclosure. The device was quite nice, and by 2015, they had managed to raise $21M in funding. But their business model didn’t seem sustainable, and in 2017, Hello shut shop. Leaving all the Sense devices orphaned, sitting dormant in beautifully designed enclosures with no home to dial back to.

The original Sense included six sensors: illumination, humidity, temperature, sound, dust / particulate matter on the main device, and motion sensing via a separate Bluetooth dongle called the Pill. [Alexander] was interested in air quality measurements, so only needed to get data from the humidity/temperature and dust sensors. Thankfully for [Alexander], a detailed Hello Sense Teardown by [Lindsay Williams] was useful in getting started.

The hardware consisted of four separate PCB’s — power conditioning, LED ring, processor, and sensor board. This ensured that everything could be fit inside the orb shaped enclosure. Getting rid of the LED ring and processor board made space for a new NodeMCU ESP8266 brain which could be hooked up to the sensors. Connecting the NodeMCU to the I2C interface of the humidity/temperature sensor required some bodge wire artistry. Interfacing the PM sensor was a bit more easier since it already had a dedicated cable connected to the original processor board which could be reconnected to the new processor board. The NodeMCU board runs a simple Arduino sketch, available on his Git repo, to gather data and push it online.

For the online data display dashboard, [Alexander] found a nice solution by [Nilhcem] for home monitoring using MQTT, InfluxDB, and Grafana. It could be deployed via a docker compose file and have it up and running quickly. Unfortunately, such projects don’t usually succeed without causing some heartburn, so [Alexander] has got you covered with a bunch of troubleshooting tips and suggestions should you get entangled.

If you have an old Sense device lying around, then this would be a good way to put it some use. But If you’d rather build an air-quality monitor from scratch, then try “Building a Full-Fat Air-Quality Monitor” or “An Air-quality Monitor That Leverages the Cloud“.

The Last Days Of The Wild West

We loved it a few weeks ago when an international team of hackers managed to record and decode telemetry and images from SpaceX launches. And now it looks like SpaceX has started encrypting it all in response. Booo!

Decoding satellite and other space ship transmissions has been a great hacker pastime. Most recently, we’ve seen a group working on listening in to the Chinese Tianwen-1 Mars probe shortly after its launch, but listening to the Deep Space Network or even just decoding weather satellite broadcasts can give folks a reason to stretch their radio muscles.

We understand that SpaceX runs some contract missions for US gov’t agencies that don’t appreciate leaking info about their satellite’s whereabouts, but for non-secret missions, we don’t see the harm in letting the amateurs listen in over their shoulder. Maybe they’re doing it for PR reasons if/when something goes badly wrong?

Whatever the reasons, it’s a shame. Space has been open to hackers for a long time, knowingly in the case of amateur satellites, and unknowingly in the case of many other satellites which until the mid-90s had command channels that were unencrypted. (I’ll have to stick with “unnamed sources” on this one, but I do know a person who has rotated a satellite that he or she didn’t own.) There’s a lot to be learned by listening to signals from above, and while you can still decode weather satellite data yourself, it’s not quite as sexy as downloading images straight from a Falcon 9.

The cool hand for SpaceX to have played would have been to say “of course — we broadcast unencrypted as PR to our biggest fans” but it looks instead like they simply didn’t think that anyone would be listening in, and this caught them by surprise and they panicked. In 2021, with something as complicated as a space mission, that’s a little bit embarrassing. Anyway, to those of you who managed to get in before encryption, kudos!

Newest PlayStation Exploit Skips The Disc

Last month we brought you word of tonyhax, a clever exploit for the original Sony PlayStation that leveraged a buffer overflow in several of the games from the Tony Hawk Pro Skater series to load arbitrary code from a specially prepared memory card. But now [Bradlin] has taken that idea a step further and developed a software exploit for Sony’s iconic console that doesn’t need to be triggered from a game.

The exploit is considerably more complex this time around, but [Bradlin] does an excellent job of breaking it down for those who want the gritty details. The short version is that missing boundary checks in the PlayStation’s built-in memory card handling routines mean a carefully formatted “block” on the memory card can get the console to execute a small 128 byte payload. That’s not a lot of room to work with, but it ends up being just enough to load up additional code stored elsewhere on the memory card and really kick things off.

Unlike tonyhax, which was designed specifically to allow the user to swap their retail Tony Hawk disc with a game burned to a CD-R, [Bradlin]’s FreePSXBoot is presented as more of a generic loader. As of right now, it doesn’t allow you to actually play burned games, although its inevitable that somebody will connect those last few dots soon.

If you want to check out the progress so far, all you need is wire a PlayStation memory card up to an Arduino, write the provided image to it, and stick it in the slot. [Bradlin] says the exploit doesn’t work 100% of the time (something else that will surely be addressed in future releases), but it shouldn’t take too many attempts before you’re greeted with the flashing screen that proves Sony’s 27 year old console has now truly been bested.

Continue reading “Newest PlayStation Exploit Skips The Disc”

Dynamic Build Platforms For 3D Printers Remove Supports And Save Material

We’re all too familiar with the 3D printing post-processing step of removing supports, and lamenting the waste of plastic on yet another dwindling reel of filament. When the material is expensive NinjaFlex or exotic bio-printers, printing support is downright painful. A group at USC has come up with a novel way of significantly reducing the amount of material that’s 3D printed by raising portions of the bed over time, and it makes us wonder why a simpler version isn’t done regularly.

In the USC version, the bed has a bunch of square flat metal pieces, with a metal tube underneath each. The length of the tube determines the eventual height of that square. Before the print is made, the bed is prepared by inserting the appropriate length tubes in the correct squares. Then, during the print, a single motor pushes a platform up, and based on the height of the pin, that portion of the bed raises appropriately, then stops at the right height.

This is a significant savings over having a matrix of linear motors or servos to control each square, at the cost of having to prepare the pins for each print.

But it has us wondering; since CURA and other slicing software have the ability to pause at height, what if the slicing software could allow for the placement of spacer blocks of a known size? The user would have a variety of reusable spacer blocks, and position them in the software, and the slicer would build the support material starting on top of the block. It could print a rectangle on the base layer to aid in proper placement of the blocks during printing, and pause at the correct heights to let the user insert the blocks. At the end of the print a lot less support material has been used.

For situations where you want to leave your print to run unattended, or if the cost of the material is low enough that it doesn’t justify the effort, then maybe this isn’t worth it. Another problem might be heating that platform, though since only support material will be printed on it, some curling won’t matter much. What do you think?

Continue reading “Dynamic Build Platforms For 3D Printers Remove Supports And Save Material”

NASA’s Lucy Stretches Its Wings Ahead Of Trojan Trek

The good news about using solar power to explore space is there are no clouds to block your sunlight. Some dust and debris, yes, but nowhere near what we have to deal with on planets. The bad news is, as you wander further and further out in the solar system, your panels capture less and less of the sunlight you need for power. NASA’s Lucy spacecraft will be dependent on every square inch, so we’re happy to hear technicians have successfully tested its solar panel deployment in preparation for an October 2021 launch.

An animation of Trojan asteroids and inner planets in orbit around the Sun.
Trojan asteroids (in green) orbit the Sun ahead of and behind Jupiter.

Lucy’s 12-year mission is to examine one Main Belt asteroid and seven so-called Trojans, which are asteroids shepherded around the Sun in two clusters at Lagrange points just ahead and behind Jupiter in its orbit. The convoluted orbital path required for all those visits will sling the spacecraft farther from the sun than any solar-powered space mission has gone before. To make up for the subsequent loss of watts per area, the designers have done their best to maximize the area. Though the panels fold up to a package only 4 inches (10 centimeters) thick, they open up to an enormous diameter of almost 24 feet (7.3 meters); which is enough to provide the roughly 500 watts required at literally astronomical distances from their power source.

Near-Earth asteroids are exciting targets for exploration partly because of the hazards they pose to our planet. Trojan asteroids, thought to be primordial remnants of the same material that formed the outer planets, pose no such danger to us but may hold insights about the early formation of our solar system. We’re already eagerly anticipating the return of OSIRIS-REx’s sample, and Hayabusa2 continues its mission after so many firsts. An extended tour of these farther-off objects will keep us watching for years to come. Check out the video embedded below for Lucy’s mission overview.

Continue reading “NASA’s Lucy Stretches Its Wings Ahead Of Trojan Trek”

Kerbal Space Program Goes To The Movies In Stowaway

Fans of the lusciously voiced space aficionado [Scott Manley] will know he often uses Kerbal Space Program (KSP) in his videos to knock together simple demonstrations of blindingly complex topics such as orbital mechanics. But as revealed in one of his recent videos, YouTube isn’t the only place where his KSP craft can be found these days. It turns out he used his virtual rocket building skills to help the creators of Netflix’s Stowaway develop a realistic portrayal of a crewed spacecraft in a Mars cycler orbit.

The Mars cycler concept was proposed in 1985 by Buzz Aldrin as a way to establish a long-term human presence on the Red Planet. Put simply, it describes an orbit that would allow a vehicle to travel continuously between Earth and Mars while needing only an occasional engine burn for course corrections. The spacecraft couldn’t actually stop at either planet, but while it made a close pass, smaller craft could rendezvous with it to hitch a ride. The concept can be thought of as a sort of interplanetary train: where passengers and cargo are picked up and dropped off at “stations” above Earth and Mars. It’s worth noting that a similar cycler orbit should be possible for Earth-Venus trips, but nobody really wants to go there.

An early KSP proof of concept for Stowaway.

The writers of Stowaway wanted their film to take place on a Mars cycler, and to avoid having to create the illusion of weightlessness, they wanted their fictional craft to also have some kind of artificial gravity. The only problem was, they weren’t sure what that would actually look like. So they reached out to [Scott], who in turn used KSP to throw together a rough idea of how such a ship might work in the real-world.

As you can see in the video below, the CGI spacecraft shown in the film’s recently released trailer ended up bearing a strong resemblance to its KSP prototype. While naturally some artistic license was used, [Scott] is excited by what he’s seen so far. The spinning spacecraft, which uses a spent upper stage to counterbalance its crew module and features a stationery utility node at the center, certainly looks impressive; all the more so with the knowledge that it’s based on sound principles.

While Netflix has had a hand in some surprisingly realistic science fiction in the past, they’ve also greenlit some real groan-worthy productions (if you haven’t watched Away, don’t). So until we can see the whole thing for ourselves, we can only hope that [Scott]’s sage advice will allow the crew of Stowaway to fly safe.

Continue reading “Kerbal Space Program Goes To The Movies In Stowaway